Class FloatSolidAngle

    • Field Detail

      • POSITIVE_INFINITY

        public static final FloatSolidAngle POSITIVE_INFINITY
        Constant with value POSITIVE_INFINITY.
      • NEGATIVE_INFINITY

        public static final FloatSolidAngle NEGATIVE_INFINITY
        Constant with value NEGATIVE_INFINITY.
      • POS_MAXVALUE

        public static final FloatSolidAngle POS_MAXVALUE
        Constant with value MAX_VALUE.
      • NEG_MAXVALUE

        public static final FloatSolidAngle NEG_MAXVALUE
        Constant with value -MAX_VALUE.
    • Constructor Detail

      • FloatSolidAngle

        public FloatSolidAngle​(float value,
                               SolidAngleUnit unit)
        Construct FloatSolidAngle scalar.
        Parameters:
        value - float; the float value
        unit - unit for the float value
      • FloatSolidAngle

        public FloatSolidAngle​(FloatSolidAngle value)
        Construct FloatSolidAngle scalar.
        Parameters:
        value - Scalar from which to construct this instance
      • FloatSolidAngle

        public FloatSolidAngle​(double value,
                               SolidAngleUnit unit)
        Construct FloatSolidAngle scalar using a double value.
        Parameters:
        value - double; the double value
        unit - unit for the resulting float value
    • Method Detail

      • instantiateRel

        public final FloatSolidAngle instantiateRel​(float value,
                                                    SolidAngleUnit unit)
        Construct a new Relative Immutable FloatScalar of the right type. Each extending class must implement this method.
        Parameters:
        value - float; the float value
        unit - U; the unit
        Returns:
        R a new relative instance of the FloatScalar of the right type
      • instantiateSI

        public static final FloatSolidAngle instantiateSI​(float value)
        Construct FloatSolidAngle scalar.
        Parameters:
        value - float; the float value in SI units
        Returns:
        the new scalar with the SI value
      • interpolate

        public static FloatSolidAngle interpolate​(FloatSolidAngle zero,
                                                  FloatSolidAngle one,
                                                  float ratio)
        Interpolate between two values.
        Parameters:
        zero - the low value
        one - the high value
        ratio - double; the ratio between 0 and 1, inclusive
        Returns:
        a Scalar at the ratio between
      • max

        public static FloatSolidAngle max​(FloatSolidAngle r1,
                                          FloatSolidAngle r2)
        Return the maximum value of two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        Returns:
        the maximum value of two relative scalars
      • max

        public static FloatSolidAngle max​(FloatSolidAngle r1,
                                          FloatSolidAngle r2,
                                          FloatSolidAngle... rn)
        Return the maximum value of more than two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        rn - the other scalars
        Returns:
        the maximum value of more than two relative scalars
      • min

        public static FloatSolidAngle min​(FloatSolidAngle r1,
                                          FloatSolidAngle r2)
        Return the minimum value of two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        Returns:
        the minimum value of two relative scalars
      • min

        public static FloatSolidAngle min​(FloatSolidAngle r1,
                                          FloatSolidAngle r2,
                                          FloatSolidAngle... rn)
        Return the minimum value of more than two relative scalars.
        Parameters:
        r1 - the first scalar
        r2 - the second scalar
        rn - the other scalars
        Returns:
        the minimum value of more than two relative scalars
      • valueOf

        public static FloatSolidAngle valueOf​(String text)
        Returns a FloatSolidAngle representation of a textual representation of a value with a unit. The String representation that can be parsed is the double value in the unit, followed by the official abbreviation of the unit. Spaces are allowed, but not required, between the value and the unit.
        Parameters:
        text - String; the textual representation to parse into a FloatSolidAngle
        Returns:
        FloatSolidAngle; the Scalar representation of the value in its unit
        Throws:
        IllegalArgumentException - when the text cannot be parsed
        NullPointerException - when the text argument is null
      • of

        public static FloatSolidAngle of​(float value,
                                         String unitString)
        Returns a FloatSolidAngle based on a value and the textual representation of the unit.
        Parameters:
        value - double; the value to use
        unitString - String; the textual representation of the unit
        Returns:
        FloatSolidAngle; the Scalar representation of the value in its unit
        Throws:
        IllegalArgumentException - when the unit cannot be parsed or is incorrect
        NullPointerException - when the unitString argument is null
      • divide

        public final FloatDimensionless divide​(FloatSolidAngle v)
        Calculate the division of FloatSolidAngle and FloatSolidAngle, which results in a FloatDimensionless scalar.
        Parameters:
        v - FloatSolidAngle scalar
        Returns:
        FloatDimensionless scalar as a division of FloatSolidAngle and FloatSolidAngle
      • times

        public final FloatLuminousFlux times​(FloatLuminousIntensity v)
        Calculate the multiplication of FloatSolidAngle and FloatLuminousIntensity, which results in a FloatLuminousFlux scalar.
        Parameters:
        v - FloatSolidAngle scalar
        Returns:
        FloatLuminousFlux scalar as a multiplication of FloatSolidAngle and FloatLuminousIntensity