Uses of Class
org.djunits.value.vfloat.scalar.FloatAngularAcceleration
Package
Description
Float Matrix storage and calculations with units, absolute/relative, sparse/dense.
Float Scalar storage and calculations with units, absolute/relative.
Float Vector storage and calculations with units, absolute/relative, sparse/dense.
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Uses of FloatAngularAcceleration in org.djunits.value.vfloat.matrix
Modifier and TypeMethodDescriptionFloatAngularAccelerationMatrix.instantiateScalarSI
(float valueSI, AngularAccelerationUnit displayUnit) ModifierConstructorDescriptionConstruct a FloatAngularAccelerationMatrix from an array of an array of FloatAngularAcceleration objects.FloatAngularAccelerationMatrix
(FloatAngularAcceleration[][] data, AngularAccelerationUnit displayUnit) Construct a FloatAngularAccelerationMatrix from an array of an array of FloatAngularAcceleration objects.FloatAngularAccelerationMatrix
(FloatAngularAcceleration[][] data, AngularAccelerationUnit displayUnit, StorageType storageType) Construct a FloatAngularAccelerationMatrix from an array of an array of FloatAngularAcceleration objects.FloatAngularAccelerationMatrix
(FloatAngularAcceleration[][] data, StorageType storageType) Construct a FloatAngularAccelerationMatrix from an array of an array of FloatAngularAcceleration objects.ModifierConstructorDescriptionFloatAngularAccelerationMatrix
(Collection<FloatSparseValue<AngularAccelerationUnit, FloatAngularAcceleration>> data, int rows, int cols) Construct a FloatAngularAccelerationMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngularAccelerationMatrix
(Collection<FloatSparseValue<AngularAccelerationUnit, FloatAngularAcceleration>> data, int rows, int cols, StorageType storageType) Construct a FloatAngularAccelerationMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngularAccelerationMatrix
(Collection<FloatSparseValue<AngularAccelerationUnit, FloatAngularAcceleration>> data, AngularAccelerationUnit displayUnit, int rows, int cols) Construct a FloatAngularAccelerationMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngularAccelerationMatrix
(Collection<FloatSparseValue<AngularAccelerationUnit, FloatAngularAcceleration>> data, AngularAccelerationUnit displayUnit, int rows, int cols, StorageType storageType) Construct a FloatAngularAccelerationMatrix from a (sparse) collection of FloatSparseValue objects. -
Uses of FloatAngularAcceleration in org.djunits.value.vfloat.scalar
Modifier and TypeFieldDescriptionstatic final FloatAngularAcceleration
FloatAngularAcceleration.NaN
Constant with value NaN.static final FloatAngularAcceleration
FloatAngularAcceleration.NEG_MAXVALUE
Constant with value -MAX_VALUE.static final FloatAngularAcceleration
FloatAngularAcceleration.NEGATIVE_INFINITY
Constant with value NEGATIVE_INFINITY.static final FloatAngularAcceleration
FloatAngularAcceleration.ONE
Constant with value one.static final FloatAngularAcceleration
FloatAngularAcceleration.POS_MAXVALUE
Constant with value MAX_VALUE.static final FloatAngularAcceleration
FloatAngularAcceleration.POSITIVE_INFINITY
Constant with value POSITIVE_INFINITY.static final FloatAngularAcceleration
FloatAngularAcceleration.ZERO
Constant with value zero.Modifier and TypeMethodDescriptionfinal FloatAngularAcceleration
FloatSIScalar.asAngularAcceleration()
Return the current scalar as a angularacceleration.final FloatAngularAcceleration
FloatSIScalar.asAngularAcceleration
(AngularAccelerationUnit displayUnit) Return the current scalar as a angularacceleration, and provide a display unit.final FloatAngularAcceleration
FloatAngularVelocity.divide
(FloatDuration v) Calculate the division of FloatAngularVelocity and FloatDuration, which results in a FloatAngularAcceleration scalar.final FloatAngularAcceleration
FloatAngularAcceleration.instantiateRel
(float value, AngularAccelerationUnit unit) static final FloatAngularAcceleration
FloatAngularAcceleration.instantiateSI
(float value) Construct FloatAngularAcceleration scalar.static FloatAngularAcceleration
FloatAngularAcceleration.interpolate
(FloatAngularAcceleration zero, FloatAngularAcceleration one, float ratio) Interpolate between two values.static FloatAngularAcceleration
FloatAngularAcceleration.max
(FloatAngularAcceleration r1, FloatAngularAcceleration r2) Return the maximum value of two relative scalars.static FloatAngularAcceleration
FloatAngularAcceleration.max
(FloatAngularAcceleration r1, FloatAngularAcceleration r2, FloatAngularAcceleration... rn) Return the maximum value of more than two relative scalars.static FloatAngularAcceleration
FloatAngularAcceleration.min
(FloatAngularAcceleration r1, FloatAngularAcceleration r2) Return the minimum value of two relative scalars.static FloatAngularAcceleration
FloatAngularAcceleration.min
(FloatAngularAcceleration r1, FloatAngularAcceleration r2, FloatAngularAcceleration... rn) Return the minimum value of more than two relative scalars.static FloatAngularAcceleration
Returns a FloatAngularAcceleration based on a value and the textual representation of the unit, which can be localized.final FloatAngularAcceleration
FloatAngularVelocity.times
(FloatFrequency v) Calculate the multiplication of FloatAngularVelocity and FloatFrequency, which results in a FloatAngularAcceleration scalar.final FloatAngularAcceleration
FloatFrequency.times
(FloatAngularVelocity v) Calculate the multiplication of FloatFrequency and FloatAngularVelocity, which results in a FloatAngularAcceleration scalar.static FloatAngularAcceleration
Returns a FloatAngularAcceleration representation of a textual representation of a value with a unit.Modifier and TypeMethodDescriptionfinal FloatDimensionless
FloatAngularAcceleration.divide
(FloatAngularAcceleration v) Calculate the division of FloatAngularAcceleration and FloatAngularAcceleration, which results in a FloatDimensionless scalar.final FloatDuration
FloatAngularVelocity.divide
(FloatAngularAcceleration v) Calculate the division of FloatAngularVelocity and FloatAngularAcceleration, which results in a FloatDuration scalar.static FloatAngularAcceleration
FloatAngularAcceleration.interpolate
(FloatAngularAcceleration zero, FloatAngularAcceleration one, float ratio) Interpolate between two values.static FloatAngularAcceleration
FloatAngularAcceleration.max
(FloatAngularAcceleration r1, FloatAngularAcceleration r2) Return the maximum value of two relative scalars.static FloatAngularAcceleration
FloatAngularAcceleration.max
(FloatAngularAcceleration r1, FloatAngularAcceleration r2, FloatAngularAcceleration... rn) Return the maximum value of more than two relative scalars.static FloatAngularAcceleration
FloatAngularAcceleration.min
(FloatAngularAcceleration r1, FloatAngularAcceleration r2) Return the minimum value of two relative scalars.static FloatAngularAcceleration
FloatAngularAcceleration.min
(FloatAngularAcceleration r1, FloatAngularAcceleration r2, FloatAngularAcceleration... rn) Return the minimum value of more than two relative scalars.final FloatAngularVelocity
FloatDuration.times
(FloatAngularAcceleration v) Calculate the multiplication of FloatDuration and FloatAngularAcceleration, which results in a FloatAngularVelocity scalar.ModifierConstructorDescriptionConstruct FloatAngularAcceleration scalar. -
Uses of FloatAngularAcceleration in org.djunits.value.vfloat.vector
Modifier and TypeMethodDescriptionFloatAngularAccelerationVector.instantiateScalarSI
(float valueSI, AngularAccelerationUnit displayUnit) ModifierConstructorDescriptionConstruct a FloatAngularAccelerationVector from an array of FloatAngularAcceleration objects.FloatAngularAccelerationVector
(FloatAngularAcceleration[] data, AngularAccelerationUnit displayUnit) Construct a FloatAngularAccelerationVector from an array of FloatAngularAcceleration objects.FloatAngularAccelerationVector
(FloatAngularAcceleration[] data, AngularAccelerationUnit displayUnit, StorageType storageType) Construct a FloatAngularAccelerationVector from an array of FloatAngularAcceleration objects.FloatAngularAccelerationVector
(FloatAngularAcceleration[] data, StorageType storageType) Construct a FloatAngularAccelerationVector from an array of FloatAngularAcceleration objects.