public class FloatArea extends AbstractFloatScalarRel<AreaUnit,FloatArea>
FloatScalar.Rel<AreaUnit> value = new FloatScalar.Rel<AreaUnit>(100.0, AreaUnit.SI);we can now write:
FloatArea value = new FloatArea(100.0, AreaUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
initial version Sep 5, 2015
| Modifier and Type | Field and Description |
|---|---|
static FloatArea |
NaN
constant with value NaN.
|
static FloatArea |
NEG_MAXVALUE
constant with value -MAX_VALUE.
|
static FloatArea |
NEGATIVE_INFINITY
constant with value NEGATIVE_INFINITY.
|
static FloatArea |
POS_MAXVALUE
constant with value MAX_VALUE.
|
static FloatArea |
POSITIVE_INFINITY
constant with value POSITIVE_INFINITY.
|
static FloatArea |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatArea(double value,
AreaUnit unit)
Construct FloatArea scalar using a double value.
|
FloatArea(FloatArea value)
Construct FloatArea scalar.
|
FloatArea(float value,
AreaUnit unit)
Construct FloatArea scalar.
|
| Modifier and Type | Method and Description |
|---|---|
static FloatArea |
createSI(float value)
Construct FloatArea scalar.
|
FloatDimensionless |
divideBy(FloatArea v)
Calculate the division of FloatArea and FloatArea, which results in a FloatDimensionless scalar.
|
FloatLength |
divideBy(FloatLength v)
Calculate the division of FloatArea and FloatLength, which results in a FloatLength scalar.
|
FloatVolume |
divideBy(FloatLinearDensity v)
Calculate the division of FloatArea and FloatLinearDensity, which results in a FloatVolume scalar.
|
FloatLinearDensity |
divideBy(FloatVolume v)
Calculate the division of FloatArea and FloatVolume, which results in a FloatLinearDensity scalar.
|
FloatArea |
instantiateRel(float value,
AreaUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatArea |
interpolate(FloatArea zero,
FloatArea one,
float ratio)
Interpolate between two values.
|
static FloatArea |
max(FloatArea r1,
FloatArea r2)
Return the maximum value of two relative scalars.
|
static FloatArea |
max(FloatArea r1,
FloatArea r2,
FloatArea... rn)
Return the maximum value of more than two relative scalars.
|
static FloatArea |
min(FloatArea r1,
FloatArea r2)
Return the minimum value of two relative scalars.
|
static FloatArea |
min(FloatArea r1,
FloatArea r2,
FloatArea... rn)
Return the minimum value of more than two relative scalars.
|
FloatVolume |
multiplyBy(FloatLength v)
Calculate the multiplication of FloatArea and FloatLength, which results in a FloatVolume scalar.
|
FloatLength |
multiplyBy(FloatLinearDensity v)
Calculate the multiplication of FloatArea and FloatLinearDensity, which results in a FloatLength scalar.
|
FloatMoney |
multiplyBy(FloatMoneyPerArea v)
Calculate the multiplication of FloatArea and FloatMoneyPerArea, which results in a FloatMoney scalar.
|
FloatForce |
multiplyBy(FloatPressure v)
Calculate the multiplication of FloatArea and FloatPressure, which results in a FloatForce scalar.
|
FloatFlowVolume |
multiplyBy(FloatSpeed v)
Calculate the multiplication of FloatArea and FloatSpeed, which results in a FloatFlowVolume scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitbyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatArea ZERO
public static final FloatArea NaN
public static final FloatArea POSITIVE_INFINITY
public static final FloatArea NEGATIVE_INFINITY
public static final FloatArea POS_MAXVALUE
public static final FloatArea NEG_MAXVALUE
public FloatArea(float value,
AreaUnit unit)
value - float; float valueunit - AreaUnit; unit for the float valuepublic FloatArea(FloatArea value)
value - FloatArea; Scalar from which to construct this instancepublic FloatArea(double value,
AreaUnit unit)
value - double; double valueunit - AreaUnit; unit for the resulting float valuepublic final FloatArea instantiateRel(float value, AreaUnit unit)
instantiateRel in class AbstractFloatScalarRel<AreaUnit,FloatArea>value - float; the float valueunit - U; the unitpublic static final FloatArea createSI(float value)
value - float; float value in SI unitspublic static FloatArea interpolate(FloatArea zero, FloatArea one, float ratio)
zero - FloatArea; the low valueone - FloatArea; the high valueratio - float; the ratio between 0 and 1, inclusivepublic static FloatArea max(FloatArea r1, FloatArea r2)
r1 - FloatArea; the first scalarr2 - FloatArea; the second scalarpublic static FloatArea max(FloatArea r1, FloatArea r2, FloatArea... rn)
r1 - FloatArea; the first scalarr2 - FloatArea; the second scalarrn - FloatArea...; the other scalarspublic static FloatArea min(FloatArea r1, FloatArea r2)
r1 - FloatArea; the first scalarr2 - FloatArea; the second scalarpublic static FloatArea min(FloatArea r1, FloatArea r2, FloatArea... rn)
r1 - FloatArea; the first scalarr2 - FloatArea; the second scalarrn - FloatArea...; the other scalarspublic final FloatDimensionless divideBy(FloatArea v)
v - FloatArea; FloatArea scalarpublic final FloatVolume multiplyBy(FloatLength v)
v - FloatLength; FloatArea scalarpublic final FloatVolume divideBy(FloatLinearDensity v)
v - FloatLinearDensity; FloatArea scalarpublic final FloatLinearDensity divideBy(FloatVolume v)
v - FloatVolume; FloatArea scalarpublic final FloatLength divideBy(FloatLength v)
v - FloatLength; FloatArea scalarpublic final FloatLength multiplyBy(FloatLinearDensity v)
v - FloatLinearDensity; FloatArea scalarpublic final FloatFlowVolume multiplyBy(FloatSpeed v)
v - FloatSpeed; FloatArea scalarpublic final FloatForce multiplyBy(FloatPressure v)
v - FloatPressure; FloatArea scalarpublic final FloatMoney multiplyBy(FloatMoneyPerArea v)
v - FloatMoneyPerArea; FloatArea scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.