public class FloatMoneyPerVolume extends FloatScalar.Rel<MoneyPerVolumeUnit> implements Relative
Copyright (c) 2013-2015 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2015-10-07 11:49:36 +0200 (Wed, 07 Oct 2015) $, @version $Revision: 92 $, by $Author: averbraeck $,
initial version Sep 5, 2015
FloatScalar.Abs<U extends Unit<U>>, FloatScalar.Rel<U extends Unit<U>>si| Constructor and Description |
|---|
FloatMoneyPerVolume(double value,
MoneyPerVolumeUnit unit)
Construct FloatMoneyPerVolume scalar using a double value.
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FloatMoneyPerVolume(float value,
MoneyPerVolumeUnit unit)
Construct FloatMoneyPerVolume scalar.
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FloatMoneyPerVolume(FloatScalar.Rel<MoneyPerVolumeUnit> value)
Construct FloatMoneyPerVolume scalar.
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| Modifier and Type | Method and Description |
|---|---|
FloatMoneyPerVolume |
abs()
Set the value(s) to their absolute value.
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FloatMoneyPerVolume |
acos()
Set the value(s) to the arc cosine of the value(s); the resulting angle is in the range 0.0 through pi.
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FloatMoneyPerVolume |
asin()
Set the value(s) to the arc sine of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
FloatMoneyPerVolume |
atan()
Set the value(s) to the arc tangent of the value(s); the resulting angle is in the range -pi/2 through pi/2.
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FloatMoneyPerVolume |
cbrt()
Set the value(s) to the(ir) cube root.
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FloatMoneyPerVolume |
ceil()
Set the value(s) to the smallest (closest to negative infinity) value(s) that are greater than or equal to the argument
and equal to a mathematical integer.
|
FloatMoneyPerVolume |
cos()
Set the value(s) to the trigonometric cosine of the value(s).
|
FloatMoneyPerVolume |
cosh()
Set the value(s) to the hyperbolic cosine of the value(s).
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FloatMoneyPerVolume |
divideBy(double factor)
Divide scalar by a double factor.
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FloatMoneyPerVolume |
divideBy(float divisor)
Scale the value(s) by the inverse of a factor; i.e.
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FloatDimensionless.Rel |
divideBy(FloatMoneyPerVolume v)
Calculate the division of FloatMoneyPerVolume and FloatMoneyPerVolume, which results in a FloatDimensionless scalar.
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FloatMoneyPerVolume |
exp()
Set the value(s) to Euler's number e raised to the power of the value(s).
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FloatMoneyPerVolume |
expm1()
Set the value(s) to Euler's number e raised to the power of the value(s) minus 1 (e^x - 1).
|
FloatMoneyPerVolume |
floor()
Set the value(s) to the largest (closest to positive infinity) value(s) that are less than or equal to the argument and
equal to a mathematical integer.
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static FloatMoneyPerVolume |
interpolate(FloatMoneyPerVolume zero,
FloatMoneyPerVolume one,
double ratio)
Interpolate between two values.
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static FloatMoneyPerVolume |
interpolate(FloatMoneyPerVolume zero,
FloatMoneyPerVolume one,
float ratio)
Interpolate between two values.
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FloatMoneyPerVolume |
inv()
Set the value(s) to the complement (1.0/x) of the value(s).
|
FloatMoneyPerVolume |
log()
Set the value(s) to the natural logarithm (base e) of the value(s).
|
FloatMoneyPerVolume |
log10()
Set the value(s) to the base 10 logarithm of the value(s).
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FloatMoneyPerVolume |
log1p()
Set the value(s) to the natural logarithm of the sum of the value(s) and 1.
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FloatMoneyPerVolume |
minus(FloatMoneyPerVolume v)
Relative scalar minus Relative scalar = Relative scalar.
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FloatMoneyPerVolume |
multiplyBy(double factor)
Multiply scalar with a double factor.
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FloatMoneyPerVolume |
multiplyBy(float factor)
Scale the value(s) by a factor.
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FloatMoney |
multiplyBy(FloatVolume v)
Calculate the multiplication of FloatMoneyPerVolume and FloatVolume, which results in a FloatMoney scalar.
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FloatMoneyPerVolume |
plus(FloatMoneyPerVolume v)
Relative scalar plus Relative scalar = Relative scalar.
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FloatMoneyPerVolume |
pow(double x)
Set the value(s) to the value(s) raised to the power of the argument.
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FloatMoneyPerVolume |
rint()
Set the value(s) to the value(s) that are closest in value to the argument and equal to a mathematical integer.
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FloatMoneyPerVolume |
round()
Set the value(s) to the closest long to the argument with ties rounding up.
|
FloatMoneyPerVolume |
signum()
Set the value(s) to the signum function of the value(s); zero if the argument is zero, 1.0 if the argument is greater
than zero, -1.0 if the argument is less than zero.
|
FloatMoneyPerVolume |
sin()
Set the value(s) to the trigonometric sine of the value(s).
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FloatMoneyPerVolume |
sinh()
Set the value(s) to the hyperbolic sine of the value(s).
|
FloatMoneyPerVolume |
sqrt()
Set the value(s) to the correctly rounded positive square root of the value(s).
|
FloatMoneyPerVolume |
tan()
Set the value(s) to the trigonometric tangent of the value(s).
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FloatMoneyPerVolume |
tanh()
Set the value(s) to the hyperbolic tangent of the value(s).
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FloatMoneyPerVolume |
toDegrees()
Set the value(s) to approximately equivalent angle(s) measured in degrees.
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FloatMoneyPerVolume |
toRadians()
Set the value(s) to approximately equivalent angle(s) measured in radians.
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compareTo, eq, ge, getSI, gt, le, lt, minus, ne, plusdivide, divide, doubleValue, equals, floatValue, getInUnit, getInUnit, hashCode, interpolate, interpolate, intValue, longValue, minus, minus, minus, multiply, multiply, plus, plus, plus, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativebyteValue, shortValuepublic FloatMoneyPerVolume(float value,
MoneyPerVolumeUnit unit)
value - float valueunit - unit for the float valuepublic FloatMoneyPerVolume(double value,
MoneyPerVolumeUnit unit)
value - double valueunit - unit for the valuepublic FloatMoneyPerVolume(FloatScalar.Rel<MoneyPerVolumeUnit> value)
value - Scalar from which to construct this instancepublic static FloatMoneyPerVolume interpolate(FloatMoneyPerVolume zero, FloatMoneyPerVolume one, float ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic static FloatMoneyPerVolume interpolate(FloatMoneyPerVolume zero, FloatMoneyPerVolume one, double ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic final FloatMoneyPerVolume abs()
abs in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>abs in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume acos()
acos in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>acos in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume asin()
asin in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>asin in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume atan()
atan in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>atan in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume cbrt()
cbrt in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>cbrt in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume ceil()
ceil in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>ceil in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume cos()
cos in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>cos in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume cosh()
cosh in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>cosh in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume exp()
exp in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>exp in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume expm1()
expm1 in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>expm1 in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume floor()
floor in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>floor in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume log()
log in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>log in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume log10()
log10 in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>log10 in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume log1p()
log1p in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>log1p in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume rint()
rint in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>rint in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume round()
round in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>round in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume signum()
signum in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>signum in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume sin()
sin in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>sin in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume sinh()
sinh in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>sinh in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume sqrt()
sqrt in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>sqrt in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume tan()
tan in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>tan in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume tanh()
tanh in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>tanh in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume inv()
inv in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>inv in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume toDegrees()
toDegrees in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>toDegrees in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume toRadians()
toRadians in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>toRadians in class FloatScalar.Rel<MoneyPerVolumeUnit>public final FloatMoneyPerVolume pow(double x)
pow in interface MathFunctions<FloatScalar<MoneyPerVolumeUnit>>pow in class FloatScalar.Rel<MoneyPerVolumeUnit>x - double; the value to use as the powerpublic final FloatMoneyPerVolume multiplyBy(float factor)
multiplyBy in interface FloatMathFunctions<FloatScalar<MoneyPerVolumeUnit>>multiplyBy in class FloatScalar.Rel<MoneyPerVolumeUnit>factor - float; the multiplierpublic final FloatMoneyPerVolume multiplyBy(double factor)
factor - the factor to multiply withpublic final FloatMoneyPerVolume divideBy(float divisor)
divideBy in interface FloatMathFunctions<FloatScalar<MoneyPerVolumeUnit>>divideBy in class FloatScalar.Rel<MoneyPerVolumeUnit>divisor - float; the divisorpublic final FloatMoneyPerVolume divideBy(double factor)
factor - the factor to divide bypublic final FloatMoneyPerVolume plus(FloatMoneyPerVolume v)
v - the value to addpublic final FloatMoneyPerVolume minus(FloatMoneyPerVolume v)
v - the value to subtractpublic final FloatDimensionless.Rel divideBy(FloatMoneyPerVolume v)
v - FloatMoneyPerVolume scalarpublic final FloatMoney multiplyBy(FloatVolume v)
v - FloatMoneyPerVolume scalarCopyright © 2015 Delft University of Technology. All rights reserved.