| valueOf(String) |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
| interpolate(FloatDirection, FloatDirection, float) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| max(FloatDirection, FloatDirection, FloatDirection[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| min(FloatDirection, FloatDirection, FloatDirection[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| max(FloatDirection, FloatDirection) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| min(FloatDirection, FloatDirection) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatDirection(double, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateAbs(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateRel(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| ofSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatDirection(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirection(FloatDirection) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |