| Package | Description |
|---|---|
| org.djunits.value.vfloat.scalar |
Float Scalar storage and calculations with units, absolute/relative.
|
| Modifier and Type | Method and Description |
|---|---|
FloatMoneyPerTime |
FloatMoneyPerTime.abs()
Set the value(s) to their absolute value.
|
FloatMoneyPerTime |
FloatMoneyPerTime.acos()
Set the value(s) to the arc cosine of the value(s); the resulting angle is in the range 0.0 through pi.
|
FloatMoneyPerTime |
FloatMoneyPerTime.asin()
Set the value(s) to the arc sine of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
FloatMoneyPerTime |
FloatMoneyPerTime.atan()
Set the value(s) to the arc tangent of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
FloatMoneyPerTime |
FloatMoneyPerTime.cbrt()
Set the value(s) to the(ir) cube root.
|
FloatMoneyPerTime |
FloatMoneyPerTime.ceil()
Set the value(s) to the smallest (closest to negative infinity) value(s) that are greater than or equal to the argument
and equal to a mathematical integer.
|
FloatMoneyPerTime |
FloatMoneyPerTime.cos()
Set the value(s) to the trigonometric cosine of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.cosh()
Set the value(s) to the hyperbolic cosine of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.divideBy(double factor)
Divide scalar by a double factor.
|
FloatMoneyPerTime |
FloatMoneyPerTime.divideBy(float divisor)
Scale the value(s) by the inverse of a factor; i.e.
|
FloatMoneyPerTime |
FloatMoney.divideBy(FloatTime.Rel v)
Calculate the division of FloatMoney and FloatTime, which results in a FloatMoneyPerTime scalar.
|
FloatMoneyPerTime |
FloatMoneyPerTime.exp()
Set the value(s) to Euler's number e raised to the power of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.expm1()
Set the value(s) to Euler's number e raised to the power of the value(s) minus 1 (e^x - 1).
|
FloatMoneyPerTime |
FloatMoneyPerTime.floor()
Set the value(s) to the largest (closest to positive infinity) value(s) that are less than or equal to the argument and
equal to a mathematical integer.
|
static FloatMoneyPerTime |
FloatMoneyPerTime.interpolate(FloatMoneyPerTime zero,
FloatMoneyPerTime one,
double ratio)
Interpolate between two values.
|
static FloatMoneyPerTime |
FloatMoneyPerTime.interpolate(FloatMoneyPerTime zero,
FloatMoneyPerTime one,
float ratio)
Interpolate between two values.
|
FloatMoneyPerTime |
FloatMoneyPerTime.inv()
Set the value(s) to the complement (1.0/x) of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.log()
Set the value(s) to the natural logarithm (base e) of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.log10()
Set the value(s) to the base 10 logarithm of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.log1p()
Set the value(s) to the natural logarithm of the sum of the value(s) and 1.
|
FloatMoneyPerTime |
FloatMoneyPerTime.minus(FloatMoneyPerTime v)
Relative scalar minus Relative scalar = Relative scalar.
|
FloatMoneyPerTime |
FloatMoneyPerTime.multiplyBy(double factor)
Multiply scalar with a double factor.
|
FloatMoneyPerTime |
FloatMoneyPerTime.multiplyBy(float factor)
Scale the value(s) by a factor.
|
FloatMoneyPerTime |
FloatMoney.multiplyBy(FloatFrequency v)
Calculate the multiplication of FloatMoney and FloatFrequency, which results in a FloatMoneyPerTime scalar.
|
FloatMoneyPerTime |
FloatFrequency.multiplyBy(FloatMoney v)
Calculate the multiplication of FloatFrequency and FloatMoney, which results in a FloatMoneyPerTime scalar.
|
FloatMoneyPerTime |
FloatDimensionless.Rel.multiplyBy(FloatMoneyPerTime v)
Calculate the multiplication of FloatDimensionless and FloatMoneyPerTime, which results in a FloatMoneyPerTime
scalar.
|
FloatMoneyPerTime |
FloatMoneyPerTime.plus(FloatMoneyPerTime v)
Relative scalar plus Relative scalar = Relative scalar.
|
FloatMoneyPerTime |
FloatMoneyPerTime.pow(double x)
Set the value(s) to the value(s) raised to the power of the argument.
|
FloatMoneyPerTime |
FloatMoneyPerTime.rint()
Set the value(s) to the value(s) that are closest in value to the argument and equal to a mathematical integer.
|
FloatMoneyPerTime |
FloatMoneyPerTime.round()
Set the value(s) to the closest long to the argument with ties rounding up.
|
FloatMoneyPerTime |
FloatMoneyPerTime.signum()
Set the value(s) to the signum function of the value(s); zero if the argument is zero, 1.0 if the argument is greater
than zero, -1.0 if the argument is less than zero.
|
FloatMoneyPerTime |
FloatMoneyPerTime.sin()
Set the value(s) to the trigonometric sine of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.sinh()
Set the value(s) to the hyperbolic sine of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.sqrt()
Set the value(s) to the correctly rounded positive square root of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.tan()
Set the value(s) to the trigonometric tangent of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.tanh()
Set the value(s) to the hyperbolic tangent of the value(s).
|
FloatMoneyPerTime |
FloatMoneyPerTime.toDegrees()
Set the value(s) to approximately equivalent angle(s) measured in degrees.
|
FloatMoneyPerTime |
FloatMoneyPerTime.toRadians()
Set the value(s) to approximately equivalent angle(s) measured in radians.
|
| Modifier and Type | Method and Description |
|---|---|
FloatDimensionless.Rel |
FloatMoneyPerTime.divideBy(FloatMoneyPerTime v)
Calculate the division of FloatMoneyPerTime and FloatMoneyPerTime, which results in a FloatDimensionless scalar.
|
static FloatMoneyPerTime |
FloatMoneyPerTime.interpolate(FloatMoneyPerTime zero,
FloatMoneyPerTime one,
double ratio)
Interpolate between two values.
|
static FloatMoneyPerTime |
FloatMoneyPerTime.interpolate(FloatMoneyPerTime zero,
FloatMoneyPerTime one,
float ratio)
Interpolate between two values.
|
FloatMoneyPerTime |
FloatMoneyPerTime.minus(FloatMoneyPerTime v)
Relative scalar minus Relative scalar = Relative scalar.
|
FloatMoney |
FloatTime.Rel.multiplyBy(FloatMoneyPerTime v)
Calculate the multiplication of FloatTime and FloatMoneyPerTime, which results in a FloatMoney scalar.
|
FloatMoneyPerTime |
FloatDimensionless.Rel.multiplyBy(FloatMoneyPerTime v)
Calculate the multiplication of FloatDimensionless and FloatMoneyPerTime, which results in a FloatMoneyPerTime
scalar.
|
FloatMoneyPerTime |
FloatMoneyPerTime.plus(FloatMoneyPerTime v)
Relative scalar plus Relative scalar = Relative scalar.
|
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