Uses of Class
org.djunits.value.vfloat.scalar.FloatAngle
Packages that use FloatAngle
Package
Description
Generic utilities for all values (Scalar, Vector, Matrix).
Float Matrix storage and calculations with units, absolute/relative, sparse/dense.
Float Scalar storage and calculations with units, absolute/relative.
Float Vector storage and calculations with units, absolute/relative, sparse/dense.
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Uses of FloatAngle in org.djunits.value.util
Methods in org.djunits.value.util that return FloatAngleModifier and TypeMethodDescriptionstatic FloatAngleAngleUtil.normalize(FloatAngle angle) Normalize an angle between 0 and 2 * PI.Methods in org.djunits.value.util with parameters of type FloatAngleModifier and TypeMethodDescriptionstatic FloatAngleAngleUtil.normalize(FloatAngle angle) Normalize an angle between 0 and 2 * PI. -
Uses of FloatAngle in org.djunits.value.vfloat.matrix
Methods in org.djunits.value.vfloat.matrix that return FloatAngleModifier and TypeMethodDescriptionFloatDirectionMatrix.instantiateScalarRelSI(float valueSI, AngleUnit displayUnit) FloatAngleMatrix.instantiateScalarSI(float valueSI, AngleUnit displayUnit) Methods in org.djunits.value.vfloat.matrix that return types with arguments of type FloatAngleConstructors in org.djunits.value.vfloat.matrix with parameters of type FloatAngleModifierConstructorDescriptionFloatAngleMatrix(FloatAngle[][] data) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.FloatAngleMatrix(FloatAngle[][] data, AngleUnit displayUnit) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.FloatAngleMatrix(FloatAngle[][] data, AngleUnit displayUnit, StorageType storageType) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.FloatAngleMatrix(FloatAngle[][] data, StorageType storageType) Construct a FloatAngleMatrix from an array of an array of FloatAngle objects.Constructor parameters in org.djunits.value.vfloat.matrix with type arguments of type FloatAngleModifierConstructorDescriptionFloatAngleMatrix(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, int rows, int cols) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngleMatrix(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, int rows, int cols, StorageType storageType) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngleMatrix(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, AngleUnit displayUnit, int rows, int cols) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects.FloatAngleMatrix(Collection<FloatSparseValue<AngleUnit, FloatAngle>> data, AngleUnit displayUnit, int rows, int cols, StorageType storageType) Construct a FloatAngleMatrix from a (sparse) collection of FloatSparseValue objects. -
Uses of FloatAngle in org.djunits.value.vfloat.scalar
Fields in org.djunits.value.vfloat.scalar declared as FloatAngleModifier and TypeFieldDescriptionstatic final FloatAngleFloatAngle.HALF_PIConstant with value pi/2.static final FloatAngleFloatAngle.NaNConstant with value NaN.static final FloatAngleFloatAngle.NEG_MAXVALUEConstant with value -MAX_VALUE.static final FloatAngleFloatAngle.NEGATIVE_INFINITYConstant with value NEGATIVE_INFINITY.static final FloatAngleFloatAngle.ONEConstant with value one.static final FloatAngleFloatAngle.PIConstant with value pi.static final FloatAngleFloatAngle.POS_MAXVALUEConstant with value MAX_VALUE.static final FloatAngleFloatAngle.POSITIVE_INFINITYConstant with value POSITIVE_INFINITY.static final FloatAngleFloatAngle.TAUConstant with value tau.static final FloatAngleFloatAngle.ZEROConstant with value zero.Methods in org.djunits.value.vfloat.scalar that return FloatAngleModifier and TypeMethodDescriptionfinal FloatAngleFloatSIScalar.asAngle()Return the current scalar as a angle.final FloatAngleReturn the current scalar as a angle, and provide a display unit.static FloatAngleFloatAngle.divide(FloatScalarRel<?, ?> scalar1, FloatScalarRel<?, ?> scalar2) Divide two scalars that result in a scalar of type FloatAngle.final FloatAngleFloatAngularVelocity.divide(FloatFrequency v) Calculate the division of FloatAngularVelocity and FloatFrequency, which results in a FloatAngle scalar.final FloatAngleFloatAngle.instantiateRel(float value, AngleUnit unit) final FloatAngleFloatDirection.instantiateRel(float value, AngleUnit unit) static FloatAngleFloatAngle.interpolate(FloatAngle zero, FloatAngle one, float ratio) Interpolate between two values.static FloatAngleFloatAngle.max(FloatAngle r1, FloatAngle r2) Return the maximum value of two relative scalars.static FloatAngleFloatAngle.max(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the maximum value of more than two relative scalars.static FloatAngleFloatAngle.min(FloatAngle r1, FloatAngle r2) Return the minimum value of two relative scalars.static FloatAngleFloatAngle.min(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the minimum value of more than two relative scalars.static FloatAngleFloatAngle.multiply(FloatScalarRel<?, ?> scalar1, FloatScalarRel<?, ?> scalar2) Multiply two scalars that result in a scalar of type FloatAngle.static FloatAngleReturns a FloatAngle based on a value and the textual representation of the unit, which can be localized.static final FloatAngleFloatAngle.ofSI(float value) Construct FloatAngle scalar based on an SI value.final FloatAngleFloatAngularVelocity.times(FloatDuration v) Calculate the multiplication of FloatAngularVelocity and FloatDuration, which results in a FloatAngle scalar.final FloatAngleFloatDimensionless.times(FloatAngle v) Calculate the multiplication of FloatDimensionless and FloatAngle, which results in a FloatAngle scalar.final FloatAngleFloatDuration.times(FloatAngularVelocity v) Calculate the multiplication of FloatDuration and FloatAngularVelocity, which results in a FloatAngle scalar.static FloatAngleReturns a FloatAngle representation of a textual representation of a value with a unit.Methods in org.djunits.value.vfloat.scalar with parameters of type FloatAngleModifier and TypeMethodDescriptionfinal FloatDimensionlessFloatAngle.divide(FloatAngle v) Calculate the division of FloatAngle and FloatAngle, which results in a FloatDimensionless scalar.final FloatFrequencyFloatAngularVelocity.divide(FloatAngle v) Calculate the division of FloatAngularVelocity and FloatAngle, which results in a FloatFrequency scalar.static FloatAngleFloatAngle.interpolate(FloatAngle zero, FloatAngle one, float ratio) Interpolate between two values.static FloatAngleFloatAngle.max(FloatAngle r1, FloatAngle r2) Return the maximum value of two relative scalars.static FloatAngleFloatAngle.max(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the maximum value of more than two relative scalars.static FloatAngleFloatAngle.min(FloatAngle r1, FloatAngle r2) Return the minimum value of two relative scalars.static FloatAngleFloatAngle.min(FloatAngle r1, FloatAngle r2, FloatAngle... rn) Return the minimum value of more than two relative scalars.final FloatAngleFloatDimensionless.times(FloatAngle v) Calculate the multiplication of FloatDimensionless and FloatAngle, which results in a FloatAngle scalar.final FloatAngularVelocityFloatFrequency.times(FloatAngle v) Calculate the multiplication of FloatFrequency and FloatAngle, which results in a FloatAngularVelocity scalar.Constructors in org.djunits.value.vfloat.scalar with parameters of type FloatAngle -
Uses of FloatAngle in org.djunits.value.vfloat.vector
Methods in org.djunits.value.vfloat.vector that return FloatAngleModifier and TypeMethodDescriptionFloatDirectionVector.instantiateScalarRelSI(float valueSI, AngleUnit displayUnit) FloatAngleVector.instantiateScalarSI(float valueSI, AngleUnit displayUnit) Methods in org.djunits.value.vfloat.vector that return types with arguments of type FloatAngleConstructors in org.djunits.value.vfloat.vector with parameters of type FloatAngleModifierConstructorDescriptionFloatAngleVector(FloatAngle[] data) Construct a FloatAngleVector from an array of FloatAngle objects.FloatAngleVector(FloatAngle[] data, AngleUnit displayUnit) Construct a FloatAngleVector from an array of FloatAngle objects.FloatAngleVector(FloatAngle[] data, AngleUnit displayUnit, StorageType storageType) Construct a FloatAngleVector from an array of FloatAngle objects.FloatAngleVector(FloatAngle[] data, StorageType storageType) Construct a FloatAngleVector from an array of FloatAngle objects.