Uses of Class
org.djunits.value.vfloat.scalar.FloatSolidAngle
Packages that use FloatSolidAngle
Package
Description
Float Matrix storage and calculations with units, absolute/relative, sparse/dense.
Float Scalar storage and calculations with units, absolute/relative.
Float Vector storage and calculations with units, absolute/relative, sparse/dense.
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Uses of FloatSolidAngle in org.djunits.value.vfloat.matrix
Methods in org.djunits.value.vfloat.matrix that return FloatSolidAngleModifier and TypeMethodDescriptionFloatSolidAngleMatrix.instantiateScalarSI(float valueSI, SolidAngleUnit displayUnit) Methods in org.djunits.value.vfloat.matrix that return types with arguments of type FloatSolidAngleConstructors in org.djunits.value.vfloat.matrix with parameters of type FloatSolidAngleModifierConstructorDescriptionFloatSolidAngleMatrix(FloatSolidAngle[][] data) Construct a FloatSolidAngleMatrix from an array of an array of FloatSolidAngle objects.FloatSolidAngleMatrix(FloatSolidAngle[][] data, SolidAngleUnit displayUnit) Construct a FloatSolidAngleMatrix from an array of an array of FloatSolidAngle objects.FloatSolidAngleMatrix(FloatSolidAngle[][] data, SolidAngleUnit displayUnit, StorageType storageType) Construct a FloatSolidAngleMatrix from an array of an array of FloatSolidAngle objects.FloatSolidAngleMatrix(FloatSolidAngle[][] data, StorageType storageType) Construct a FloatSolidAngleMatrix from an array of an array of FloatSolidAngle objects.Constructor parameters in org.djunits.value.vfloat.matrix with type arguments of type FloatSolidAngleModifierConstructorDescriptionFloatSolidAngleMatrix(Collection<FloatSparseValue<SolidAngleUnit, FloatSolidAngle>> data, int rows, int cols) Construct a FloatSolidAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatSolidAngleMatrix(Collection<FloatSparseValue<SolidAngleUnit, FloatSolidAngle>> data, int rows, int cols, StorageType storageType) Construct a FloatSolidAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatSolidAngleMatrix(Collection<FloatSparseValue<SolidAngleUnit, FloatSolidAngle>> data, SolidAngleUnit displayUnit, int rows, int cols) Construct a FloatSolidAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatSolidAngleMatrix(Collection<FloatSparseValue<SolidAngleUnit, FloatSolidAngle>> data, SolidAngleUnit displayUnit, int rows, int cols, StorageType storageType) Construct a FloatSolidAngleMatrix from a (sparse) collection of FloatSparseValue objects. -
Uses of FloatSolidAngle in org.djunits.value.vfloat.scalar
Fields in org.djunits.value.vfloat.scalar declared as FloatSolidAngleModifier and TypeFieldDescriptionstatic final FloatSolidAngleFloatSolidAngle.NaNConstant with value NaN.static final FloatSolidAngleFloatSolidAngle.NEG_MAXVALUEConstant with value -MAX_VALUE.static final FloatSolidAngleFloatSolidAngle.NEGATIVE_INFINITYConstant with value NEGATIVE_INFINITY.static final FloatSolidAngleFloatSolidAngle.ONEConstant with value one.static final FloatSolidAngleFloatSolidAngle.POS_MAXVALUEConstant with value MAX_VALUE.static final FloatSolidAngleFloatSolidAngle.POSITIVE_INFINITYConstant with value POSITIVE_INFINITY.static final FloatSolidAngleFloatSolidAngle.ZEROConstant with value zero.Methods in org.djunits.value.vfloat.scalar that return FloatSolidAngleModifier and TypeMethodDescriptionfinal FloatSolidAngleFloatSIScalar.asSolidAngle()Return the current scalar as a solidangle.final FloatSolidAngleFloatSIScalar.asSolidAngle(SolidAngleUnit displayUnit) Return the current scalar as a solidangle, and provide a display unit.final FloatSolidAngleFloatLuminousFlux.divide(FloatLuminousIntensity v) Calculate the division of FloatLuminousFlux and FloatLuminousIntensity, which results in a FloatSolidAngle scalar.static FloatSolidAngleFloatSolidAngle.divide(FloatScalarRel<?, ?> scalar1, FloatScalarRel<?, ?> scalar2) Divide two scalars that result in a scalar of type FloatSolidAngle.final FloatSolidAngleFloatSolidAngle.instantiateRel(float value, SolidAngleUnit unit) static FloatSolidAngleFloatSolidAngle.interpolate(FloatSolidAngle zero, FloatSolidAngle one, float ratio) Interpolate between two values.static FloatSolidAngleFloatSolidAngle.max(FloatSolidAngle r1, FloatSolidAngle r2) Return the maximum value of two relative scalars.static FloatSolidAngleFloatSolidAngle.max(FloatSolidAngle r1, FloatSolidAngle r2, FloatSolidAngle... rn) Return the maximum value of more than two relative scalars.static FloatSolidAngleFloatSolidAngle.min(FloatSolidAngle r1, FloatSolidAngle r2) Return the minimum value of two relative scalars.static FloatSolidAngleFloatSolidAngle.min(FloatSolidAngle r1, FloatSolidAngle r2, FloatSolidAngle... rn) Return the minimum value of more than two relative scalars.static FloatSolidAngleFloatSolidAngle.multiply(FloatScalarRel<?, ?> scalar1, FloatScalarRel<?, ?> scalar2) Multiply two scalars that result in a scalar of type FloatSolidAngle.static FloatSolidAngleReturns a FloatSolidAngle based on a value and the textual representation of the unit, which can be localized.static final FloatSolidAngleFloatSolidAngle.ofSI(float value) Construct FloatSolidAngle scalar based on an SI value.final FloatSolidAngleFloatDimensionless.times(FloatSolidAngle v) Calculate the multiplication of FloatDimensionless and FloatSolidAngle, which results in a FloatSolidAngle scalar.static FloatSolidAngleReturns a FloatSolidAngle representation of a textual representation of a value with a unit.Methods in org.djunits.value.vfloat.scalar with parameters of type FloatSolidAngleModifier and TypeMethodDescriptionfinal FloatLuminousIntensityFloatLuminousFlux.divide(FloatSolidAngle v) Calculate the division of FloatLuminousFlux and FloatSolidAngle, which results in a FloatLuminousIntensity scalar.final FloatDimensionlessFloatSolidAngle.divide(FloatSolidAngle v) Calculate the division of FloatSolidAngle and FloatSolidAngle, which results in a FloatDimensionless scalar.static FloatSolidAngleFloatSolidAngle.interpolate(FloatSolidAngle zero, FloatSolidAngle one, float ratio) Interpolate between two values.static FloatSolidAngleFloatSolidAngle.max(FloatSolidAngle r1, FloatSolidAngle r2) Return the maximum value of two relative scalars.static FloatSolidAngleFloatSolidAngle.max(FloatSolidAngle r1, FloatSolidAngle r2, FloatSolidAngle... rn) Return the maximum value of more than two relative scalars.static FloatSolidAngleFloatSolidAngle.min(FloatSolidAngle r1, FloatSolidAngle r2) Return the minimum value of two relative scalars.static FloatSolidAngleFloatSolidAngle.min(FloatSolidAngle r1, FloatSolidAngle r2, FloatSolidAngle... rn) Return the minimum value of more than two relative scalars.final FloatSolidAngleFloatDimensionless.times(FloatSolidAngle v) Calculate the multiplication of FloatDimensionless and FloatSolidAngle, which results in a FloatSolidAngle scalar.final FloatLuminousFluxFloatLuminousIntensity.times(FloatSolidAngle v) Calculate the multiplication of FloatLuminousIntensity and FloatSolidAngle, which results in a FloatLuminousFlux scalar.Constructors in org.djunits.value.vfloat.scalar with parameters of type FloatSolidAngleModifierConstructorDescriptionFloatSolidAngle(FloatSolidAngle value) Construct FloatSolidAngle scalar. -
Uses of FloatSolidAngle in org.djunits.value.vfloat.vector
Methods in org.djunits.value.vfloat.vector that return FloatSolidAngleModifier and TypeMethodDescriptionFloatSolidAngleVector.instantiateScalarSI(float valueSI, SolidAngleUnit displayUnit) Methods in org.djunits.value.vfloat.vector that return types with arguments of type FloatSolidAngleConstructors in org.djunits.value.vfloat.vector with parameters of type FloatSolidAngleModifierConstructorDescriptionFloatSolidAngleVector(FloatSolidAngle[] data) Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects.FloatSolidAngleVector(FloatSolidAngle[] data, SolidAngleUnit displayUnit) Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects.FloatSolidAngleVector(FloatSolidAngle[] data, SolidAngleUnit displayUnit, StorageType storageType) Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects.FloatSolidAngleVector(FloatSolidAngle[] data, StorageType storageType) Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects.