public class FloatPower extends TypedFloatScalarRel<PowerUnit,FloatPower>
FloatScalar.Rel<PowerUnit> value = new FloatScalar.Rel<PowerUnit>(100.0, PowerUnit.SI);we can now write:
FloatPower value = new FloatPower(100.0, PowerUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2016-05-28 14:25:52 +0200 (Sat, 28 May 2016) $, @version $Revision: 202 $, by $Author: averbraeck $,
initial version Sep 5, 2015
FloatScalar.Abs<U extends Unit<U>>, FloatScalar.Rel<U extends Unit<U>>| Modifier and Type | Field and Description |
|---|---|
static FloatPower |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatPower(double value,
PowerUnit unit)
Construct FloatPower scalar using a double value.
|
FloatPower(FloatPower value)
Construct FloatPower scalar.
|
FloatPower(float value,
PowerUnit unit)
Construct FloatPower scalar.
|
| Modifier and Type | Method and Description |
|---|---|
FloatElectricalPotential |
divideBy(FloatElectricalCurrent v)
Calculate the division of FloatPower and FloatElectricalCurrent, which results in a FloatElectricalPotential scalar.
|
FloatElectricalCurrent |
divideBy(FloatElectricalPotential v)
Calculate the division of FloatPower and FloatElectricalPotential, which results in a FloatElectricalCurrent scalar.
|
FloatFrequency |
divideBy(FloatEnergy v)
Calculate the division of FloatPower and FloatEnergy, which results in a FloatFrequency scalar.
|
FloatSpeed |
divideBy(FloatForce v)
Calculate the division of FloatPower and FloatForce, which results in a FloatSpeed scalar.
|
FloatEnergy |
divideBy(FloatFrequency v)
Calculate the division of FloatPower and FloatFrequency, which results in a FloatEnergy scalar.
|
FloatDimensionless |
divideBy(FloatPower v)
Calculate the division of FloatPower and FloatPower, which results in a FloatDimensionless scalar.
|
FloatForce |
divideBy(FloatSpeed v)
Calculate the division of FloatPower and FloatSpeed, which results in a FloatForce scalar.
|
protected FloatPower |
instantiateTypeRel(float value,
PowerUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatPower |
interpolate(FloatPower zero,
FloatPower one,
float ratio)
Interpolate between two values.
|
static FloatPower |
max(FloatPower r1,
FloatPower r2)
Return the maximum value of two relative scalars.
|
static FloatPower |
max(FloatPower r1,
FloatPower r2,
FloatPower... rn)
Return the maximum value of more than two relative scalars.
|
static FloatPower |
min(FloatPower r1,
FloatPower r2)
Return the minimum value of two relative scalars.
|
static FloatPower |
min(FloatPower r1,
FloatPower r2,
FloatPower... rn)
Return the minimum value of more than two relative scalars.
|
FloatEnergy |
multiplyBy(FloatDuration v)
Calculate the multiplication of FloatPower and FloatDuration, which results in a FloatEnergy scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, plus, rint, roundcompareTo, eq, ge, getSI, gt, le, lt, minus, ne, plusdivide, divide, doubleValue, equals, floatValue, getInUnit, getInUnit, hashCode, interpolate, interpolate, intValue, longValue, minus, minus, minus, multiply, multiply, plus, plus, plus, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativebyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatPower ZERO
public FloatPower(float value,
PowerUnit unit)
value - float valueunit - unit for the float valuepublic FloatPower(FloatPower value)
value - Scalar from which to construct this instancepublic FloatPower(double value,
PowerUnit unit)
value - double valueunit - unit for the resulting float valueprotected final FloatPower instantiateTypeRel(float value, PowerUnit unit)
instantiateTypeRel in class TypedFloatScalarRel<PowerUnit,FloatPower>value - the float valueunit - the unitpublic static FloatPower interpolate(FloatPower zero, FloatPower one, float ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic static FloatPower max(FloatPower r1, FloatPower r2)
r1 - the first scalarr2 - the second scalarpublic static FloatPower max(FloatPower r1, FloatPower r2, FloatPower... rn)
r1 - the first scalarr2 - the second scalarrn - the other scalarspublic static FloatPower min(FloatPower r1, FloatPower r2)
r1 - the first scalarr2 - the second scalarpublic static FloatPower min(FloatPower r1, FloatPower r2, FloatPower... rn)
r1 - the first scalarr2 - the second scalarrn - the other scalarspublic final FloatDimensionless divideBy(FloatPower v)
v - FloatPower scalarpublic final FloatEnergy multiplyBy(FloatDuration v)
v - FloatPower scalarpublic final FloatEnergy divideBy(FloatFrequency v)
v - FloatPower scalarpublic final FloatFrequency divideBy(FloatEnergy v)
v - FloatPower scalarpublic final FloatForce divideBy(FloatSpeed v)
v - FloatPower scalarpublic final FloatSpeed divideBy(FloatForce v)
v - FloatPower scalarpublic final FloatElectricalCurrent divideBy(FloatElectricalPotential v)
v - FloatPower scalarpublic final FloatElectricalPotential divideBy(FloatElectricalCurrent v)
v - FloatPower scalarCopyright © 2015–2016 Delft University of Technology. All rights reserved.