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1   package org.djunits.quantity;
2   
3   import org.djunits.quantity.def.Quantity;
4   import org.djunits.unit.AbstractUnit;
5   import org.djunits.unit.UnitRuntimeException;
6   import org.djunits.unit.Unitless;
7   import org.djunits.unit.Units;
8   import org.djunits.unit.scale.LinearScale;
9   import org.djunits.unit.scale.Scale;
10  import org.djunits.unit.si.SIUnit;
11  import org.djunits.unit.system.UnitSystem;
12  
13  /**
14   * Force is an interaction that changes the motion of an object, measured in newtons (N).
15   * <p>
16   * Copyright (c) 2025-2026 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. All rights reserved. See
17   * for project information <a href="https://djunits.org" target="_blank">https://djunits.org</a>. The DJUNITS project is
18   * distributed under a <a href="https://djunits.org/docs/license.html" target="_blank">three-clause BSD-style license</a>.
19   * @author Alexander Verbraeck
20   */
21  public class Force extends Quantity<Force>
22  {
23      /** Constant with value zero. */
24      public static final Force ZERO = Force.ofSi(0.0);
25  
26      /** Constant with value one. */
27      public static final Force ONE = Force.ofSi(1.0);
28  
29      /** Constant with value NaN. */
30      @SuppressWarnings("checkstyle:constantname")
31      public static final Force NaN = Force.ofSi(Double.NaN);
32  
33      /** Constant with value POSITIVE_INFINITY. */
34      public static final Force POSITIVE_INFINITY = Force.ofSi(Double.POSITIVE_INFINITY);
35  
36      /** Constant with value NEGATIVE_INFINITY. */
37      public static final Force NEGATIVE_INFINITY = Force.ofSi(Double.NEGATIVE_INFINITY);
38  
39      /** Constant with value MAX_VALUE. */
40      public static final Force POS_MAXVALUE = Force.ofSi(Double.MAX_VALUE);
41  
42      /** Constant with value -MAX_VALUE. */
43      public static final Force NEG_MAXVALUE = Force.ofSi(-Double.MAX_VALUE);
44  
45      /** */
46      private static final long serialVersionUID = 600L;
47  
48      /**
49       * Instantiate a Force quantity with a unit.
50       * @param valueInUnit the value, expressed in the unit
51       * @param unit the unit in which the value is expressed
52       */
53      public Force(final double valueInUnit, final Force.Unit unit)
54      {
55          super(valueInUnit, unit);
56      }
57  
58      /**
59       * Instantiate a Force quantity with a unit, expressed as a String.
60       * @param valueInUnit the value, expressed in the unit
61       * @param abbreviation the String abbreviation of the unit in which the value is expressed
62       */
63      public Force(final double valueInUnit, final String abbreviation)
64      {
65          this(valueInUnit, Units.resolve(Force.Unit.class, abbreviation));
66      }
67  
68      /**
69       * Construct Force quantity.
70       * @param value Scalar from which to construct this instance
71       */
72      public Force(final Force value)
73      {
74          super(value.si(), Force.Unit.SI);
75          setDisplayUnit(value.getDisplayUnit());
76      }
77  
78      /**
79       * Return a Force instance based on an SI value.
80       * @param si the si value
81       * @return the Force instance based on an SI value
82       */
83      public static Force ofSi(final double si)
84      {
85          return new Force(si, Force.Unit.SI);
86      }
87  
88      @Override
89      public Force instantiateSi(final double si)
90      {
91          return ofSi(si);
92      }
93  
94      @Override
95      public SIUnit siUnit()
96      {
97          return Force.Unit.SI_UNIT;
98      }
99  
100     /**
101      * Returns a Force representation of a textual representation of a value with a unit. The String representation that can be
102      * parsed is the double value in the unit, followed by a localized or English abbreviation of the unit. Spaces are allowed,
103      * but not required, between the value and the unit.
104      * @param text the textual representation to parse into a Force
105      * @return the Scalar representation of the value in its unit
106      * @throws IllegalArgumentException when the text cannot be parsed
107      * @throws NullPointerException when the text argument is null
108      */
109     public static Force valueOf(final String text)
110     {
111         return Quantity.valueOf(text, ZERO);
112     }
113 
114     /**
115      * Returns a Force based on a value and the textual representation of the unit, which can be localized.
116      * @param valueInUnit the value, expressed in the unit as given by unitString
117      * @param unitString the textual representation of the unit
118      * @return the Scalar representation of the value in its unit
119      * @throws IllegalArgumentException when the unit cannot be parsed or is incorrect
120      * @throws NullPointerException when the unitString argument is null
121      */
122     public static Force of(final double valueInUnit, final String unitString)
123     {
124         return Quantity.of(valueInUnit, unitString, ZERO);
125     }
126 
127     @Override
128     public Force.Unit getDisplayUnit()
129     {
130         return (Force.Unit) super.getDisplayUnit();
131     }
132 
133     /**
134      * Calculate the division of Force and Force, which results in a Dimensionless quantity.
135      * @param v quantity
136      * @return quantity as a division of Force and Force
137      */
138     public final Dimensionless divide(final Force v)
139     {
140         return new Dimensionless(this.si() / v.si(), Unitless.BASE);
141     }
142 
143     /**
144      * Calculate the multiplication of Force and Length, which results in a Energy scalar.
145      * @param v scalar
146      * @return scalar as a multiplication of Force and Length
147      */
148     public final Energy multiply(final Length v)
149     {
150         return new Energy(this.si() * v.si(), Energy.Unit.SI);
151     }
152 
153     /**
154      * Calculate the division of Force and LinearObjectDensity, which results in a Energy scalar.
155      * @param v scalar
156      * @return scalar as a division of Force and LinearObjectDensity
157      */
158     public final Energy divide(final LinearObjectDensity v)
159     {
160         return new Energy(this.si() / v.si(), Energy.Unit.SI);
161     }
162 
163     /**
164      * Calculate the division of Force and Energy, which results in a LinearObjectDensity scalar.
165      * @param v scalar
166      * @return scalar as a division of Force and Energy
167      */
168     public final LinearObjectDensity divide(final Energy v)
169     {
170         return new LinearObjectDensity(this.si() / v.si(), LinearObjectDensity.Unit.SI);
171     }
172 
173     /**
174      * Calculate the multiplication of Force and Speed, which results in a Power scalar.
175      * @param v scalar
176      * @return scalar as a multiplication of Force and Speed
177      */
178     public final Power multiply(final Speed v)
179     {
180         return new Power(this.si() * v.si(), Power.Unit.SI);
181     }
182 
183     /**
184      * Calculate the division of Force and Mass, which results in a Acceleration scalar.
185      * @param v scalar
186      * @return scalar as a division of Force and Mass
187      */
188     public final Acceleration divide(final Mass v)
189     {
190         return new Acceleration(this.si() / v.si(), Acceleration.Unit.SI);
191     }
192 
193     /**
194      * Calculate the division of Force and Acceleration, which results in a Mass scalar.
195      * @param v scalar
196      * @return scalar as a division of Force and Acceleration
197      */
198     public final Mass divide(final Acceleration v)
199     {
200         return new Mass(this.si() / v.si(), Mass.Unit.SI);
201     }
202 
203     /**
204      * Calculate the division of Force and Area, which results in a Pressure scalar.
205      * @param v scalar
206      * @return scalar as a division of Force and Area
207      */
208     public final Pressure divide(final Area v)
209     {
210         return new Pressure(this.si() / v.si(), Pressure.Unit.SI);
211     }
212 
213     /**
214      * Calculate the division of Force and Pressure, which results in a Area scalar.
215      * @param v scalar
216      * @return scalar as a division of Force and Pressure
217      */
218     public final Area divide(final Pressure v)
219     {
220         return new Area(this.si() / v.si(), Area.Unit.SI);
221     }
222 
223     /******************************************************************************************************/
224     /********************************************** UNIT CLASS ********************************************/
225     /******************************************************************************************************/
226 
227     /**
228      * Force.Unit encodes the units of force.
229      * <p>
230      * Copyright (c) 2025-2026 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. All rights reserved.
231      * See for project information <a href="https://djunits.org" target="_blank">https://djunits.org</a>. The DJUNITS project is
232      * distributed under a <a href="https://djunits.org/docs/license.html" target="_blank">three-clause BSD-style license</a>.
233      * @author Alexander Verbraeck
234      */
235     @SuppressWarnings("checkstyle:constantname")
236     public static class Unit extends AbstractUnit<Force.Unit, Force>
237     {
238         /** The dimensions of force: kgm/s2. */
239         public static final SIUnit SI_UNIT = SIUnit.of("kgm/s2");
240 
241         /** Gray. */
242         public static final Force.Unit N = new Force.Unit("N", "newton", 1.0, UnitSystem.SI_DERIVED);
243 
244         /** The SI or BASE unit. */
245         public static final Force.Unit SI = N.generateSiPrefixes(false, false);
246 
247         /** Dyne. */
248         public static final Force.Unit dyn = N.deriveUnit("dyn", "dyne", 1E-5, UnitSystem.CGS);
249 
250         /** kilogram-force. */
251         public static final Force.Unit kgf =
252                 SI.deriveUnit("kgf", "kilogram-force", Acceleration.Unit.CONST_GRAVITY, UnitSystem.OTHER);
253 
254         /** ounce-force. */
255         public static final Force.Unit ozf = SI.deriveUnit("ozf", "ounce-force",
256                 Mass.Unit.CONST_OUNCE * Acceleration.Unit.CONST_GRAVITY, UnitSystem.IMPERIAL);
257 
258         /** pound-force. */
259         public static final Force.Unit lbf =
260                 SI.deriveUnit("lbf", "pound-force", Mass.Unit.CONST_LB * Acceleration.Unit.CONST_GRAVITY, UnitSystem.IMPERIAL);
261 
262         /** ton-force. */
263         public static final Force.Unit tnf = SI.deriveUnit("tnf", "ton-force",
264                 Mass.Unit.CONST_TON_SHORT * Acceleration.Unit.CONST_GRAVITY, UnitSystem.IMPERIAL);
265 
266         /** sthene. */
267         public static final Force.Unit sn = SI.deriveUnit("sn", "sthene", 1000.0, UnitSystem.MTS);
268 
269         /**
270          * Create a new Force unit.
271          * @param id the id or main abbreviation of the unit
272          * @param name the full name of the unit
273          * @param scaleFactorToBaseUnit the scale factor of the unit to convert it TO the base (SI) unit
274          * @param unitSystem the unit system such as SI or IMPERIAL
275          */
276         public Unit(final String id, final String name, final double scaleFactorToBaseUnit, final UnitSystem unitSystem)
277         {
278             super(id, name, new LinearScale(scaleFactorToBaseUnit), unitSystem);
279         }
280 
281         /**
282          * Return a derived unit for this unit, with textual abbreviation(s) and a display abbreviation.
283          * @param textualAbbreviation the textual abbreviation of the unit, which doubles as the id
284          * @param displayAbbreviation the display abbreviation of the unit
285          * @param name the full name of the unit
286          * @param scale the scale to use to convert between this unit and the standard (e.g., SI, BASE) unit
287          * @param unitSystem unit system, e.g. SI or Imperial
288          */
289         public Unit(final String textualAbbreviation, final String displayAbbreviation, final String name, final Scale scale,
290                 final UnitSystem unitSystem)
291         {
292             super(textualAbbreviation, displayAbbreviation, name, scale, unitSystem);
293         }
294 
295         @Override
296         public SIUnit siUnit()
297         {
298             return SI_UNIT;
299         }
300 
301         @Override
302         public Unit getBaseUnit()
303         {
304             return SI;
305         }
306 
307         @Override
308         public Force ofSi(final double si)
309         {
310             return Force.ofSi(si);
311         }
312 
313         @Override
314         public Unit deriveUnit(final String textualAbbreviation, final String displayAbbreviation, final String name,
315                 final double scaleFactor, final UnitSystem unitSystem)
316         {
317             if (getScale() instanceof LinearScale ls)
318             {
319                 return new Force.Unit(textualAbbreviation, displayAbbreviation, name,
320                         new LinearScale(ls.getScaleFactorToBaseUnit() * scaleFactor), unitSystem);
321             }
322             throw new UnitRuntimeException("Only possible to derive a unit from a unit with a linear scale");
323         }
324 
325     }
326 }