Class FloatAngleVector

All Implemented Interfaces:
Serializable, Cloneable, Iterable<FloatAngle>, Relative<AngleUnit,FloatAngleVector>, RelWithAbs<DirectionUnit,FloatDirectionVector,AngleUnit,FloatAngleVector>, Value<AngleUnit,FloatAngleVector>

@Generated(value="org.djunits.generator.GenerateDJUNIT", date="2023-07-23T14:06:38.224104100Z") public class FloatAngleVector extends FloatVectorRelWithAbs<DirectionUnit,FloatDirection,FloatDirectionVector,AngleUnit,FloatAngle,FloatAngleVector>
Relative FloatAngle Vector.

Copyright (c) 2013-2025 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.

Author:
Alexander Verbraeck, Peter Knoppers
See Also:
  • Constructor Details

    • FloatAngleVector

      public FloatAngleVector(FloatVectorData data, AngleUnit displayUnit)
      Construct a FloatAngleVector from an internal data object.
      Parameters:
      data - the internal data object for the vector
      displayUnit - the display unit of the vector data
    • FloatAngleVector

      public FloatAngleVector(float[] data, AngleUnit displayUnit, StorageType storageType)
      Construct a FloatAngleVector from a float[] object. The Float values are expressed in the displayUnit, and will be printed using the displayUnit.
      Parameters:
      data - the data for the vector, expressed in the displayUnit
      displayUnit - the unit of the values in the data array, and display unit when printing
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(float[] data, AngleUnit displayUnit)
      Construct a FloatAngleVector from a float[] object. The Float values are expressed in the displayUnit. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - the data for the vector
      displayUnit - the unit of the values in the data array, and display unit when printing
    • FloatAngleVector

      public FloatAngleVector(float[] data, StorageType storageType)
      Construct a FloatAngleVector from a float[] object with SI-unit values.
      Parameters:
      data - the data for the vector, in SI units
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(float[] data)
      Construct a FloatAngleVector from a float[] object with SI-unit values. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - the data for the vector, in SI units
    • FloatAngleVector

      public FloatAngleVector(FloatAngle[] data, AngleUnit displayUnit, StorageType storageType)
      Construct a FloatAngleVector from an array of FloatAngle objects. The FloatAngle values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit when printing.
      Parameters:
      data - the data for the vector
      displayUnit - the display unit of the values when printing
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(FloatAngle[] data, AngleUnit displayUnit)
      Construct a FloatAngleVector from an array of FloatAngle objects. The FloatAngle values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit when printing. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - the data for the vector
      displayUnit - the display unit of the values when printing
    • FloatAngleVector

      public FloatAngleVector(FloatAngle[] data, StorageType storageType)
      Construct a FloatAngleVector from an array of FloatAngle objects. The FloatAngle values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units when printing. since we offer the data as an array.
      Parameters:
      data - the data for the vector
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(FloatAngle[] data)
      Construct a FloatAngleVector from an array of FloatAngle objects. The FloatAngle values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units when printing. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - the data for the vector
    • FloatAngleVector

      public FloatAngleVector(List<? extends Number> data, AngleUnit displayUnit, StorageType storageType)
      Construct a FloatAngleVector from a list of Number objects or a list of FloatAngle objects. Note that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects) or FloatAngle objects. In case the list contains Number objects, the displayUnit indicates the unit in which the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains FloatAngle objects, each FloatAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - the data for the vector
      displayUnit - the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(List<? extends Number> data, AngleUnit displayUnit)
      Construct a FloatAngleVector from a list of Number objects or a list of FloatAngle objects. Note that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects) or FloatAngle objects. In case the list contains Number objects, the displayUnit indicates the unit in which the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains FloatAngle objects, each FloatAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
      Parameters:
      data - the data for the vector
      displayUnit - the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
    • FloatAngleVector

      public FloatAngleVector(List<? extends Number> data, StorageType storageType)
      Construct a FloatAngleVector from a list of Number objects or a list of FloatAngle objects. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - the data for the vector
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(List<? extends Number> data)
      Construct a FloatAngleVector from a list of Number objects or a list of FloatAngle objects. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
      Parameters:
      data - the data for the vector
    • FloatAngleVector

      public FloatAngleVector(Map<Integer,? extends Number> data, int size, AngleUnit displayUnit, StorageType storageType)
      Construct a FloatAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or FloatAngle objects. In case the map contains Number objects, the displayUnit indicates the unit in which the values in the map are expressed, as well as the unit in which they will be printed. In case the map contains FloatAngle objects, each FloatAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - the data for the vector
      size - the size off the vector, i.e., the highest index
      displayUnit - the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(Map<Integer,? extends Number> data, int size, AngleUnit displayUnit)
      Construct a FloatAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or FloatAngle objects. In case the map contains Number objects, the displayUnit indicates the unit in which the values in the map are expressed, as well as the unit in which they will be printed. In case the map contains FloatAngle objects, each FloatAngle has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
      Parameters:
      data - the data for the vector
      size - the size off the vector, i.e., the highest index
      displayUnit - the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
    • FloatAngleVector

      public FloatAngleVector(Map<Integer,? extends Number> data, int size, StorageType storageType)
      Construct a FloatAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - the data for the vector
      size - the size off the vector, i.e., the highest index
      storageType - the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAngleVector

      public FloatAngleVector(Map<Integer,? extends Number> data, int size)
      Construct a FloatAngleVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAngle objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAngle objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
      Parameters:
      data - the data for the vector
      size - the size off the vector, i.e., the highest index
  • Method Details