public class FloatLength extends AbstractFloatScalarRel<LengthUnit,FloatLength>
FloatScalar.Rel<LengthUnit> value = new FloatScalar.Rel<LengthUnit>(100.0, LengthUnit.SI);we can now write:
FloatLength value = new FloatLength(100.0, LengthUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands.
All rights reserved.
BSD-style license. See OpenTrafficSim License.
$LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
initial version Sep 1, 2015
| Modifier and Type | Field and Description |
|---|---|
static FloatLength |
NaN
constant with value NaN.
|
static FloatLength |
NEG_MAXVALUE
constant with value -MAX_VALUE.
|
static FloatLength |
NEGATIVE_INFINITY
constant with value NEGATIVE_INFINITY.
|
static FloatLength |
POS_MAXVALUE
constant with value MAX_VALUE.
|
static FloatLength |
POSITIVE_INFINITY
constant with value POSITIVE_INFINITY.
|
static FloatLength |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatLength(double value,
LengthUnit unit)
Construct FloatLength scalar using a double value.
|
FloatLength(FloatLength value)
Construct FloatLength scalar.
|
FloatLength(float value,
LengthUnit unit)
Construct FloatLength scalar.
|
| Modifier and Type | Method and Description |
|---|---|
static FloatLength |
createSI(float value)
Construct FloatLength scalar.
|
FloatLinearDensity |
divideBy(FloatArea v)
Calculate the division of FloatLength and FloatArea, which results in a FloatLinearDensity scalar.
|
FloatSpeed |
divideBy(FloatDuration v)
Calculate the division of FloatLength and FloatDuration, which results in a FloatSpeed scalar.
|
FloatDimensionless |
divideBy(FloatLength v)
Calculate the division of FloatLength and FloatLength, which results in a FloatDimensionless scalar.
|
FloatArea |
divideBy(FloatLinearDensity v)
Calculate the division of FloatLength and FloatLinearDensity, which results in a FloatArea scalar.
|
FloatDuration |
divideBy(FloatSpeed v)
Calculate the division of FloatLength and FloatSpeed, which results in a FloatDuration scalar.
|
FloatPosition |
instantiateAbs(float value,
PositionUnit unit)
Construct a new Absolute Immutable FloatScalar of the right type.
|
FloatLength |
instantiateRel(float value,
LengthUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatLength |
interpolate(FloatLength zero,
FloatLength one,
float ratio)
Interpolate between two values.
|
static FloatLength |
max(FloatLength r1,
FloatLength r2)
Return the maximum value of two relative scalars.
|
static FloatLength |
max(FloatLength r1,
FloatLength r2,
FloatLength... rn)
Return the maximum value of more than two relative scalars.
|
static FloatLength |
min(FloatLength r1,
FloatLength r2)
Return the minimum value of two relative scalars.
|
static FloatLength |
min(FloatLength r1,
FloatLength r2,
FloatLength... rn)
Return the minimum value of more than two relative scalars.
|
FloatVolume |
multiplyBy(FloatArea v)
Calculate the multiplication of FloatLength and FloatArea, which results in a FloatVolume scalar.
|
FloatEnergy |
multiplyBy(FloatForce v)
Calculate the multiplication of FloatLength and FloatForce, which results in a FloatEnergy scalar.
|
FloatSpeed |
multiplyBy(FloatFrequency v)
Calculate the multiplication of FloatLength and FloatFrequency, which results in a FloatSpeed scalar.
|
FloatArea |
multiplyBy(FloatLength v)
Calculate the multiplication of FloatLength and FloatLength, which results in a FloatArea scalar.
|
FloatMoney |
multiplyBy(FloatMoneyPerLength v)
Calculate the multiplication of FloatLength and FloatMoneyPerLength, which results in a FloatMoney scalar.
|
FloatPosition |
plus(FloatPosition v)
Relative scalar plus Absolute scalar = Absolute scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitbyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatLength ZERO
public static final FloatLength NaN
public static final FloatLength POSITIVE_INFINITY
public static final FloatLength NEGATIVE_INFINITY
public static final FloatLength POS_MAXVALUE
public static final FloatLength NEG_MAXVALUE
public FloatLength(float value,
LengthUnit unit)
value - float; float valueunit - LengthUnit; unit for the float valuepublic FloatLength(FloatLength value)
value - FloatLength; Scalar from which to construct this instancepublic FloatLength(double value,
LengthUnit unit)
value - double; double valueunit - LengthUnit; unit for the resulting float valuepublic final FloatLength instantiateRel(float value, LengthUnit unit)
instantiateRel in class AbstractFloatScalarRel<LengthUnit,FloatLength>value - float; the float valueunit - U; the unitpublic static final FloatLength createSI(float value)
value - float; float value in SI unitspublic final FloatPosition instantiateAbs(float value, PositionUnit unit)
value - float; the float valueunit - PositionUnit; the unitpublic static FloatLength interpolate(FloatLength zero, FloatLength one, float ratio)
zero - FloatLength; the low valueone - FloatLength; the high valueratio - float; the ratio between 0 and 1, inclusivepublic final FloatPosition plus(FloatPosition v)
v - FloatPosition; the value to addpublic static FloatLength max(FloatLength r1, FloatLength r2)
r1 - FloatLength; the first scalarr2 - FloatLength; the second scalarpublic static FloatLength max(FloatLength r1, FloatLength r2, FloatLength... rn)
r1 - FloatLength; the first scalarr2 - FloatLength; the second scalarrn - FloatLength...; the other scalarspublic static FloatLength min(FloatLength r1, FloatLength r2)
r1 - FloatLength; the first scalarr2 - FloatLength; the second scalarpublic static FloatLength min(FloatLength r1, FloatLength r2, FloatLength... rn)
r1 - FloatLength; the first scalarr2 - FloatLength; the second scalarrn - FloatLength...; the other scalarspublic final FloatDimensionless divideBy(FloatLength v)
v - FloatLength; FloatLength scalarpublic final FloatArea multiplyBy(FloatLength v)
v - FloatLength; FloatLength scalarpublic final FloatArea divideBy(FloatLinearDensity v)
v - FloatLinearDensity; FloatLength scalarpublic final FloatLinearDensity divideBy(FloatArea v)
v - FloatArea; FloatLength scalarpublic final FloatVolume multiplyBy(FloatArea v)
v - FloatArea; FloatLength scalarpublic final FloatEnergy multiplyBy(FloatForce v)
v - FloatForce; FloatLength scalarpublic final FloatSpeed multiplyBy(FloatFrequency v)
v - FloatFrequency; FloatLength scalarpublic final FloatSpeed divideBy(FloatDuration v)
v - FloatDuration; FloatLength scalarpublic final FloatDuration divideBy(FloatSpeed v)
v - FloatSpeed; FloatLength scalarpublic final FloatMoney multiplyBy(FloatMoneyPerLength v)
v - FloatMoneyPerLength; FloatLength scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.