Class FloatSpeed

All Implemented Interfaces:
Serializable, Cloneable, Comparable<FloatSpeed>, Relative<SpeedUnit,FloatSpeed>, Value<SpeedUnit,FloatSpeed>

@Generated(value="org.djunits.generator.GenerateDJUNIT", date="2023-07-23T14:06:38.224104100Z") public class FloatSpeed extends FloatScalarRel<SpeedUnit,FloatSpeed>
Easy access methods for the FloatSpeed FloatScalar, which is relative by definition.

Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.

Author:
Alexander Verbraeck, Peter Knoppers
See Also:
  • Field Details

    • ZERO

      public static final FloatSpeed ZERO
      Constant with value zero.
    • ONE

      public static final FloatSpeed ONE
      Constant with value one.
    • NaN

      public static final FloatSpeed NaN
      Constant with value NaN.
    • POSITIVE_INFINITY

      public static final FloatSpeed POSITIVE_INFINITY
      Constant with value POSITIVE_INFINITY.
    • NEGATIVE_INFINITY

      public static final FloatSpeed NEGATIVE_INFINITY
      Constant with value NEGATIVE_INFINITY.
    • POS_MAXVALUE

      public static final FloatSpeed POS_MAXVALUE
      Constant with value MAX_VALUE.
    • NEG_MAXVALUE

      public static final FloatSpeed NEG_MAXVALUE
      Constant with value -MAX_VALUE.
  • Constructor Details

    • FloatSpeed

      public FloatSpeed(float value, SpeedUnit unit)
      Construct FloatSpeed scalar.
      Parameters:
      value - float; the float value
      unit - unit for the float value
    • FloatSpeed

      public FloatSpeed(FloatSpeed value)
      Construct FloatSpeed scalar.
      Parameters:
      value - Scalar from which to construct this instance
    • FloatSpeed

      public FloatSpeed(double value, SpeedUnit unit)
      Construct FloatSpeed scalar using a double value.
      Parameters:
      value - double; the double value
      unit - unit for the resulting float value
  • Method Details

    • instantiateRel

      public final FloatSpeed instantiateRel(float value, SpeedUnit unit)
      Construct a new Relative Immutable FloatScalar of the right type. Each extending class must implement this method.
      Specified by:
      instantiateRel in class FloatScalarRel<SpeedUnit,FloatSpeed>
      Parameters:
      value - float; the float value
      unit - U; the unit
      Returns:
      R a new relative instance of the FloatScalar of the right type
    • instantiateSI

      public static final FloatSpeed instantiateSI(float value)
      Construct FloatSpeed scalar.
      Parameters:
      value - float; the float value in SI units
      Returns:
      the new scalar with the SI value
    • interpolate

      public static FloatSpeed interpolate(FloatSpeed zero, FloatSpeed one, float ratio)
      Interpolate between two values.
      Parameters:
      zero - the low value
      one - the high value
      ratio - double; the ratio between 0 and 1, inclusive
      Returns:
      a Scalar at the ratio between
    • max

      public static FloatSpeed max(FloatSpeed r1, FloatSpeed r2)
      Return the maximum value of two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      Returns:
      the maximum value of two relative scalars
    • max

      public static FloatSpeed max(FloatSpeed r1, FloatSpeed r2, FloatSpeed... rn)
      Return the maximum value of more than two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      rn - the other scalars
      Returns:
      the maximum value of more than two relative scalars
    • min

      public static FloatSpeed min(FloatSpeed r1, FloatSpeed r2)
      Return the minimum value of two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      Returns:
      the minimum value of two relative scalars
    • min

      public static FloatSpeed min(FloatSpeed r1, FloatSpeed r2, FloatSpeed... rn)
      Return the minimum value of more than two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      rn - the other scalars
      Returns:
      the minimum value of more than two relative scalars
    • valueOf

      public static FloatSpeed valueOf(String text)
      Returns a FloatSpeed representation of a textual representation of a value with a unit. The String representation that can be parsed is the double value in the unit, followed by a localized or English abbreviation of the unit. Spaces are allowed, but not required, between the value and the unit.
      Parameters:
      text - String; the textual representation to parse into a FloatSpeed
      Returns:
      FloatSpeed; the Scalar representation of the value in its unit
      Throws:
      IllegalArgumentException - when the text cannot be parsed
      NullPointerException - when the text argument is null
    • of

      public static FloatSpeed of(float value, String unitString)
      Returns a FloatSpeed based on a value and the textual representation of the unit, which can be localized.
      Parameters:
      value - double; the value to use
      unitString - String; the textual representation of the unit
      Returns:
      FloatSpeed; the Scalar representation of the value in its unit
      Throws:
      IllegalArgumentException - when the unit cannot be parsed or is incorrect
      NullPointerException - when the unitString argument is null
    • divide

      public final FloatDimensionless divide(FloatSpeed v)
      Calculate the division of FloatSpeed and FloatSpeed, which results in a FloatDimensionless scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatDimensionless; scalar as a division of FloatSpeed and FloatSpeed
    • times

      public final FloatFlowVolume times(FloatArea v)
      Calculate the multiplication of FloatSpeed and FloatArea, which results in a FloatFlowVolume scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatFlowVolume; scalar as a multiplication of FloatSpeed and FloatArea
    • times

      public final FloatPower times(FloatForce v)
      Calculate the multiplication of FloatSpeed and FloatForce, which results in a FloatPower scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatPower; scalar as a multiplication of FloatSpeed and FloatForce
    • times

      public final FloatAcceleration times(FloatFrequency v)
      Calculate the multiplication of FloatSpeed and FloatFrequency, which results in a FloatAcceleration scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatAcceleration; scalar as a multiplication of FloatSpeed and FloatFrequency
    • divide

      public final FloatFrequency divide(FloatLength v)
      Calculate the division of FloatSpeed and FloatLength, which results in a FloatFrequency scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatFrequency; scalar as a division of FloatSpeed and FloatLength
    • divide

      public final FloatLength divide(FloatFrequency v)
      Calculate the division of FloatSpeed and FloatFrequency, which results in a FloatLength scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatLength; scalar as a division of FloatSpeed and FloatFrequency
    • times

      public final FloatFrequency times(FloatLinearDensity v)
      Calculate the multiplication of FloatSpeed and FloatLinearDensity, which results in a FloatFrequency scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatFrequency; scalar as a multiplication of FloatSpeed and FloatLinearDensity
    • times

      public final FloatLength times(FloatDuration v)
      Calculate the multiplication of FloatSpeed and FloatDuration, which results in a FloatLength scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatLength; scalar as a multiplication of FloatSpeed and FloatDuration
    • divide

      public final FloatAcceleration divide(FloatDuration v)
      Calculate the division of FloatSpeed and FloatDuration, which results in a FloatAcceleration scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatAcceleration; scalar as a division of FloatSpeed and FloatDuration
    • divide

      public final FloatDuration divide(FloatAcceleration v)
      Calculate the division of FloatSpeed and FloatAcceleration, which results in a FloatDuration scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatDuration; scalar as a division of FloatSpeed and FloatAcceleration
    • times

      public final FloatForce times(FloatFlowMass v)
      Calculate the multiplication of FloatSpeed and FloatFlowMass, which results in a FloatForce scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatForce; scalar as a multiplication of FloatSpeed and FloatFlowMass
    • times

      public final FloatMomentum times(FloatMass v)
      Calculate the multiplication of FloatSpeed and FloatMass, which results in a FloatMomentum scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatMomentum; scalar as a multiplication of FloatSpeed and FloatMass
    • times

      public final FloatEnergy times(FloatMomentum v)
      Calculate the multiplication of FloatSpeed and FloatMomentum, which results in a FloatEnergy scalar.
      Parameters:
      v - FloatSpeed; scalar
      Returns:
      FloatEnergy; scalar as a multiplication of FloatSpeed and FloatMomentum
    • reciprocal

      public FloatSIScalar reciprocal()
      Create the reciprocal of this scalar with the correct dimensions.
      Specified by:
      reciprocal in class FloatScalarRel<SpeedUnit,FloatSpeed>
      Returns:
      FloatScalar<?>; a new scalar instance with correct SI dimensions