Class FloatSolidAngle

    • Field Detail

      • POSITIVE_INFINITY

        public static final FloatSolidAngle POSITIVE_INFINITY
        Constant with value POSITIVE_INFINITY.
      • NEGATIVE_INFINITY

        public static final FloatSolidAngle NEGATIVE_INFINITY
        Constant with value NEGATIVE_INFINITY.
      • POS_MAXVALUE

        public static final FloatSolidAngle POS_MAXVALUE
        Constant with value MAX_VALUE.
      • NEG_MAXVALUE

        public static final FloatSolidAngle NEG_MAXVALUE
        Constant with value -MAX_VALUE.
    • Constructor Detail

      • FloatSolidAngle

        public FloatSolidAngle​(float value,
                               SolidAngleUnit unit)
        Construct FloatSolidAngle scalar.
        Parameters:
        value - float; the float value
        unit - unit for the float value
      • FloatSolidAngle

        public FloatSolidAngle​(FloatSolidAngle value)
        Construct FloatSolidAngle scalar.
        Parameters:
        value - Scalar from which to construct this instance
      • FloatSolidAngle

        public FloatSolidAngle​(double value,
                               SolidAngleUnit unit)
        Construct FloatSolidAngle scalar using a double value.
        Parameters:
        value - double; the double value
        unit - unit for the resulting float value
    • Method Detail

      • instantiateRel

        public final FloatSolidAngle instantiateRel​(float value,
                                                    SolidAngleUnit unit)
        Construct a new Relative Immutable FloatScalar of the right type. Each extending class must implement this method.
        Parameters:
        value - float; the float value
        unit - U; the unit
        Returns:
        R a new relative instance of the FloatScalar of the right type
      • instantiateSI

        public static final FloatSolidAngle instantiateSI​(float value)
        Construct FloatSolidAngle scalar.
        Parameters:
        value - float; the float value in SI units
        Returns:
        the new scalar with the SI value
      • interpolate

        public static FloatSolidAngle interpolate​(FloatSolidAngle zero,
                                                  FloatSolidAngle one,
                                                  float ratio)
        Interpolate between two values.
        Parameters:
        zero - the low value
        one - the high value
        ratio - double; the ratio between 0 and 1, inclusive
        Returns:
        a Scalar at the ratio between
      • max

        public static FloatSolidAngle max​(FloatSolidAngle r1,
                                          FloatSolidAngle r2)
        Return the maximum value of two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        Returns:
        the maximum value of two relative scalars
      • max

        public static FloatSolidAngle max​(FloatSolidAngle r1,
                                          FloatSolidAngle r2,
                                          FloatSolidAngle... rn)
        Return the maximum value of more than two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        rn - the other scalars
        Returns:
        the maximum value of more than two relative scalars
      • min

        public static FloatSolidAngle min​(FloatSolidAngle r1,
                                          FloatSolidAngle r2)
        Return the minimum value of two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        Returns:
        the minimum value of two relative scalars
      • min

        public static FloatSolidAngle min​(FloatSolidAngle r1,
                                          FloatSolidAngle r2,
                                          FloatSolidAngle... rn)
        Return the minimum value of more than two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        rn - the other scalars
        Returns:
        the minimum value of more than two relative scalars
      • valueOf

        public static FloatSolidAngle valueOf​(String text)
        Returns a FloatSolidAngle representation of a textual representation of a value with a unit. The String representation that can be parsed is the double value in the unit, followed by a localized or English abbreviation of the unit. Spaces are allowed, but not required, between the value and the unit.
        Parameters:
        text - String; the textual representation to parse into a FloatSolidAngle
        Returns:
        FloatSolidAngle; the Scalar representation of the value in its unit
        Throws:
        IllegalArgumentException - when the text cannot be parsed
        NullPointerException - when the text argument is null
      • of

        public static FloatSolidAngle of​(float value,
                                         String unitString)
        Returns a FloatSolidAngle based on a value and the textual representation of the unit, which can be localized.
        Parameters:
        value - double; the value to use
        unitString - String; the textual representation of the unit
        Returns:
        FloatSolidAngle; the Scalar representation of the value in its unit
        Throws:
        IllegalArgumentException - when the unit cannot be parsed or is incorrect
        NullPointerException - when the unitString argument is null
      • divide

        public final FloatDimensionless divide​(FloatSolidAngle v)
        Calculate the division of FloatSolidAngle and FloatSolidAngle, which results in a FloatDimensionless scalar.
        Parameters:
        v - FloatSolidAngle; scalar
        Returns:
        FloatDimensionless; scalar as a division of FloatSolidAngle and FloatSolidAngle
      • times

        public final FloatLuminousFlux times​(FloatLuminousIntensity v)
        Calculate the multiplication of FloatSolidAngle and FloatLuminousIntensity, which results in a FloatLuminousFlux scalar.
        Parameters:
        v - FloatSolidAngle; scalar
        Returns:
        FloatLuminousFlux; scalar as a multiplication of FloatSolidAngle and FloatLuminousIntensity