public class MutableFloatMoneyPerEnergyMatrix extends AbstractMutableFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
data| Constructor and Description |
|---|
MutableFloatMoneyPerEnergyMatrix(float[][] values,
MoneyPerEnergyUnit unit,
StorageType storageType)
Construct a new Relative Immutable FloatMoneyPerEnergyMatrix.
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MutableFloatMoneyPerEnergyMatrix(FloatMatrixData data,
MoneyPerEnergyUnit unit) |
MutableFloatMoneyPerEnergyMatrix(FloatMoneyPerEnergy[][] values,
StorageType storageType)
Construct a new Relative Immutable FloatMoneyPerEnergyMatrix.
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| Modifier and Type | Method and Description |
|---|---|
protected MutableFloatMoneyPerEnergyMatrix |
instantiateMutableType(FloatMatrixData fmd,
MoneyPerEnergyUnit unit)
Construct a new Relative Mutable FloatMatrix of the right type.
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protected FloatMoneyPerEnergy |
instantiateScalar(float value,
MoneyPerEnergyUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
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protected FloatMoneyPerEnergyMatrix |
instantiateType(FloatMatrixData fmd,
MoneyPerEnergyUnit unit)
Construct a new Relative Immutable FloatMatrix of the right type.
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MutableFloatMoneyPerEnergyMatrix |
toDense()
Create a dense version of this FloatMatrix.
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MutableFloatMoneyPerEnergyMatrix |
toSparse()
Create a sparse version of this FloatMatrix.
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abs, assign, ceil, checkCopyOnWrite, copy, decrementBy, decrementBy, decrementBy, divideBy, divideBy, divideBy, floor, immutable, incrementBy, incrementBy, incrementBy, multiplyBy, multiplyBy, multiplyBy, mutable, neg, normalize, rint, round, set, setCopyOnWrite, setInUnit, setSIcheckUnit, divide, ensureRectangularAndNonEmpty, get, minus, plus, timescardinality, checkIndex, checkSize, checkSize, columns, determinant, ensureRectangularAndNonEmpty, equals, getData, getInUnit, getInUnit, getSI, getStorageType, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, rows, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWcardinality, columns, determinant, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, rows, toString, toString, toString, toString, zSumpublic MutableFloatMoneyPerEnergyMatrix(float[][] values,
MoneyPerEnergyUnit unit,
StorageType storageType)
throws ValueException
values - float[][]; the values of the entries in the new Relative Immutable FloatMoneyPerEnergyMatrixunit - MoneyPerEnergyUnit; the unit of the new Relative Immutable FloatMoneyPerEnergyMatrixstorageType - StorageType; the data type to use (e.g., DENSE or SPARSE)ValueException - when values is nullpublic MutableFloatMoneyPerEnergyMatrix(FloatMoneyPerEnergy[][] values, StorageType storageType) throws ValueException
values - FloatMoneyPerEnergy[][]; the values of the entries in the new Relative Immutable Float
FloatMoneyPerEnergyMatrixstorageType - StorageType; the data type to use (e.g., DENSE or SPARSE)ValueException - when values has zero entriesMutableFloatMoneyPerEnergyMatrix(FloatMatrixData data, MoneyPerEnergyUnit unit)
data - FloatMatrixData; an internal data objectunit - MoneyPerEnergyUnit; the unitpublic final MutableFloatMoneyPerEnergyMatrix toDense()
public final MutableFloatMoneyPerEnergyMatrix toSparse()
protected final FloatMoneyPerEnergyMatrix instantiateType(FloatMatrixData fmd, MoneyPerEnergyUnit unit)
instantiateType in class AbstractFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>fmd - FloatMatrixData; an internal data objectunit - U; the unitprotected final MutableFloatMoneyPerEnergyMatrix instantiateMutableType(FloatMatrixData fmd, MoneyPerEnergyUnit unit)
instantiateMutableType in class AbstractFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>fmd - FloatMatrixData; an internal data objectunit - U; the unitprotected final FloatMoneyPerEnergy instantiateScalar(float value, MoneyPerEnergyUnit unit)
instantiateScalar in class AbstractFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>value - float; the valueunit - U; the unitCopyright © 2015–2019 Delft University of Technology. All rights reserved.