Class FloatSolidAngleVector

All Implemented Interfaces:
Serializable, Cloneable, Iterable<FloatSolidAngle>, Relative<SolidAngleUnit,FloatSolidAngleVector>, Value<SolidAngleUnit,FloatSolidAngleVector>

@Generated(value="org.djunits.generator.GenerateDJUNIT", date="2023-07-23T14:06:38.224104100Z") public class FloatSolidAngleVector extends FloatVectorRel<SolidAngleUnit,FloatSolidAngle,FloatSolidAngleVector>
Immutable Float FloatSolidAngleVector, a vector of values with a SolidAngleUnit.

Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.

Author:
Alexander Verbraeck, Peter Knoppers
See Also:
  • Constructor Details

    • FloatSolidAngleVector

      public FloatSolidAngleVector(FloatVectorData data, SolidAngleUnit displayUnit)
      Construct a FloatSolidAngleVector from an internal data object.
      Parameters:
      data - FloatVectorData; the internal data object for the vector
      displayUnit - SolidAngleUnit; the display unit of the vector data
    • FloatSolidAngleVector

      public FloatSolidAngleVector(float[] data, SolidAngleUnit displayUnit, StorageType storageType)
      Construct a FloatSolidAngleVector from a float[] object. The Float values are expressed in the displayUnit, and will be printed using the displayUnit.
      Parameters:
      data - float[]; the data for the vector, expressed in the displayUnit
      displayUnit - SolidAngleUnit; the unit of the values in the data array, and display unit when printing
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(float[] data, SolidAngleUnit displayUnit)
      Construct a FloatSolidAngleVector from a float[] object. The Float values are expressed in the displayUnit. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - float[]; the data for the vector
      displayUnit - SolidAngleUnit; the unit of the values in the data array, and display unit when printing
    • FloatSolidAngleVector

      public FloatSolidAngleVector(float[] data, StorageType storageType)
      Construct a FloatSolidAngleVector from a float[] object with SI-unit values.
      Parameters:
      data - float[]; the data for the vector, in SI units
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(float[] data)
      Construct a FloatSolidAngleVector from a float[] object with SI-unit values. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - float[]; the data for the vector, in SI units
    • FloatSolidAngleVector

      public FloatSolidAngleVector(FloatSolidAngle[] data, SolidAngleUnit displayUnit, StorageType storageType)
      Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects. The FloatSolidAngle values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit when printing.
      Parameters:
      data - FloatSolidAngle[]; the data for the vector
      displayUnit - SolidAngleUnit; the display unit of the values when printing
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(FloatSolidAngle[] data, SolidAngleUnit displayUnit)
      Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects. The FloatSolidAngle values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit when printing. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - FloatSolidAngle[]; the data for the vector
      displayUnit - SolidAngleUnit; the display unit of the values when printing
    • FloatSolidAngleVector

      public FloatSolidAngleVector(FloatSolidAngle[] data, StorageType storageType)
      Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects. The FloatSolidAngle values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units when printing. since we offer the data as an array.
      Parameters:
      data - FloatSolidAngle[]; the data for the vector
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(FloatSolidAngle[] data)
      Construct a FloatSolidAngleVector from an array of FloatSolidAngle objects. The FloatSolidAngle values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units when printing. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - FloatSolidAngle[]; the data for the vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(List<? extends Number> data, SolidAngleUnit displayUnit, StorageType storageType)
      Construct a FloatSolidAngleVector from a list of Number objects or a list of FloatSolidAngle objects. Note that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects) or FloatSolidAngle objects. In case the list contains Number objects, the displayUnit indicates the unit in which the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains FloatSolidAngle objects, each FloatSolidAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - List<Float> or List<SolidAngle>; the data for the vector
      displayUnit - SolidAngleUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(List<? extends Number> data, SolidAngleUnit displayUnit)
      Construct a FloatSolidAngleVector from a list of Number objects or a list of FloatSolidAngle objects. Note that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects) or FloatSolidAngle objects. In case the list contains Number objects, the displayUnit indicates the unit in which the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains FloatSolidAngle objects, each FloatSolidAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
      Parameters:
      data - List<Float> or List<SolidAngle>; the data for the vector
      displayUnit - SolidAngleUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
    • FloatSolidAngleVector

      public FloatSolidAngleVector(List<? extends Number> data, StorageType storageType)
      Construct a FloatSolidAngleVector from a list of Number objects or a list of FloatSolidAngle objects. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatSolidAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - List<Float> or List<SolidAngle>; the data for the vector
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(List<? extends Number> data)
      Construct a FloatSolidAngleVector from a list of Number objects or a list of FloatSolidAngle objects. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatSolidAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
      Parameters:
      data - List<Float> or List<SolidAngle>; the data for the vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(Map<Integer,? extends Number> data, int size, SolidAngleUnit displayUnit, StorageType storageType)
      Construct a FloatSolidAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatSolidAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or FloatSolidAngle objects. In case the map contains Number objects, the displayUnit indicates the unit in which the values in the map are expressed, as well as the unit in which they will be printed. In case the map contains FloatSolidAngle objects, each FloatSolidAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatSolidAngle>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
      displayUnit - SolidAngleUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(Map<Integer,? extends Number> data, int size, SolidAngleUnit displayUnit)
      Construct a FloatSolidAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatSolidAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or FloatSolidAngle objects. In case the map contains Number objects, the displayUnit indicates the unit in which the values in the map are expressed, as well as the unit in which they will be printed. In case the map contains FloatSolidAngle objects, each FloatSolidAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatSolidAngle>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
      displayUnit - SolidAngleUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
    • FloatSolidAngleVector

      public FloatSolidAngleVector(Map<Integer,? extends Number> data, int size, StorageType storageType)
      Construct a FloatSolidAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatSolidAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatSolidAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatSolidAngle>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatSolidAngleVector

      public FloatSolidAngleVector(Map<Integer,? extends Number> data, int size)
      Construct a FloatSolidAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatSolidAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatSolidAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatSolidAngle>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
  • Method Details