public class FloatAngleMatrix extends TypedFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>
Copyright (c) 2013-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2015-09-29 14:14:28 +0200 (Tue, 29 Sep 2015) $, @version $Revision: 73 $, by $Author: pknoppers $, initial
version Sep 5, 2015
FloatMatrix.Abs<U extends Unit<U>>, FloatMatrix.Rel<U extends Unit<U>>data| Constructor and Description |
|---|
FloatAngleMatrix(float[][] values,
AngleUnit unit,
StorageType storageType)
Construct a new Relative Immutable FloatAngleMatrix.
|
FloatAngleMatrix(FloatAngle[][] values,
StorageType storageType)
Construct a new Relative Immutable FloatAngleMatrix.
|
FloatAngleMatrix(FloatMatrixData data,
AngleUnit unit)
Construct a new Relative Immutable FloatAngleMatrix.
|
| Modifier and Type | Method and Description |
|---|---|
FloatAngle |
get(int row,
int column)
Retrieve the value stored at a specified row and column as a FloatScalar.
|
protected MutableFloatAngleMatrix |
instantiateMutableType(FloatMatrixData fmd,
AngleUnit unit)
Construct a new Relative Mutable FloatMatrix of the right type.
|
protected FloatAngleMatrix |
instantiateType(FloatMatrixData fmd,
AngleUnit unit)
Construct a new Relative Immutable FloatMatrix of the right type.
|
FloatDirectionMatrix |
toAbs()
Translate the relative matrix into an absolute matrix (e.g., before or after a multiplication or division).
|
divide, minus, mutable, plus, times, toDense, toSparsedivide, minus, plus, plus, timescardinality, checkIndex, checkSize, checkSize, checkUnit, columns, determinant, divide, ensureRectangularAndNonEmpty, ensureRectangularAndNonEmpty, equals, getData, getInUnit, getInUnit, getSI, getStorageType, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, instantiateAbs, instantiateRel, minus, minus, minus, plus, plus, rows, times, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativepublic FloatAngleMatrix(float[][] values,
AngleUnit unit,
StorageType storageType)
throws ValueException
values - float[][]; the values of the entries in the new Relative Immutable FloatAngleMatrixunit - U; the unit of the new Relative Immutable FloatAngleMatrixstorageType - the data type to use (e.g., DENSE or SPARSE)ValueException - when values is nullpublic FloatAngleMatrix(FloatAngle[][] values, StorageType storageType) throws ValueException
values - FloatScalar.Rel<U>[][]; the values of the entries in the new Relative Immutable FloatAngleMatrixstorageType - the data type to use (e.g., DENSE or SPARSE)ValueException - when values has zero entriesFloatAngleMatrix(FloatMatrixData data, AngleUnit unit)
data - an internal data objectunit - the unitprotected final FloatAngleMatrix instantiateType(FloatMatrixData fmd, AngleUnit unit)
instantiateType in class TypedFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>fmd - an internal data objectunit - the unitprotected final MutableFloatAngleMatrix instantiateMutableType(FloatMatrixData fmd, AngleUnit unit)
instantiateMutableType in class TypedFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>fmd - an internal data objectunit - the unitpublic final FloatAngle get(int row, int column) throws ValueException
get in interface FloatMatrixInterface<AngleUnit>get in class TypedFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>row - int; row of the value to retrievecolumn - int; column of the value to retrieveValueException - when row or column out of range (row < 0 or row >= rows() or column < 0 or column >=
columns())public final FloatDirectionMatrix toAbs()
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