public class FloatEnergy extends AbstractFloatScalarRel<EnergyUnit,FloatEnergy>
FloatScalar.Rel<EnergyUnit> value = new FloatScalar.Rel<EnergyUnit>(100.0, EnergyUnit.SI);we can now write:
FloatEnergy value = new FloatEnergy(100.0, EnergyUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
initial version Sep 5, 2015
| Modifier and Type | Field and Description |
|---|---|
static FloatEnergy |
NaN
constant with value NaN.
|
static FloatEnergy |
NEG_MAXVALUE
constant with value -MAX_VALUE.
|
static FloatEnergy |
NEGATIVE_INFINITY
constant with value NEGATIVE_INFINITY.
|
static FloatEnergy |
POS_MAXVALUE
constant with value MAX_VALUE.
|
static FloatEnergy |
POSITIVE_INFINITY
constant with value POSITIVE_INFINITY.
|
static FloatEnergy |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatEnergy(double value,
EnergyUnit unit)
Construct FloatEnergy scalar using a double value.
|
FloatEnergy(FloatEnergy value)
Construct FloatEnergy scalar.
|
FloatEnergy(float value,
EnergyUnit unit)
Construct FloatEnergy scalar.
|
| Modifier and Type | Method and Description |
|---|---|
static FloatEnergy |
createSI(float value)
Construct FloatEnergy scalar.
|
FloatPower |
divideBy(FloatDuration v)
Calculate the division of FloatEnergy and FloatDuration, which results in a FloatPower scalar.
|
FloatDimensionless |
divideBy(FloatEnergy v)
Calculate the division of FloatEnergy and FloatEnergy, which results in a FloatDimensionless scalar.
|
FloatLength |
divideBy(FloatForce v)
Calculate the division of FloatEnergy and FloatForce, which results in a FloatLength scalar.
|
FloatForce |
divideBy(FloatLength v)
Calculate the division of FloatEnergy and FloatLength, which results in a FloatForce scalar.
|
FloatDuration |
divideBy(FloatPower v)
Calculate the division of FloatEnergy and FloatPower, which results in a FloatDuration scalar.
|
FloatPressure |
divideBy(FloatVolume v)
Calculate the division of FloatEnergy and FloatVolume, which results in a FloatPressure scalar.
|
FloatEnergy |
instantiateRel(float value,
EnergyUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatEnergy |
interpolate(FloatEnergy zero,
FloatEnergy one,
float ratio)
Interpolate between two values.
|
static FloatEnergy |
max(FloatEnergy r1,
FloatEnergy r2)
Return the maximum value of two relative scalars.
|
static FloatEnergy |
max(FloatEnergy r1,
FloatEnergy r2,
FloatEnergy... rn)
Return the maximum value of more than two relative scalars.
|
static FloatEnergy |
min(FloatEnergy r1,
FloatEnergy r2)
Return the minimum value of two relative scalars.
|
static FloatEnergy |
min(FloatEnergy r1,
FloatEnergy r2,
FloatEnergy... rn)
Return the minimum value of more than two relative scalars.
|
FloatPower |
multiplyBy(FloatFrequency v)
Calculate the multiplication of FloatEnergy and FloatFrequency, which results in a FloatPower scalar.
|
FloatForce |
multiplyBy(FloatLinearDensity v)
Calculate the multiplication of FloatEnergy and FloatLinearDensity, which results in a FloatForce scalar.
|
FloatMoney |
multiplyBy(FloatMoneyPerEnergy v)
Calculate the multiplication of FloatEnergy and FloatMoneyPerEnergy, which results in a FloatMoney scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitbyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatEnergy ZERO
public static final FloatEnergy NaN
public static final FloatEnergy POSITIVE_INFINITY
public static final FloatEnergy NEGATIVE_INFINITY
public static final FloatEnergy POS_MAXVALUE
public static final FloatEnergy NEG_MAXVALUE
public FloatEnergy(float value,
EnergyUnit unit)
value - float; float valueunit - EnergyUnit; unit for the float valuepublic FloatEnergy(FloatEnergy value)
value - FloatEnergy; Scalar from which to construct this instancepublic FloatEnergy(double value,
EnergyUnit unit)
value - double; double valueunit - EnergyUnit; unit for the resulting float valuepublic final FloatEnergy instantiateRel(float value, EnergyUnit unit)
instantiateRel in class AbstractFloatScalarRel<EnergyUnit,FloatEnergy>value - float; the float valueunit - U; the unitpublic static final FloatEnergy createSI(float value)
value - float; float value in SI unitspublic static FloatEnergy interpolate(FloatEnergy zero, FloatEnergy one, float ratio)
zero - FloatEnergy; the low valueone - FloatEnergy; the high valueratio - float; the ratio between 0 and 1, inclusivepublic static FloatEnergy max(FloatEnergy r1, FloatEnergy r2)
r1 - FloatEnergy; the first scalarr2 - FloatEnergy; the second scalarpublic static FloatEnergy max(FloatEnergy r1, FloatEnergy r2, FloatEnergy... rn)
r1 - FloatEnergy; the first scalarr2 - FloatEnergy; the second scalarrn - FloatEnergy...; the other scalarspublic static FloatEnergy min(FloatEnergy r1, FloatEnergy r2)
r1 - FloatEnergy; the first scalarr2 - FloatEnergy; the second scalarpublic static FloatEnergy min(FloatEnergy r1, FloatEnergy r2, FloatEnergy... rn)
r1 - FloatEnergy; the first scalarr2 - FloatEnergy; the second scalarrn - FloatEnergy...; the other scalarspublic final FloatDimensionless divideBy(FloatEnergy v)
v - FloatEnergy; FloatEnergy scalarpublic final FloatLength divideBy(FloatForce v)
v - FloatForce; FloatEnergy scalarpublic final FloatForce divideBy(FloatLength v)
v - FloatLength; FloatEnergy scalarpublic final FloatForce multiplyBy(FloatLinearDensity v)
v - FloatLinearDensity; FloatEnergy scalarpublic final FloatPower divideBy(FloatDuration v)
v - FloatDuration; FloatEnergy scalarpublic final FloatDuration divideBy(FloatPower v)
v - FloatPower; FloatEnergy scalarpublic final FloatPressure divideBy(FloatVolume v)
v - FloatVolume; FloatEnergy scalarpublic final FloatPower multiplyBy(FloatFrequency v)
v - FloatFrequency; FloatEnergy scalarpublic final FloatMoney multiplyBy(FloatMoneyPerEnergy v)
v - FloatMoneyPerEnergy; FloatEnergy scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.