public abstract class MutableFloatAccelerationVector extends MutableFloatVector.Rel<AccelerationUnit>
Copyright (c) 2013-2015 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2015-09-29 14:14:28 +0200 (Tue, 29 Sep 2015) $, @version $Revision: 73 $, by $Author: pknoppers $, initial
version Sep 5, 2015
| Modifier and Type | Class and Description |
|---|---|
static class |
MutableFloatAccelerationVector.Dense
Float Dense Relative Immutable Acceleration class.
|
static class |
MutableFloatAccelerationVector.Sparse
Float Sparse Relative Immutable Acceleration class.
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MutableFloatVector.Abs<U extends Unit<U>>, MutableFloatVector.Rel<U extends Unit<U>>data| Constructor and Description |
|---|
MutableFloatAccelerationVector(AccelerationUnit unit) |
| Modifier and Type | Method and Description |
|---|---|
MutableFloatAccelerationVector |
abs()
Set the value(s) to their absolute value.
|
MutableFloatAccelerationVector |
acos()
Set the value(s) to the arc cosine of the value(s); the resulting angle is in the range 0.0 through pi.
|
MutableFloatAccelerationVector |
asin()
Set the value(s) to the arc sine of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
MutableFloatAccelerationVector |
atan()
Set the value(s) to the arc tangent of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
MutableFloatAccelerationVector |
cbrt()
Set the value(s) to the(ir) cube root.
|
MutableFloatAccelerationVector |
ceil()
Set the value(s) to the smallest (closest to negative infinity) value(s) that are greater than or equal to the argument
and equal to a mathematical integer.
|
MutableFloatAccelerationVector |
copy()
Create a deep copy of this MutableFloatVector.
|
MutableFloatAccelerationVector |
cos()
Set the value(s) to the trigonometric cosine of the value(s).
|
MutableFloatAccelerationVector |
cosh()
Set the value(s) to the hyperbolic cosine of the value(s).
|
FloatAccelerationVector |
divide(FloatAccelerationVector rel)
Divide this Relative value by a Relative value for a vector or matrix.
|
FloatAccelerationVector |
divide(MutableFloatAccelerationVector rel)
Divide this Relative value by a Relative value for a vector or matrix.
|
MutableFloatAccelerationVector |
divideBy(float constant)
Scale the value(s) by the inverse of a factor; i.e.
|
MutableFloatAccelerationVector |
exp()
Set the value(s) to Euler's number e raised to the power of the value(s).
|
MutableFloatAccelerationVector |
expm1()
Set the value(s) to Euler's number e raised to the power of the value(s) minus 1 (e^x - 1).
|
MutableFloatAccelerationVector |
floor()
Set the value(s) to the largest (closest to positive infinity) value(s) that are less than or equal to the argument and
equal to a mathematical integer.
|
FloatAcceleration |
get(int index)
Retrieve the value stored at a specified index as a FloatScalar.
|
abstract FloatAccelerationVector |
immutable()
Create a immutable version of this MutableFloatVector.
|
MutableFloatAccelerationVector |
inv()
Set the value(s) to the complement (1.0/x) of the value(s).
|
MutableFloatAccelerationVector |
log()
Set the value(s) to the natural logarithm (base e) of the value(s).
|
MutableFloatAccelerationVector |
log10()
Set the value(s) to the base 10 logarithm of the value(s).
|
MutableFloatAccelerationVector |
log1p()
Set the value(s) to the natural logarithm of the sum of the value(s) and 1.
|
FloatAccelerationVector |
minus(FloatAccelerationVector rel)
Subtract a Relative value from this Relative value for a vector or matrix.
|
FloatAccelerationVector |
minus(MutableFloatAccelerationVector rel)
Subtract a Relative value from this Relative value for a vector or matrix.
|
MutableFloatAccelerationVector |
multiplyBy(float constant)
Scale the value(s) by a factor.
|
abstract MutableFloatAccelerationVector |
mutable()
Create a mutable version of this FloatVector.
|
FloatAccelerationVector |
plus(FloatAccelerationVector rel)
Add a Relative value to this Relative value for a vector or matrix.
|
FloatAccelerationVector |
plus(MutableFloatAccelerationVector rel)
Add a Relative value to this Relative value for a vector or matrix.
|
MutableFloatAccelerationVector |
pow(double x)
Set the value(s) to the value(s) raised to the power of the argument.
|
MutableFloatAccelerationVector |
rint()
Set the value(s) to the value(s) that are closest in value to the argument and equal to a mathematical integer.
|
MutableFloatAccelerationVector |
round()
Set the value(s) to the closest long to the argument with ties rounding up.
|
MutableFloatAccelerationVector |
signum()
Set the value(s) to the signum function of the value(s); zero if the argument is zero, 1.0 if the argument is greater
than zero, -1.0 if the argument is less than zero.
|
MutableFloatAccelerationVector |
sin()
Set the value(s) to the trigonometric sine of the value(s).
|
MutableFloatAccelerationVector |
sinh()
Set the value(s) to the hyperbolic sine of the value(s).
|
MutableFloatAccelerationVector |
sqrt()
Set the value(s) to the correctly rounded positive square root of the value(s).
|
MutableFloatAccelerationVector |
tan()
Set the value(s) to the trigonometric tangent of the value(s).
|
MutableFloatAccelerationVector |
tanh()
Set the value(s) to the hyperbolic tangent of the value(s).
|
FloatAccelerationVector |
times(FloatAccelerationVector rel)
Multiply a Relative value with this Relative value for a vector or matrix.
|
FloatAccelerationVector |
times(MutableFloatAccelerationVector rel)
Multiply a Relative value with this Relative value for a vector or matrix.
|
MutableFloatAccelerationVector |
toDegrees()
Set the value(s) to approximately equivalent angle(s) measured in degrees.
|
abstract MutableFloatAccelerationVector |
toDense()
Create a dense version of this FloatVector.
|
MutableFloatAccelerationVector |
toRadians()
Set the value(s) to approximately equivalent angle(s) measured in radians.
|
abstract MutableFloatAccelerationVector |
toSparse()
Create a sparse version of this FloatVector.
|
decrementBy, divide, incrementBy, minus, plus, plus, timesassign, checkCopyOnWrite, decrementByImpl, incrementByImpl, normalize, scaleValueByValue, scaleValueByValue, set, setInUnit, setSIcardinality, checkIndex, checkSize, checkSize, equals, getData, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, initializeSparse, initializeSparseMA, initializeSparseMR, safeGet, safeSet, size, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativeclone, finalize, getClass, notify, notifyAll, wait, wait, waitcardinality, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, size, toString, toString, toString, toString, zSumpublic MutableFloatAccelerationVector(AccelerationUnit unit)
unit - the unit to usepublic abstract MutableFloatAccelerationVector mutable()
mutable in interface FloatVectorInterface<AccelerationUnit>mutable in class MutableFloatVector.Rel<AccelerationUnit>public abstract FloatAccelerationVector immutable()
immutable in interface MutableFloatVectorInterface<AccelerationUnit>immutable in class MutableFloatVector.Rel<AccelerationUnit>public abstract MutableFloatAccelerationVector toDense()
toDense in interface FloatVectorInterface<AccelerationUnit>toDense in interface MutableFloatVectorInterface<AccelerationUnit>toDense in class MutableFloatVector.Rel<AccelerationUnit>public abstract MutableFloatAccelerationVector toSparse()
toSparse in interface FloatVectorInterface<AccelerationUnit>toSparse in interface MutableFloatVectorInterface<AccelerationUnit>toSparse in class MutableFloatVector.Rel<AccelerationUnit>public final FloatAcceleration get(int index) throws ValueException
get in interface FloatVectorInterface<AccelerationUnit>get in class MutableFloatVector.Rel<AccelerationUnit>index - int; index of the value to retrieveValueException - when index out of range (index < 0 or index >= size())public final MutableFloatAccelerationVector copy()
copy in interface MutableFloatVectorInterface<AccelerationUnit>copy in class MutableFloatVector.Rel<AccelerationUnit>public final FloatAccelerationVector plus(FloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector minus(FloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector times(FloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector divide(FloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector plus(MutableFloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector minus(MutableFloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector times(MutableFloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatAccelerationVector divide(MutableFloatAccelerationVector rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final MutableFloatAccelerationVector abs()
abs in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>abs in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector acos()
acos in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>acos in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector asin()
asin in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>asin in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector atan()
atan in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>atan in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector cbrt()
cbrt in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>cbrt in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector ceil()
ceil in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>ceil in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector cos()
cos in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>cos in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector cosh()
cosh in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>cosh in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector exp()
exp in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>exp in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector expm1()
expm1 in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>expm1 in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector floor()
floor in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>floor in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector log()
log in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>log in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector log10()
log10 in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>log10 in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector log1p()
log1p in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>log1p in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector pow(double x)
pow in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>pow in class MutableFloatVector.Rel<AccelerationUnit>x - double; the value to use as the powerpublic final MutableFloatAccelerationVector rint()
rint in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>rint in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector round()
round in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>round in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector signum()
signum in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>signum in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector sin()
sin in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>sin in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector sinh()
sinh in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>sinh in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector sqrt()
sqrt in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>sqrt in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector tan()
tan in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>tan in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector tanh()
tanh in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>tanh in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector toDegrees()
toDegrees in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>toDegrees in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector toRadians()
toRadians in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>toRadians in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector inv()
inv in interface MathFunctions<MutableFloatVector.Rel<AccelerationUnit>>inv in class MutableFloatVector.Rel<AccelerationUnit>public final MutableFloatAccelerationVector multiplyBy(float constant)
multiplyBy in interface FloatMathFunctions<MutableFloatVector.Rel<AccelerationUnit>>multiplyBy in class MutableFloatVector.Rel<AccelerationUnit>constant - float; the multiplierpublic final MutableFloatAccelerationVector divideBy(float constant)
divideBy in interface FloatMathFunctions<MutableFloatVector.Rel<AccelerationUnit>>divideBy in class MutableFloatVector.Rel<AccelerationUnit>constant - float; the divisorCopyright © 2015 Delft University of Technology. All rights reserved.