Class FloatForce

All Implemented Interfaces:
Serializable, Cloneable, Comparable<FloatForce>, Relative<ForceUnit,FloatForce>, Value<ForceUnit,FloatForce>

@Generated(value="org.djunits.generator.GenerateDJUNIT", date="2023-07-23T14:06:38.224104100Z") public class FloatForce extends FloatScalarRel<ForceUnit,FloatForce>
Easy access methods for the FloatForce FloatScalar, which is relative by definition.

Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.

Author:
Alexander Verbraeck, Peter Knoppers
See Also:
  • Field Details

    • ZERO

      public static final FloatForce ZERO
      Constant with value zero.
    • ONE

      public static final FloatForce ONE
      Constant with value one.
    • NaN

      public static final FloatForce NaN
      Constant with value NaN.
    • POSITIVE_INFINITY

      public static final FloatForce POSITIVE_INFINITY
      Constant with value POSITIVE_INFINITY.
    • NEGATIVE_INFINITY

      public static final FloatForce NEGATIVE_INFINITY
      Constant with value NEGATIVE_INFINITY.
    • POS_MAXVALUE

      public static final FloatForce POS_MAXVALUE
      Constant with value MAX_VALUE.
    • NEG_MAXVALUE

      public static final FloatForce NEG_MAXVALUE
      Constant with value -MAX_VALUE.
  • Constructor Details

    • FloatForce

      public FloatForce(float value, ForceUnit unit)
      Construct FloatForce scalar.
      Parameters:
      value - float; the float value
      unit - unit for the float value
    • FloatForce

      public FloatForce(FloatForce value)
      Construct FloatForce scalar.
      Parameters:
      value - Scalar from which to construct this instance
    • FloatForce

      public FloatForce(double value, ForceUnit unit)
      Construct FloatForce scalar using a double value.
      Parameters:
      value - double; the double value
      unit - unit for the resulting float value
  • Method Details

    • instantiateRel

      public final FloatForce instantiateRel(float value, ForceUnit unit)
      Construct a new Relative Immutable FloatScalar of the right type. Each extending class must implement this method.
      Specified by:
      instantiateRel in class FloatScalarRel<ForceUnit,FloatForce>
      Parameters:
      value - float; the float value
      unit - U; the unit
      Returns:
      R a new relative instance of the FloatScalar of the right type
    • instantiateSI

      public static final FloatForce instantiateSI(float value)
      Construct FloatForce scalar.
      Parameters:
      value - float; the float value in SI units
      Returns:
      the new scalar with the SI value
    • interpolate

      public static FloatForce interpolate(FloatForce zero, FloatForce one, float ratio)
      Interpolate between two values.
      Parameters:
      zero - the low value
      one - the high value
      ratio - double; the ratio between 0 and 1, inclusive
      Returns:
      a Scalar at the ratio between
    • max

      public static FloatForce max(FloatForce r1, FloatForce r2)
      Return the maximum value of two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      Returns:
      the maximum value of two relative scalars
    • max

      public static FloatForce max(FloatForce r1, FloatForce r2, FloatForce... rn)
      Return the maximum value of more than two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      rn - the other scalars
      Returns:
      the maximum value of more than two relative scalars
    • min

      public static FloatForce min(FloatForce r1, FloatForce r2)
      Return the minimum value of two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      Returns:
      the minimum value of two relative scalars
    • min

      public static FloatForce min(FloatForce r1, FloatForce r2, FloatForce... rn)
      Return the minimum value of more than two relative scalars.
      Parameters:
      r1 - the first scalar
      r2 - the second scalar
      rn - the other scalars
      Returns:
      the minimum value of more than two relative scalars
    • valueOf

      public static FloatForce valueOf(String text)
      Returns a FloatForce representation of a textual representation of a value with a unit. The String representation that can be parsed is the double value in the unit, followed by a localized or English abbreviation of the unit. Spaces are allowed, but not required, between the value and the unit.
      Parameters:
      text - String; the textual representation to parse into a FloatForce
      Returns:
      FloatForce; the Scalar representation of the value in its unit
      Throws:
      IllegalArgumentException - when the text cannot be parsed
      NullPointerException - when the text argument is null
    • of

      public static FloatForce of(float value, String unitString)
      Returns a FloatForce based on a value and the textual representation of the unit, which can be localized.
      Parameters:
      value - double; the value to use
      unitString - String; the textual representation of the unit
      Returns:
      FloatForce; the Scalar representation of the value in its unit
      Throws:
      IllegalArgumentException - when the unit cannot be parsed or is incorrect
      NullPointerException - when the unitString argument is null
    • divide

      public final FloatDimensionless divide(FloatForce v)
      Calculate the division of FloatForce and FloatForce, which results in a FloatDimensionless scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatDimensionless; scalar as a division of FloatForce and FloatForce
    • times

      public final FloatEnergy times(FloatLength v)
      Calculate the multiplication of FloatForce and FloatLength, which results in a FloatEnergy scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatEnergy; scalar as a multiplication of FloatForce and FloatLength
    • divide

      public final FloatEnergy divide(FloatLinearDensity v)
      Calculate the division of FloatForce and FloatLinearDensity, which results in a FloatEnergy scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatEnergy; scalar as a division of FloatForce and FloatLinearDensity
    • divide

      public final FloatLinearDensity divide(FloatEnergy v)
      Calculate the division of FloatForce and FloatEnergy, which results in a FloatLinearDensity scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatLinearDensity; scalar as a division of FloatForce and FloatEnergy
    • times

      public final FloatPower times(FloatSpeed v)
      Calculate the multiplication of FloatForce and FloatSpeed, which results in a FloatPower scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatPower; scalar as a multiplication of FloatForce and FloatSpeed
    • divide

      public final FloatAcceleration divide(FloatMass v)
      Calculate the division of FloatForce and FloatMass, which results in a FloatAcceleration scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatAcceleration; scalar as a division of FloatForce and FloatMass
    • divide

      public final FloatMass divide(FloatAcceleration v)
      Calculate the division of FloatForce and FloatAcceleration, which results in a FloatMass scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatMass; scalar as a division of FloatForce and FloatAcceleration
    • divide

      public final FloatPressure divide(FloatArea v)
      Calculate the division of FloatForce and FloatArea, which results in a FloatPressure scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatPressure; scalar as a division of FloatForce and FloatArea
    • divide

      public final FloatArea divide(FloatPressure v)
      Calculate the division of FloatForce and FloatPressure, which results in a FloatArea scalar.
      Parameters:
      v - FloatForce; scalar
      Returns:
      FloatArea; scalar as a division of FloatForce and FloatPressure
    • reciprocal

      public FloatSIScalar reciprocal()
      Create the reciprocal of this scalar with the correct dimensions.
      Specified by:
      reciprocal in class FloatScalarRel<ForceUnit,FloatForce>
      Returns:
      FloatScalar<?>; a new scalar instance with correct SI dimensions