public class FloatAcceleration extends FloatScalar.Rel<AccelerationUnit> implements Relative
Copyright (c) 2013-2015 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2015-10-04 20:47:10 +0200 (Sun, 04 Oct 2015) $, @version $Revision: 86 $, by $Author: averbraeck $, initial
version Sep 5, 2015
FloatScalar.Abs<U extends Unit<U>>, FloatScalar.Rel<U extends Unit<U>>si| Constructor and Description |
|---|
FloatAcceleration(double value,
AccelerationUnit unit)
Construct FloatAcceleration scalar using a double value.
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FloatAcceleration(float value,
AccelerationUnit unit)
Construct FloatAcceleration scalar.
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FloatAcceleration(FloatScalar.Rel<AccelerationUnit> value)
Construct FloatAcceleration scalar.
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| Modifier and Type | Method and Description |
|---|---|
FloatAcceleration |
abs()
Set the value(s) to their absolute value.
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FloatAcceleration |
acos()
Set the value(s) to the arc cosine of the value(s); the resulting angle is in the range 0.0 through pi.
|
FloatAcceleration |
asin()
Set the value(s) to the arc sine of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
FloatAcceleration |
atan()
Set the value(s) to the arc tangent of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
FloatAcceleration |
cbrt()
Set the value(s) to the(ir) cube root.
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FloatAcceleration |
ceil()
Set the value(s) to the smallest (closest to negative infinity) value(s) that are greater than or equal to the argument
and equal to a mathematical integer.
|
FloatAcceleration |
cos()
Set the value(s) to the trigonometric cosine of the value(s).
|
FloatAcceleration |
cosh()
Set the value(s) to the hyperbolic cosine of the value(s).
|
FloatAcceleration |
divideBy(double factor)
Divide scalar by a double factor.
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FloatAcceleration |
divideBy(float divisor)
Scale the value(s) by the inverse of a factor; i.e.
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FloatDimensionless.Rel |
divideBy(FloatAcceleration v)
Calculate the division of FloatAcceleration and FloatAcceleration, which results in a FloatDimensionless scalar.
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FloatSpeed |
divideBy(FloatFrequency v)
Calculate the division of FloatAcceleration and FloatFrequency, which results in a FloatSpeed scalar.
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FloatFrequency |
divideBy(FloatSpeed v)
Calculate the division of FloatAcceleration and FloatSpeed, which results in a FloatFrequency scalar.
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FloatAcceleration |
exp()
Set the value(s) to Euler's number e raised to the power of the value(s).
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FloatAcceleration |
expm1()
Set the value(s) to Euler's number e raised to the power of the value(s) minus 1 (e^x - 1).
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FloatAcceleration |
floor()
Set the value(s) to the largest (closest to positive infinity) value(s) that are less than or equal to the argument and
equal to a mathematical integer.
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static FloatAcceleration |
interpolate(FloatAcceleration zero,
FloatAcceleration one,
double ratio)
Interpolate between two values.
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static FloatAcceleration |
interpolate(FloatAcceleration zero,
FloatAcceleration one,
float ratio)
Interpolate between two values.
|
FloatAcceleration |
inv()
Set the value(s) to the complement (1.0/x) of the value(s).
|
FloatAcceleration |
log()
Set the value(s) to the natural logarithm (base e) of the value(s).
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FloatAcceleration |
log10()
Set the value(s) to the base 10 logarithm of the value(s).
|
FloatAcceleration |
log1p()
Set the value(s) to the natural logarithm of the sum of the value(s) and 1.
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FloatAcceleration |
minus(FloatAcceleration v)
Relative scalar minus Relative scalar = Relative scalar.
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FloatAcceleration |
multiplyBy(double factor)
Multiply scalar with a double factor.
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FloatAcceleration |
multiplyBy(float factor)
Scale the value(s) by a factor.
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FloatForce |
multiplyBy(FloatMass v)
Calculate the multiplication of FloatAcceleration and FloatMass, which results in a FloatForce scalar.
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FloatSpeed |
multiplyBy(FloatTime.Rel v)
Calculate the multiplication of FloatAcceleration and FloatTime, which results in a FloatSpeed scalar.
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FloatAcceleration |
plus(FloatAcceleration v)
Relative scalar plus Relative scalar = Relative scalar.
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FloatAcceleration |
pow(double x)
Set the value(s) to the value(s) raised to the power of the argument.
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FloatAcceleration |
rint()
Set the value(s) to the value(s) that are closest in value to the argument and equal to a mathematical integer.
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FloatAcceleration |
round()
Set the value(s) to the closest long to the argument with ties rounding up.
|
FloatAcceleration |
signum()
Set the value(s) to the signum function of the value(s); zero if the argument is zero, 1.0 if the argument is greater
than zero, -1.0 if the argument is less than zero.
|
FloatAcceleration |
sin()
Set the value(s) to the trigonometric sine of the value(s).
|
FloatAcceleration |
sinh()
Set the value(s) to the hyperbolic sine of the value(s).
|
FloatAcceleration |
sqrt()
Set the value(s) to the correctly rounded positive square root of the value(s).
|
FloatAcceleration |
tan()
Set the value(s) to the trigonometric tangent of the value(s).
|
FloatAcceleration |
tanh()
Set the value(s) to the hyperbolic tangent of the value(s).
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FloatAcceleration |
toDegrees()
Set the value(s) to approximately equivalent angle(s) measured in degrees.
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FloatAcceleration |
toRadians()
Set the value(s) to approximately equivalent angle(s) measured in radians.
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compareTo, eq, ge, getSI, gt, le, lt, minus, ne, plusdivide, divide, doubleValue, equals, floatValue, getInUnit, getInUnit, hashCode, interpolate, interpolate, intValue, longValue, minus, minus, minus, multiply, multiply, plus, plus, plus, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativebyteValue, shortValuepublic FloatAcceleration(float value,
AccelerationUnit unit)
value - float valueunit - unit for the float valuepublic FloatAcceleration(double value,
AccelerationUnit unit)
value - double valueunit - unit for the valuepublic FloatAcceleration(FloatScalar.Rel<AccelerationUnit> value)
value - Scalar from which to construct this instancepublic static FloatAcceleration interpolate(FloatAcceleration zero, FloatAcceleration one, float ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic static FloatAcceleration interpolate(FloatAcceleration zero, FloatAcceleration one, double ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic final FloatAcceleration abs()
abs in interface MathFunctions<FloatScalar<AccelerationUnit>>abs in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration acos()
acos in interface MathFunctions<FloatScalar<AccelerationUnit>>acos in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration asin()
asin in interface MathFunctions<FloatScalar<AccelerationUnit>>asin in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration atan()
atan in interface MathFunctions<FloatScalar<AccelerationUnit>>atan in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration cbrt()
cbrt in interface MathFunctions<FloatScalar<AccelerationUnit>>cbrt in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration ceil()
ceil in interface MathFunctions<FloatScalar<AccelerationUnit>>ceil in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration cos()
cos in interface MathFunctions<FloatScalar<AccelerationUnit>>cos in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration cosh()
cosh in interface MathFunctions<FloatScalar<AccelerationUnit>>cosh in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration exp()
exp in interface MathFunctions<FloatScalar<AccelerationUnit>>exp in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration expm1()
expm1 in interface MathFunctions<FloatScalar<AccelerationUnit>>expm1 in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration floor()
floor in interface MathFunctions<FloatScalar<AccelerationUnit>>floor in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration log()
log in interface MathFunctions<FloatScalar<AccelerationUnit>>log in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration log10()
log10 in interface MathFunctions<FloatScalar<AccelerationUnit>>log10 in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration log1p()
log1p in interface MathFunctions<FloatScalar<AccelerationUnit>>log1p in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration rint()
rint in interface MathFunctions<FloatScalar<AccelerationUnit>>rint in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration round()
round in interface MathFunctions<FloatScalar<AccelerationUnit>>round in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration signum()
signum in interface MathFunctions<FloatScalar<AccelerationUnit>>signum in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration sin()
sin in interface MathFunctions<FloatScalar<AccelerationUnit>>sin in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration sinh()
sinh in interface MathFunctions<FloatScalar<AccelerationUnit>>sinh in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration sqrt()
sqrt in interface MathFunctions<FloatScalar<AccelerationUnit>>sqrt in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration tan()
tan in interface MathFunctions<FloatScalar<AccelerationUnit>>tan in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration tanh()
tanh in interface MathFunctions<FloatScalar<AccelerationUnit>>tanh in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration inv()
inv in interface MathFunctions<FloatScalar<AccelerationUnit>>inv in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration toDegrees()
toDegrees in interface MathFunctions<FloatScalar<AccelerationUnit>>toDegrees in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration toRadians()
toRadians in interface MathFunctions<FloatScalar<AccelerationUnit>>toRadians in class FloatScalar.Rel<AccelerationUnit>public final FloatAcceleration pow(double x)
pow in interface MathFunctions<FloatScalar<AccelerationUnit>>pow in class FloatScalar.Rel<AccelerationUnit>x - double; the value to use as the powerpublic final FloatAcceleration multiplyBy(float factor)
multiplyBy in interface FloatMathFunctions<FloatScalar<AccelerationUnit>>multiplyBy in class FloatScalar.Rel<AccelerationUnit>factor - float; the multiplierpublic final FloatAcceleration multiplyBy(double factor)
factor - the factor to multiply withpublic final FloatAcceleration divideBy(float divisor)
divideBy in interface FloatMathFunctions<FloatScalar<AccelerationUnit>>divideBy in class FloatScalar.Rel<AccelerationUnit>divisor - float; the divisorpublic final FloatAcceleration divideBy(double factor)
factor - the factor to divide bypublic final FloatAcceleration plus(FloatAcceleration v)
v - the value to addpublic final FloatAcceleration minus(FloatAcceleration v)
v - the value to subtractpublic final FloatDimensionless.Rel divideBy(FloatAcceleration v)
v - FloatAcceleration scalarpublic final FloatForce multiplyBy(FloatMass v)
v - FloatAcceleration scalarpublic final FloatSpeed multiplyBy(FloatTime.Rel v)
v - FloatAcceleration scalarpublic final FloatSpeed divideBy(FloatFrequency v)
v - FloatAcceleration scalarpublic final FloatFrequency divideBy(FloatSpeed v)
v - FloatAcceleration scalarCopyright © 2015 Delft University of Technology. All rights reserved.