public class FloatMoney extends AbstractFloatScalarRel<MoneyUnit,FloatMoney>
FloatScalar.Rel<MoneyUnit> value = new FloatScalar.Rel<MoneyUnit>(100.0, MoneyUnit.SI);we can now write:
FloatMoney value = new FloatMoney(100.0, MoneyUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
initial version Sep 5, 2015
si| Constructor and Description |
|---|
FloatMoney(double value,
MoneyUnit unit)
Construct FloatMoney scalar using a double value.
|
FloatMoney(FloatMoney value)
Construct FloatMoney scalar.
|
FloatMoney(float value,
MoneyUnit unit)
Construct FloatMoney scalar.
|
| Modifier and Type | Method and Description |
|---|---|
FloatMoneyPerArea |
divideBy(FloatArea v)
Calculate the division of FloatMoney and FloatArea, which results in a FloatMoneyPerArea scalar.
|
FloatMoneyPerDuration |
divideBy(FloatDuration v)
Calculate the division of FloatMoney and FloatDuration, which results in a FloatMoneyPerDuration scalar.
|
FloatMoneyPerEnergy |
divideBy(FloatEnergy v)
Calculate the division of FloatMoney and FloatEnergy, which results in a FloatMoneyPerEnergy scalar.
|
FloatMoneyPerLength |
divideBy(FloatLength v)
Calculate the division of FloatMoney and FloatLength, which results in a FloatMoneyPerLength scalar.
|
FloatMoneyPerMass |
divideBy(FloatMass v)
Calculate the division of FloatMoney and FloatMass, which results in a FloatMoneyPerMass scalar.
|
FloatDimensionless |
divideBy(FloatMoney v)
Calculate the division of FloatMoney and FloatMoney, which results in a FloatDimensionless scalar.
|
FloatMoneyPerVolume |
divideBy(FloatVolume v)
Calculate the division of FloatMoney and FloatVolume, which results in a FloatMoneyPerVolume scalar.
|
FloatMoney |
instantiateRel(float value,
MoneyUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatMoney |
interpolate(FloatMoney zero,
FloatMoney one,
float ratio)
Interpolate between two values.
|
static FloatMoney |
max(FloatMoney r1,
FloatMoney r2)
Return the maximum value of two monetary scalars.
|
static FloatMoney |
max(FloatMoney r1,
FloatMoney r2,
FloatMoney... rn)
Return the maximum value of more than two monetary scalars.
|
static FloatMoney |
min(FloatMoney r1,
FloatMoney r2)
Return the minimum value of two monetary scalars.
|
static FloatMoney |
min(FloatMoney r1,
FloatMoney r2,
FloatMoney... rn)
Return the minimum value of more than two monetary scalars.
|
FloatMoneyPerDuration |
multiplyBy(FloatFrequency v)
Calculate the multiplication of FloatMoney and FloatFrequency, which results in a FloatMoneyPerDuration scalar.
|
FloatMoneyPerLength |
multiplyBy(FloatLinearDensity v)
Calculate the multiplication of FloatMoney and FloatLinearDensity, which results in a FloatMoneyPerLength scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitbyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic FloatMoney(float value,
MoneyUnit unit)
value - float; float valueunit - MoneyUnit; unit for the float valuepublic FloatMoney(FloatMoney value)
value - FloatMoney; Scalar from which to construct this instancepublic FloatMoney(double value,
MoneyUnit unit)
value - double; double valueunit - MoneyUnit; unit for the resulting float valuepublic final FloatMoney instantiateRel(float value, MoneyUnit unit)
instantiateRel in class AbstractFloatScalarRel<MoneyUnit,FloatMoney>value - float; the float valueunit - U; the unitpublic static FloatMoney interpolate(FloatMoney zero, FloatMoney one, float ratio)
zero - FloatMoney; the low valueone - FloatMoney; the high valueratio - float; the ratio between 0 and 1, inclusivepublic static FloatMoney max(FloatMoney r1, FloatMoney r2)
r1 - FloatMoney; the first scalarr2 - FloatMoney; the second scalarpublic static FloatMoney max(FloatMoney r1, FloatMoney r2, FloatMoney... rn)
r1 - FloatMoney; the first scalarr2 - FloatMoney; the second scalarrn - FloatMoney...; the other scalarspublic static FloatMoney min(FloatMoney r1, FloatMoney r2)
r1 - FloatMoney; the first scalarr2 - FloatMoney; the second scalarpublic static FloatMoney min(FloatMoney r1, FloatMoney r2, FloatMoney... rn)
r1 - FloatMoney; the first scalarr2 - FloatMoney; the second scalarrn - FloatMoney...; the other scalarspublic final FloatDimensionless divideBy(FloatMoney v)
v - FloatMoney; FloatMoney scalarpublic final FloatMoneyPerArea divideBy(FloatArea v)
v - FloatArea; FloatMoney scalarpublic final FloatMoneyPerEnergy divideBy(FloatEnergy v)
v - FloatEnergy; FloatMoney scalarpublic final FloatMoneyPerLength divideBy(FloatLength v)
v - FloatLength; FloatMoney scalarpublic final FloatMoneyPerLength multiplyBy(FloatLinearDensity v)
v - FloatLinearDensity; FloatMoney scalarpublic final FloatMoneyPerMass divideBy(FloatMass v)
v - FloatMass; FloatMoney scalarpublic final FloatMoneyPerDuration divideBy(FloatDuration v)
v - FloatDuration; FloatMoney scalarpublic final FloatMoneyPerDuration multiplyBy(FloatFrequency v)
v - FloatFrequency; FloatMoney scalarpublic final FloatMoneyPerVolume divideBy(FloatVolume v)
v - FloatVolume; FloatMoney scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.