public class MutableFloatMoneyPerEnergyMatrix extends AbstractMutableFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
data
Constructor and Description |
---|
MutableFloatMoneyPerEnergyMatrix(float[][] values,
MoneyPerEnergyUnit unit,
StorageType storageType)
Construct a new Relative Immutable FloatMoneyPerEnergyMatrix.
|
MutableFloatMoneyPerEnergyMatrix(FloatMatrixData data,
MoneyPerEnergyUnit unit) |
MutableFloatMoneyPerEnergyMatrix(FloatMoneyPerEnergy[][] values,
StorageType storageType)
Construct a new Relative Immutable FloatMoneyPerEnergyMatrix.
|
Modifier and Type | Method and Description |
---|---|
protected MutableFloatMoneyPerEnergyMatrix |
instantiateMutableType(FloatMatrixData fmd,
MoneyPerEnergyUnit unit)
Construct a new Relative Mutable FloatMatrix of the right type.
|
protected FloatMoneyPerEnergy |
instantiateScalar(float value,
MoneyPerEnergyUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
protected FloatMoneyPerEnergyMatrix |
instantiateType(FloatMatrixData fmd,
MoneyPerEnergyUnit unit)
Construct a new Relative Immutable FloatMatrix of the right type.
|
MutableFloatMoneyPerEnergyMatrix |
toDense()
Create a dense version of this FloatMatrix.
|
MutableFloatMoneyPerEnergyMatrix |
toSparse()
Create a sparse version of this FloatMatrix.
|
abs, assign, ceil, checkCopyOnWrite, copy, decrementBy, decrementBy, decrementBy, divideBy, divideBy, divideBy, floor, immutable, incrementBy, incrementBy, incrementBy, multiplyBy, multiplyBy, multiplyBy, mutable, neg, normalize, rint, round, set, setCopyOnWrite, setInUnit, setSI
checkUnit, divide, ensureRectangularAndNonEmpty, get, minus, plus, times
cardinality, checkIndex, checkSize, checkSize, columns, determinant, ensureRectangularAndNonEmpty, equals, getData, getInUnit, getInUnit, getSI, getStorageType, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, rows, toString, toString, toString, toString, zSum
expressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnit
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
DIV, MULT, POW
cardinality, columns, determinant, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, rows, toString, toString, toString, toString, zSum
public MutableFloatMoneyPerEnergyMatrix(float[][] values, MoneyPerEnergyUnit unit, StorageType storageType) throws ValueException
values
- float[][]; the values of the entries in the new Relative Immutable FloatMoneyPerEnergyMatrixunit
- MoneyPerEnergyUnit; the unit of the new Relative Immutable FloatMoneyPerEnergyMatrixstorageType
- StorageType; the data type to use (e.g., DENSE or SPARSE)ValueException
- when values is nullpublic MutableFloatMoneyPerEnergyMatrix(FloatMoneyPerEnergy[][] values, StorageType storageType) throws ValueException
values
- FloatMoneyPerEnergy[][]; the values of the entries in the new Relative Immutable Float
FloatMoneyPerEnergyMatrixstorageType
- StorageType; the data type to use (e.g., DENSE or SPARSE)ValueException
- when values has zero entriesMutableFloatMoneyPerEnergyMatrix(FloatMatrixData data, MoneyPerEnergyUnit unit)
data
- FloatMatrixData; an internal data objectunit
- MoneyPerEnergyUnit; the unitpublic final MutableFloatMoneyPerEnergyMatrix toDense()
public final MutableFloatMoneyPerEnergyMatrix toSparse()
protected final FloatMoneyPerEnergyMatrix instantiateType(FloatMatrixData fmd, MoneyPerEnergyUnit unit)
instantiateType
in class AbstractFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>
fmd
- FloatMatrixData; an internal data objectunit
- U; the unitprotected final MutableFloatMoneyPerEnergyMatrix instantiateMutableType(FloatMatrixData fmd, MoneyPerEnergyUnit unit)
instantiateMutableType
in class AbstractFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>
fmd
- FloatMatrixData; an internal data objectunit
- U; the unitprotected final FloatMoneyPerEnergy instantiateScalar(float value, MoneyPerEnergyUnit unit)
instantiateScalar
in class AbstractFloatMatrixRel<MoneyPerEnergyUnit,FloatMoneyPerEnergyMatrix,MutableFloatMoneyPerEnergyMatrix,FloatMoneyPerEnergy>
value
- float; the valueunit
- U; the unitCopyright © 2015–2019 Delft University of Technology. All rights reserved.