FloatDirection.java
package org.djunits.value.vfloat.scalar;
import java.util.Locale;
import org.djunits.unit.AngleUnit;
import org.djunits.unit.DirectionUnit;
import org.djunits.value.vfloat.scalar.base.FloatScalarAbs;
import org.djutils.base.NumberParser;
import org.djutils.exceptions.Throw;
import jakarta.annotation.Generated;
/**
* Easy access methods for the FloatDirection FloatScalar.
* <p>
* Copyright (c) 2013-2025 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. <br>
* All rights reserved. <br>
* BSD-style license. See <a href="https://djunits.org/docs/license.html">DJUNITS License</a>.
* </p>
* @author <a href="https://www.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://www.tudelft.nl/staff/p.knoppers/">Peter Knoppers</a>
*/
@Generated(value = "org.djunits.generator.GenerateDJUNIT", date = "2025-09-06T15:16:28.380798Z")
public class FloatDirection extends FloatScalarAbs<DirectionUnit, FloatDirection, AngleUnit, FloatAngle>
{
/** */
private static final long serialVersionUID = 20150901L;
/** Constant with value zero. */
public static final FloatDirection ZERO = new FloatDirection(0.0f, DirectionUnit.DEFAULT);
/**
* Construct FloatDirection scalar with a unit.
* @param value the float value, expressed in the given unit
* @param unit unit for the float value
*/
public FloatDirection(final float value, final DirectionUnit unit)
{
super(value, unit);
}
/**
* Construct FloatDirection scalar with a unit using a double value.
* @param value the double value, expressed in the given unit
* @param unit unit for the resulting float value
*/
public FloatDirection(final double value, final DirectionUnit unit)
{
super((float) value, unit);
}
/**
* Construct FloatDirection scalar.
* @param value Scalar from which to construct this instance
*/
public FloatDirection(final FloatDirection value)
{
super(value);
}
@Override
public final FloatDirection instantiateAbs(final float value, final DirectionUnit unit)
{
return new FloatDirection(value, unit);
}
@Override
public final FloatAngle instantiateRel(final float value, final AngleUnit unit)
{
return new FloatAngle(value, unit);
}
/**
* Construct FloatDirection scalar based on an BASE unit.
* @param value the float value in BASE units
* @return the new scalar with the BASE value
*/
public static final FloatDirection ofSI(final float value)
{
return new FloatDirection(value, DirectionUnit.DEFAULT);
}
/**
* Interpolate between two values. Note that the first value does not have to be smaller than the second.
* @param zero the value at a ratio of zero
* @param one the value at a ratio of one
* @param ratio the ratio between 0 and 1, inclusive
* @return a FloatDirection at the given ratio between 0 and 1
*/
public static FloatDirection interpolate(final FloatDirection zero, final FloatDirection one, final float ratio)
{
Throw.when(ratio < 0.0 || ratio > 1.0, IllegalArgumentException.class,
"ratio for interpolation should be between 0 and 1, but is %f", ratio);
return new FloatDirection(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getDisplayUnit()) * ratio,
zero.getDisplayUnit());
}
/**
* Return the maximum value of two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @return the maximum value of two absolute scalars
*/
public static FloatDirection max(final FloatDirection a1, final FloatDirection a2)
{
return a1.gt(a2) ? a1 : a2;
}
/**
* Return the maximum value of more than two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @param an the other scalars
* @return the maximum value of more than two absolute scalars
*/
public static FloatDirection max(final FloatDirection a1, final FloatDirection a2, final FloatDirection... an)
{
FloatDirection maxa = a1.gt(a2) ? a1 : a2;
for (FloatDirection a : an)
{
if (a.gt(maxa))
{
maxa = a;
}
}
return maxa;
}
/**
* Return the minimum value of two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @return the minimum value of two absolute scalars
*/
public static FloatDirection min(final FloatDirection a1, final FloatDirection a2)
{
return a1.lt(a2) ? a1 : a2;
}
/**
* Return the minimum value of more than two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @param an the other scalars
* @return the minimum value of more than two absolute scalars
*/
public static FloatDirection min(final FloatDirection a1, final FloatDirection a2, final FloatDirection... an)
{
FloatDirection mina = a1.lt(a2) ? a1 : a2;
for (FloatDirection a : an)
{
if (a.lt(mina))
{
mina = a;
}
}
return mina;
}
/**
* Returns a FloatDirection representation of a textual representation of a value with a unit. The String representation
* that can be parsed is the double value in the unit, followed by a localized or English abbreviation of the unit. Spaces
* are allowed, but not required, between the value and the unit.
* @param text the textual representation to parse into a FloatDirection
* @return the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the text cannot be parsed
* @throws NullPointerException when the text argument is null
*/
public static FloatDirection valueOf(final String text)
{
Throw.whenNull(text, "Error parsing FloatDirection: text to parse is null");
Throw.when(text.length() == 0, IllegalArgumentException.class, "Error parsing FloatDirection: empty text to parse");
try
{
NumberParser numberParser = new NumberParser().lenient().trailing();
float f = numberParser.parseFloat(text);
String unitString = text.substring(numberParser.getTrailingPosition()).trim();
DirectionUnit unit = DirectionUnit.BASE.getUnitByAbbreviation(unitString);
Throw.when(unit == null, IllegalArgumentException.class, "Unit %s not found for quantity Direction", unitString);
return new FloatDirection(f, unit);
}
catch (Exception exception)
{
throw new IllegalArgumentException(
"Error parsing FloatDirection from " + text + " using Locale " + Locale.getDefault(Locale.Category.FORMAT),
exception);
}
}
/**
* Returns a FloatDirection based on a value and the textual representation of the unit, which can be localized.
* @param value the value to use
* @param unitString the textual representation of the unit
* @return the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the unit cannot be parsed or is incorrect
* @throws NullPointerException when the unitString argument is null
*/
public static FloatDirection of(final float value, final String unitString)
{
Throw.whenNull(unitString, "Error parsing FloatDirection: unitString is null");
Throw.when(unitString.length() == 0, IllegalArgumentException.class, "Error parsing FloatDirection: empty unitString");
DirectionUnit unit = DirectionUnit.BASE.getUnitByAbbreviation(unitString);
Throw.when(unit == null, IllegalArgumentException.class, "Error parsing FloatDirection with unit %s", unitString);
return new FloatDirection(value, unit);
}
}