valueOf(String) |  | 100% |  | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
max(FloatDirection, FloatDirection, FloatDirection[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
min(FloatDirection, FloatDirection, FloatDirection[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
interpolate(FloatDirection, FloatDirection, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
max(FloatDirection, FloatDirection) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
min(FloatDirection, FloatDirection) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatDirection(double, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateAbs(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateRel(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatDirection(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatDirection(FloatDirection) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |