public class FloatAcceleration extends TypedFloatScalarRel<AccelerationUnit,FloatAcceleration>
FloatScalar.Rel<AccelerationUnit> value = new FloatScalar.Rel<AccelerationUnit>(100.0, AccelerationUnit.SI);we can now write:
FloatAcceleration value = new FloatAcceleration(100.0, AccelerationUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2016-05-28 14:25:52 +0200 (Sat, 28 May 2016) $, @version $Revision: 202 $, by $Author: averbraeck $,
initial version Sep 5, 2015
FloatScalar.Abs<U extends Unit<U>>, FloatScalar.Rel<U extends Unit<U>>| Modifier and Type | Field and Description |
|---|---|
static FloatAcceleration |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatAcceleration(double value,
AccelerationUnit unit)
Construct FloatAcceleration scalar using a double value.
|
FloatAcceleration(FloatAcceleration value)
Construct FloatAcceleration scalar.
|
FloatAcceleration(float value,
AccelerationUnit unit)
Construct FloatAcceleration scalar.
|
| Modifier and Type | Method and Description |
|---|---|
FloatDimensionless |
divideBy(FloatAcceleration v)
Calculate the division of FloatAcceleration and FloatAcceleration, which results in a FloatDimensionless scalar.
|
FloatSpeed |
divideBy(FloatFrequency v)
Calculate the division of FloatAcceleration and FloatFrequency, which results in a FloatSpeed scalar.
|
FloatFrequency |
divideBy(FloatSpeed v)
Calculate the division of FloatAcceleration and FloatSpeed, which results in a FloatFrequency scalar.
|
protected FloatAcceleration |
instantiateTypeRel(float value,
AccelerationUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatAcceleration |
interpolate(FloatAcceleration zero,
FloatAcceleration one,
float ratio)
Interpolate between two values.
|
static FloatAcceleration |
max(FloatAcceleration r1,
FloatAcceleration r2)
Return the maximum value of two relative scalars.
|
static FloatAcceleration |
max(FloatAcceleration r1,
FloatAcceleration r2,
FloatAcceleration... rn)
Return the maximum value of more than two relative scalars.
|
static FloatAcceleration |
min(FloatAcceleration r1,
FloatAcceleration r2)
Return the minimum value of two relative scalars.
|
static FloatAcceleration |
min(FloatAcceleration r1,
FloatAcceleration r2,
FloatAcceleration... rn)
Return the minimum value of more than two relative scalars.
|
FloatSpeed |
multiplyBy(FloatDuration v)
Calculate the multiplication of FloatAcceleration and FloatDuration, which results in a FloatSpeed scalar.
|
FloatForce |
multiplyBy(FloatMass v)
Calculate the multiplication of FloatAcceleration and FloatMass, which results in a FloatForce scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, plus, rint, roundcompareTo, eq, ge, getSI, gt, le, lt, minus, ne, plusdivide, divide, doubleValue, equals, floatValue, getInUnit, getInUnit, hashCode, interpolate, interpolate, intValue, longValue, minus, minus, minus, multiply, multiply, plus, plus, plus, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativebyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatAcceleration ZERO
public FloatAcceleration(float value,
AccelerationUnit unit)
value - float valueunit - unit for the float valuepublic FloatAcceleration(FloatAcceleration value)
value - Scalar from which to construct this instancepublic FloatAcceleration(double value,
AccelerationUnit unit)
value - double valueunit - unit for the resulting float valueprotected final FloatAcceleration instantiateTypeRel(float value, AccelerationUnit unit)
instantiateTypeRel in class TypedFloatScalarRel<AccelerationUnit,FloatAcceleration>value - the float valueunit - the unitpublic static FloatAcceleration interpolate(FloatAcceleration zero, FloatAcceleration one, float ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic static FloatAcceleration max(FloatAcceleration r1, FloatAcceleration r2)
r1 - the first scalarr2 - the second scalarpublic static FloatAcceleration max(FloatAcceleration r1, FloatAcceleration r2, FloatAcceleration... rn)
r1 - the first scalarr2 - the second scalarrn - the other scalarspublic static FloatAcceleration min(FloatAcceleration r1, FloatAcceleration r2)
r1 - the first scalarr2 - the second scalarpublic static FloatAcceleration min(FloatAcceleration r1, FloatAcceleration r2, FloatAcceleration... rn)
r1 - the first scalarr2 - the second scalarrn - the other scalarspublic final FloatDimensionless divideBy(FloatAcceleration v)
v - FloatAcceleration scalarpublic final FloatForce multiplyBy(FloatMass v)
v - FloatAcceleration scalarpublic final FloatSpeed multiplyBy(FloatDuration v)
v - FloatAcceleration scalarpublic final FloatSpeed divideBy(FloatFrequency v)
v - FloatAcceleration scalarpublic final FloatFrequency divideBy(FloatSpeed v)
v - FloatAcceleration scalarCopyright © 2015–2016 Delft University of Technology. All rights reserved.