Uses of Class
org.djunits.value.vfloat.scalar.FloatAngle
Package
Description
Generic utilities for all values (Scalar, Vector, Matrix).
Float Matrix storage and calculations with units, absolute/relative, sparse/dense.
Float Scalar storage and calculations with units, absolute/relative.
Float Vector storage and calculations with units, absolute/relative, sparse/dense.
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Uses of FloatAngle in org.djunits.value.util
Modifier and TypeMethodDescriptionstatic FloatAngle
AngleUtil.normalize
(FloatAngle angle) Normalize an angle between 0 and 2 * PI.Modifier and TypeMethodDescriptionstatic FloatAngle
AngleUtil.normalize
(FloatAngle angle) Normalize an angle between 0 and 2 * PI. -
Uses of FloatAngle in org.djunits.value.vfloat.matrix
Modifier and TypeMethodDescriptionFloatDirectionMatrix.instantiateScalarRelSI
(float valueSI, AngleUnit displayUnit) FloatAngleMatrix.instantiateScalarSI
(float valueSI, AngleUnit displayUnit) ModifierConstructorDescriptionFloatAngleMatrix
(FloatAngle[][] data) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.FloatAngleMatrix
(FloatAngle[][] data, AngleUnit displayUnit) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.FloatAngleMatrix
(FloatAngle[][] data, AngleUnit displayUnit, StorageType storageType) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.FloatAngleMatrix
(FloatAngle[][] data, StorageType storageType) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.ModifierConstructorDescriptionFloatAngleMatrix
(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, int rows, int cols) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngleMatrix
(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, int rows, int cols, StorageType storageType) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngleMatrix
(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, AngleUnit displayUnit, int rows, int cols) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngleMatrix
(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, AngleUnit displayUnit, int rows, int cols, StorageType storageType) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects. -
Uses of FloatAngle in org.djunits.value.vfloat.scalar
Modifier and TypeFieldDescriptionstatic final FloatAngle
FloatAngle.NaN
Constant with value NaN.static final FloatAngle
FloatAngle.NEG_MAXVALUE
Constant with value -MAX_VALUE.static final FloatAngle
FloatAngle.NEGATIVE_INFINITY
Constant with value NEGATIVE_INFINITY.static final FloatAngle
FloatAngle.ONE
Constant with value one.static final FloatAngle
FloatAngle.POS_MAXVALUE
Constant with value MAX_VALUE.static final FloatAngle
FloatAngle.POSITIVE_INFINITY
Constant with value POSITIVE_INFINITY.static final FloatAngle
FloatAngle.ZERO
Constant with value zero.Modifier and TypeMethodDescriptionfinal FloatAngle
FloatSIScalar.asAngle()
Return the current scalar as a angle.final FloatAngle
Return the current scalar as a angle, and provide a display unit.final FloatAngle
FloatAngularVelocity.divide
(FloatFrequency v) Calculate the division of FloatAngularVelocity and FloatFrequency, which results in a FloatAngle scalar.final FloatAngle
FloatAngle.instantiateRel
(float value, AngleUnit unit) final FloatAngle
FloatDirection.instantiateRel
(float value, AngleUnit unit) static final FloatAngle
FloatAngle.instantiateSI
(float value) Construct FloatAngle scalar.static FloatAngle
FloatAngle.interpolate
(FloatAngle zero, FloatAngle one, float ratio) Interpolate between two values.static FloatAngle
FloatAngle.max
(FloatAngle r1, FloatAngle r2) Return the maximum value of two relative scalars.static FloatAngle
FloatAngle.max
(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the maximum value of more than two relative scalars.static FloatAngle
FloatAngle.min
(FloatAngle r1, FloatAngle r2) Return the minimum value of two relative scalars.static FloatAngle
FloatAngle.min
(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the minimum value of more than two relative scalars.static FloatAngle
Returns a FloatAngle based on a value and the textual representation of the unit, which can be localized.final FloatAngle
FloatAngularVelocity.times
(FloatDuration v) Calculate the multiplication of FloatAngularVelocity and FloatDuration, which results in a FloatAngle scalar.final FloatAngle
FloatDimensionless.times
(FloatAngle v) Calculate the multiplication of FloatDimensionless and FloatAngle, which results in a FloatAngle scalar.final FloatAngle
FloatDuration.times
(FloatAngularVelocity v) Calculate the multiplication of FloatDuration and FloatAngularVelocity, which results in a FloatAngle scalar.static FloatAngle
Returns a FloatAngle representation of a textual representation of a value with a unit.Modifier and TypeMethodDescriptionfinal FloatDimensionless
FloatAngle.divide
(FloatAngle v) Calculate the division of FloatAngle and FloatAngle, which results in a FloatDimensionless scalar.final FloatFrequency
FloatAngularVelocity.divide
(FloatAngle v) Calculate the division of FloatAngularVelocity and FloatAngle, which results in a FloatFrequency scalar.static FloatAngle
FloatAngle.interpolate
(FloatAngle zero, FloatAngle one, float ratio) Interpolate between two values.static FloatAngle
FloatAngle.max
(FloatAngle r1, FloatAngle r2) Return the maximum value of two relative scalars.static FloatAngle
FloatAngle.max
(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the maximum value of more than two relative scalars.static FloatAngle
FloatAngle.min
(FloatAngle r1, FloatAngle r2) Return the minimum value of two relative scalars.static FloatAngle
FloatAngle.min
(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the minimum value of more than two relative scalars.final FloatAngle
FloatDimensionless.times
(FloatAngle v) Calculate the multiplication of FloatDimensionless and FloatAngle, which results in a FloatAngle scalar.final FloatAngularVelocity
FloatFrequency.times
(FloatAngle v) Calculate the multiplication of FloatFrequency and FloatAngle, which results in a FloatAngularVelocity scalar. -
Uses of FloatAngle in org.djunits.value.vfloat.vector
Modifier and TypeMethodDescriptionFloatDirectionVector.instantiateScalarRelSI
(float valueSI, AngleUnit displayUnit) FloatAngleVector.instantiateScalarSI
(float valueSI, AngleUnit displayUnit) ModifierConstructorDescriptionFloatAngleVector
(FloatAngle[] data) Construct a FloatAngleVector from an array of FloatAngle objects.FloatAngleVector
(FloatAngle[] data, AngleUnit displayUnit) Construct a FloatAngleVector from an array of FloatAngle objects.FloatAngleVector
(FloatAngle[] data, AngleUnit displayUnit, StorageType storageType) Construct a FloatAngleVector from an array of FloatAngle objects.FloatAngleVector
(FloatAngle[] data, StorageType storageType) Construct a FloatAngleVector from an array of FloatAngle objects.