public class FloatPressure extends AbstractFloatScalarRel<PressureUnit,FloatPressure>
FloatScalar.Rel<PressureUnit> value = new FloatScalar.Rel<PressureUnit>(100.0, PressureUnit.SI);we can now write:
FloatPressure value = new FloatPressure(100.0, PressureUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
initial version Sep 5, 2015
| Modifier and Type | Field and Description |
|---|---|
static FloatPressure |
NaN
constant with value NaN.
|
static FloatPressure |
NEG_MAXVALUE
constant with value -MAX_VALUE.
|
static FloatPressure |
NEGATIVE_INFINITY
constant with value NEGATIVE_INFINITY.
|
static FloatPressure |
POS_MAXVALUE
constant with value MAX_VALUE.
|
static FloatPressure |
POSITIVE_INFINITY
constant with value POSITIVE_INFINITY.
|
static FloatPressure |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatPressure(double value,
PressureUnit unit)
Construct FloatPressure scalar using a double value.
|
FloatPressure(FloatPressure value)
Construct FloatPressure scalar.
|
FloatPressure(float value,
PressureUnit unit)
Construct FloatPressure scalar.
|
| Modifier and Type | Method and Description |
|---|---|
static FloatPressure |
createSI(float value)
Construct FloatPressure scalar.
|
FloatDimensionless |
divideBy(FloatPressure v)
Calculate the division of FloatPressure and FloatPressure, which results in a FloatDimensionless scalar.
|
FloatPressure |
instantiateRel(float value,
PressureUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatPressure |
interpolate(FloatPressure zero,
FloatPressure one,
float ratio)
Interpolate between two values.
|
static FloatPressure |
max(FloatPressure r1,
FloatPressure r2)
Return the maximum value of two relative scalars.
|
static FloatPressure |
max(FloatPressure r1,
FloatPressure r2,
FloatPressure... rn)
Return the maximum value of more than two relative scalars.
|
static FloatPressure |
min(FloatPressure r1,
FloatPressure r2)
Return the minimum value of two relative scalars.
|
static FloatPressure |
min(FloatPressure r1,
FloatPressure r2,
FloatPressure... rn)
Return the minimum value of more than two relative scalars.
|
FloatForce |
multiplyBy(FloatArea v)
Calculate the multiplication of FloatPressure and FloatArea, which results in a FloatForce scalar.
|
FloatEnergy |
multiplyBy(FloatVolume v)
Calculate the multiplication of FloatPressure and FloatVolume, which results in a FloatEnergy scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitbyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatPressure ZERO
public static final FloatPressure NaN
public static final FloatPressure POSITIVE_INFINITY
public static final FloatPressure NEGATIVE_INFINITY
public static final FloatPressure POS_MAXVALUE
public static final FloatPressure NEG_MAXVALUE
public FloatPressure(float value,
PressureUnit unit)
value - float; float valueunit - PressureUnit; unit for the float valuepublic FloatPressure(FloatPressure value)
value - FloatPressure; Scalar from which to construct this instancepublic FloatPressure(double value,
PressureUnit unit)
value - double; double valueunit - PressureUnit; unit for the resulting float valuepublic final FloatPressure instantiateRel(float value, PressureUnit unit)
instantiateRel in class AbstractFloatScalarRel<PressureUnit,FloatPressure>value - float; the float valueunit - U; the unitpublic static final FloatPressure createSI(float value)
value - float; float value in SI unitspublic static FloatPressure interpolate(FloatPressure zero, FloatPressure one, float ratio)
zero - FloatPressure; the low valueone - FloatPressure; the high valueratio - float; the ratio between 0 and 1, inclusivepublic static FloatPressure max(FloatPressure r1, FloatPressure r2)
r1 - FloatPressure; the first scalarr2 - FloatPressure; the second scalarpublic static FloatPressure max(FloatPressure r1, FloatPressure r2, FloatPressure... rn)
r1 - FloatPressure; the first scalarr2 - FloatPressure; the second scalarrn - FloatPressure...; the other scalarspublic static FloatPressure min(FloatPressure r1, FloatPressure r2)
r1 - FloatPressure; the first scalarr2 - FloatPressure; the second scalarpublic static FloatPressure min(FloatPressure r1, FloatPressure r2, FloatPressure... rn)
r1 - FloatPressure; the first scalarr2 - FloatPressure; the second scalarrn - FloatPressure...; the other scalarspublic final FloatDimensionless divideBy(FloatPressure v)
v - FloatPressure; FloatPressure scalarpublic final FloatForce multiplyBy(FloatArea v)
v - FloatArea; FloatPressure scalarpublic final FloatEnergy multiplyBy(FloatVolume v)
v - FloatVolume; FloatPressure scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.