Uses of Class
org.djunits.value.vfloat.scalar.FloatAngularVelocity
Packages that use FloatAngularVelocity
Package
Description
Float Matrix storage and calculations with units, absolute/relative, sparse/dense.
Float Scalar storage and calculations with units, absolute/relative.
Float Vector storage and calculations with units, absolute/relative, sparse/dense.
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Uses of FloatAngularVelocity in org.djunits.value.vfloat.matrix
Methods in org.djunits.value.vfloat.matrix that return FloatAngularVelocityModifier and TypeMethodDescriptionFloatAngularVelocityMatrix.instantiateScalarSI(float valueSI, AngularVelocityUnit displayUnit) Methods in org.djunits.value.vfloat.matrix that return types with arguments of type FloatAngularVelocityConstructors in org.djunits.value.vfloat.matrix with parameters of type FloatAngularVelocityModifierConstructorDescriptionConstruct a FloatAngularVelocityMatrix from an array of an array of FloatAngularVelocity objects.FloatAngularVelocityMatrix(FloatAngularVelocity[][] data, AngularVelocityUnit displayUnit) Construct a FloatAngularVelocityMatrix from an array of an array of FloatAngularVelocity objects.FloatAngularVelocityMatrix(FloatAngularVelocity[][] data, AngularVelocityUnit displayUnit, StorageType storageType) Construct a FloatAngularVelocityMatrix from an array of an array of FloatAngularVelocity objects.FloatAngularVelocityMatrix(FloatAngularVelocity[][] data, StorageType storageType) Construct a FloatAngularVelocityMatrix from an array of an array of FloatAngularVelocity objects.Constructor parameters in org.djunits.value.vfloat.matrix with type arguments of type FloatAngularVelocityModifierConstructorDescriptionFloatAngularVelocityMatrix(Collection<FloatSparseValue<AngularVelocityUnit, FloatAngularVelocity>> data, int rows, int cols) Construct a FloatAngularVelocityMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngularVelocityMatrix(Collection<FloatSparseValue<AngularVelocityUnit, FloatAngularVelocity>> data, int rows, int cols, StorageType storageType) Construct a FloatAngularVelocityMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngularVelocityMatrix(Collection<FloatSparseValue<AngularVelocityUnit, FloatAngularVelocity>> data, AngularVelocityUnit displayUnit, int rows, int cols) Construct a FloatAngularVelocityMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngularVelocityMatrix(Collection<FloatSparseValue<AngularVelocityUnit, FloatAngularVelocity>> data, AngularVelocityUnit displayUnit, int rows, int cols, StorageType storageType) Construct a FloatAngularVelocityMatrix from a (sparse) collection of FloatSparseValue objects. -
Uses of FloatAngularVelocity in org.djunits.value.vfloat.scalar
Fields in org.djunits.value.vfloat.scalar declared as FloatAngularVelocityModifier and TypeFieldDescriptionstatic final FloatAngularVelocityFloatAngularVelocity.NaNConstant with value NaN.static final FloatAngularVelocityFloatAngularVelocity.NEG_MAXVALUEConstant with value -MAX_VALUE.static final FloatAngularVelocityFloatAngularVelocity.NEGATIVE_INFINITYConstant with value NEGATIVE_INFINITY.static final FloatAngularVelocityFloatAngularVelocity.ONEConstant with value one.static final FloatAngularVelocityFloatAngularVelocity.POS_MAXVALUEConstant with value MAX_VALUE.static final FloatAngularVelocityFloatAngularVelocity.POSITIVE_INFINITYConstant with value POSITIVE_INFINITY.static final FloatAngularVelocityFloatAngularVelocity.ZEROConstant with value zero.Methods in org.djunits.value.vfloat.scalar that return FloatAngularVelocityModifier and TypeMethodDescriptionfinal FloatAngularVelocityFloatSIScalar.asAngularVelocity()Return the current scalar as a angularvelocity.final FloatAngularVelocityFloatSIScalar.asAngularVelocity(AngularVelocityUnit displayUnit) Return the current scalar as a angularvelocity, and provide a display unit.final FloatAngularVelocityFloatAngle.divide(FloatDuration v) Calculate the division of FloatAngle and FloatDuration, which results in a FloatAngularVelocity scalar.final FloatAngularVelocityFloatAngularAcceleration.divide(FloatFrequency v) Calculate the division of FloatAngularAcceleration and FloatFrequency, which results in a FloatAngularVelocity scalar.static FloatAngularVelocityFloatAngularVelocity.divide(FloatScalarRel<?, ?> scalar1, FloatScalarRel<?, ?> scalar2) Divide two scalars that result in a scalar of type FloatAngularVelocity.final FloatAngularVelocityFloatAngularVelocity.instantiateRel(float value, AngularVelocityUnit unit) static FloatAngularVelocityFloatAngularVelocity.interpolate(FloatAngularVelocity zero, FloatAngularVelocity one, float ratio) Interpolate between two values.static FloatAngularVelocityFloatAngularVelocity.max(FloatAngularVelocity r1, FloatAngularVelocity r2) Return the maximum value of two relative scalars.static FloatAngularVelocityFloatAngularVelocity.max(FloatAngularVelocity r1, FloatAngularVelocity r2, FloatAngularVelocity... rn) Return the maximum value of more than two relative scalars.static FloatAngularVelocityFloatAngularVelocity.min(FloatAngularVelocity r1, FloatAngularVelocity r2) Return the minimum value of two relative scalars.static FloatAngularVelocityFloatAngularVelocity.min(FloatAngularVelocity r1, FloatAngularVelocity r2, FloatAngularVelocity... rn) Return the minimum value of more than two relative scalars.static FloatAngularVelocityFloatAngularVelocity.multiply(FloatScalarRel<?, ?> scalar1, FloatScalarRel<?, ?> scalar2) Multiply two scalars that result in a scalar of type FloatAngularVelocity.static FloatAngularVelocityReturns a FloatAngularVelocity based on a value and the textual representation of the unit, which can be localized.static final FloatAngularVelocityFloatAngularVelocity.ofSI(float value) Construct FloatAngularVelocity scalar based on an SI value.final FloatAngularVelocityFloatAngle.times(FloatFrequency v) Calculate the multiplication of FloatAngle and FloatFrequency, which results in a FloatAngularVelocity scalar.final FloatAngularVelocityFloatAngularAcceleration.times(FloatDuration v) Calculate the multiplication of FloatAngularAcceleration and FloatDuration, which results in a FloatAngularVelocity scalar.final FloatAngularVelocityFloatDuration.times(FloatAngularAcceleration v) Calculate the multiplication of FloatDuration and FloatAngularAcceleration, which results in a FloatAngularVelocity scalar.final FloatAngularVelocityFloatFrequency.times(FloatAngle v) Calculate the multiplication of FloatFrequency and FloatAngle, which results in a FloatAngularVelocity scalar.static FloatAngularVelocityReturns a FloatAngularVelocity representation of a textual representation of a value with a unit.Methods in org.djunits.value.vfloat.scalar with parameters of type FloatAngularVelocityModifier and TypeMethodDescriptionfinal FloatDurationFloatAngle.divide(FloatAngularVelocity v) Calculate the division of FloatAngle and FloatAngularVelocity, which results in a FloatDuration scalar.final FloatFrequencyFloatAngularAcceleration.divide(FloatAngularVelocity v) Calculate the division of FloatAngularAcceleration and FloatAngularVelocity, which results in a FloatFrequency scalar.final FloatDimensionlessFloatAngularVelocity.divide(FloatAngularVelocity v) Calculate the division of FloatAngularVelocity and FloatAngularVelocity, which results in a FloatDimensionless scalar.static FloatAngularVelocityFloatAngularVelocity.interpolate(FloatAngularVelocity zero, FloatAngularVelocity one, float ratio) Interpolate between two values.static FloatAngularVelocityFloatAngularVelocity.max(FloatAngularVelocity r1, FloatAngularVelocity r2) Return the maximum value of two relative scalars.static FloatAngularVelocityFloatAngularVelocity.max(FloatAngularVelocity r1, FloatAngularVelocity r2, FloatAngularVelocity... rn) Return the maximum value of more than two relative scalars.static FloatAngularVelocityFloatAngularVelocity.min(FloatAngularVelocity r1, FloatAngularVelocity r2) Return the minimum value of two relative scalars.static FloatAngularVelocityFloatAngularVelocity.min(FloatAngularVelocity r1, FloatAngularVelocity r2, FloatAngularVelocity... rn) Return the minimum value of more than two relative scalars.final FloatAngleFloatDuration.times(FloatAngularVelocity v) Calculate the multiplication of FloatDuration and FloatAngularVelocity, which results in a FloatAngle scalar.final FloatAngularAccelerationFloatFrequency.times(FloatAngularVelocity v) Calculate the multiplication of FloatFrequency and FloatAngularVelocity, which results in a FloatAngularAcceleration scalar.Constructors in org.djunits.value.vfloat.scalar with parameters of type FloatAngularVelocityModifierConstructorDescriptionConstruct FloatAngularVelocity scalar. -
Uses of FloatAngularVelocity in org.djunits.value.vfloat.vector
Methods in org.djunits.value.vfloat.vector that return FloatAngularVelocityModifier and TypeMethodDescriptionFloatAngularVelocityVector.instantiateScalarSI(float valueSI, AngularVelocityUnit displayUnit) Methods in org.djunits.value.vfloat.vector that return types with arguments of type FloatAngularVelocityConstructors in org.djunits.value.vfloat.vector with parameters of type FloatAngularVelocityModifierConstructorDescriptionConstruct a FloatAngularVelocityVector from an array of FloatAngularVelocity objects.FloatAngularVelocityVector(FloatAngularVelocity[] data, AngularVelocityUnit displayUnit) Construct a FloatAngularVelocityVector from an array of FloatAngularVelocity objects.FloatAngularVelocityVector(FloatAngularVelocity[] data, AngularVelocityUnit displayUnit, StorageType storageType) Construct a FloatAngularVelocityVector from an array of FloatAngularVelocity objects.FloatAngularVelocityVector(FloatAngularVelocity[] data, StorageType storageType) Construct a FloatAngularVelocityVector from an array of FloatAngularVelocity objects.