Class FloatAccelerationVector

All Implemented Interfaces:
Serializable, Cloneable, Iterable<FloatAcceleration>, Relative<AccelerationUnit,FloatAccelerationVector>, Value<AccelerationUnit,FloatAccelerationVector>

@Generated(value="org.djunits.generator.GenerateDJUNIT", date="2023-07-23T14:06:38.224104100Z") public class FloatAccelerationVector extends FloatVectorRel<AccelerationUnit,FloatAcceleration,FloatAccelerationVector>
Immutable Float FloatAccelerationVector, a vector of values with a AccelerationUnit.

Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.

Author:
Alexander Verbraeck, Peter Knoppers
See Also:
  • Constructor Details

    • FloatAccelerationVector

      public FloatAccelerationVector(FloatVectorData data, AccelerationUnit displayUnit)
      Construct a FloatAccelerationVector from an internal data object.
      Parameters:
      data - FloatVectorData; the internal data object for the vector
      displayUnit - AccelerationUnit; the display unit of the vector data
    • FloatAccelerationVector

      public FloatAccelerationVector(float[] data, AccelerationUnit displayUnit, StorageType storageType)
      Construct a FloatAccelerationVector from a float[] object. The Float values are expressed in the displayUnit, and will be printed using the displayUnit.
      Parameters:
      data - float[]; the data for the vector, expressed in the displayUnit
      displayUnit - AccelerationUnit; the unit of the values in the data array, and display unit when printing
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(float[] data, AccelerationUnit displayUnit)
      Construct a FloatAccelerationVector from a float[] object. The Float values are expressed in the displayUnit. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - float[]; the data for the vector
      displayUnit - AccelerationUnit; the unit of the values in the data array, and display unit when printing
    • FloatAccelerationVector

      public FloatAccelerationVector(float[] data, StorageType storageType)
      Construct a FloatAccelerationVector from a float[] object with SI-unit values.
      Parameters:
      data - float[]; the data for the vector, in SI units
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(float[] data)
      Construct a FloatAccelerationVector from a float[] object with SI-unit values. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - float[]; the data for the vector, in SI units
    • FloatAccelerationVector

      public FloatAccelerationVector(FloatAcceleration[] data, AccelerationUnit displayUnit, StorageType storageType)
      Construct a FloatAccelerationVector from an array of FloatAcceleration objects. The FloatAcceleration values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit when printing.
      Parameters:
      data - FloatAcceleration[]; the data for the vector
      displayUnit - AccelerationUnit; the display unit of the values when printing
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(FloatAcceleration[] data, AccelerationUnit displayUnit)
      Construct a FloatAccelerationVector from an array of FloatAcceleration objects. The FloatAcceleration values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit when printing. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - FloatAcceleration[]; the data for the vector
      displayUnit - AccelerationUnit; the display unit of the values when printing
    • FloatAccelerationVector

      public FloatAccelerationVector(FloatAcceleration[] data, StorageType storageType)
      Construct a FloatAccelerationVector from an array of FloatAcceleration objects. The FloatAcceleration values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units when printing. since we offer the data as an array.
      Parameters:
      data - FloatAcceleration[]; the data for the vector
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(FloatAcceleration[] data)
      Construct a FloatAccelerationVector from an array of FloatAcceleration objects. The FloatAcceleration values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units when printing. Assume that the StorageType is DENSE since we offer the data as an array.
      Parameters:
      data - FloatAcceleration[]; the data for the vector
    • FloatAccelerationVector

      public FloatAccelerationVector(List<? extends Number> data, AccelerationUnit displayUnit, StorageType storageType)
      Construct a FloatAccelerationVector from a list of Number objects or a list of FloatAcceleration objects. Note that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects) or FloatAcceleration objects. In case the list contains Number objects, the displayUnit indicates the unit in which the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains FloatAcceleration objects, each FloatAcceleration has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - List<Float> or List<Acceleration>; the data for the vector
      displayUnit - AccelerationUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(List<? extends Number> data, AccelerationUnit displayUnit)
      Construct a FloatAccelerationVector from a list of Number objects or a list of FloatAcceleration objects. Note that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects) or FloatAcceleration objects. In case the list contains Number objects, the displayUnit indicates the unit in which the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains FloatAcceleration objects, each FloatAcceleration has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
      Parameters:
      data - List<Float> or List<Acceleration>; the data for the vector
      displayUnit - AccelerationUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
    • FloatAccelerationVector

      public FloatAccelerationVector(List<? extends Number> data, StorageType storageType)
      Construct a FloatAccelerationVector from a list of Number objects or a list of FloatAcceleration objects. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAcceleration objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - List<Float> or List<Acceleration>; the data for the vector
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(List<? extends Number> data)
      Construct a FloatAccelerationVector from a list of Number objects or a list of FloatAcceleration objects. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAcceleration objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
      Parameters:
      data - List<Float> or List<Acceleration>; the data for the vector
    • FloatAccelerationVector

      public FloatAccelerationVector(Map<Integer,? extends Number> data, int size, AccelerationUnit displayUnit, StorageType storageType)
      Construct a FloatAccelerationVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAcceleration objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or FloatAcceleration objects. In case the map contains Number objects, the displayUnit indicates the unit in which the values in the map are expressed, as well as the unit in which they will be printed. In case the map contains FloatAcceleration objects, each FloatAcceleration has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatAcceleration>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
      displayUnit - AccelerationUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(Map<Integer,? extends Number> data, int size, AccelerationUnit displayUnit)
      Construct a FloatAccelerationVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAcceleration objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or FloatAcceleration objects. In case the map contains Number objects, the displayUnit indicates the unit in which the values in the map are expressed, as well as the unit in which they will be printed. In case the map contains FloatAcceleration objects, each FloatAcceleration has its own unit, and the displayUnit is just used for printing. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatAcceleration>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
      displayUnit - AccelerationUnit; the display unit of the vector data, and the unit of the data points when the data is expressed as List<Float> or List<Number> in general
    • FloatAccelerationVector

      public FloatAccelerationVector(Map<Integer,? extends Number> data, int size, StorageType storageType)
      Construct a FloatAccelerationVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAcceleration objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAcceleration objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatAcceleration>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
      storageType - StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
    • FloatAccelerationVector

      public FloatAccelerationVector(Map<Integer,? extends Number> data, int size)
      Construct a FloatAccelerationVector from a (sparse) map of index values to Number objects or a (sparse) map of index values to of FloatAcceleration objects. Using index values is particularly useful for sparse vectors. The size parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of FloatAcceleration objects, they each have their own unit, but will be printed using SI units or base units. The values but will always be internally stored as SI values or base values, and expressed using the display unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
      Parameters:
      data - Map<Integer, Float> or Map<Integer, FloatAcceleration>; the data for the vector
      size - int; the size off the vector, i.e., the highest index
  • Method Details