public class FloatAngle extends AbstractFloatScalarRel<AngleUnit,FloatAngle>
FloatScalar.Rel<AngleUnit> value = new FloatScalar.Rel<AngleUnit>(100.0, AngleUnit.SI);we can now write:
FloatAngle value = new FloatAngle(100.0, AngleUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands.
All rights reserved.
BSD-style license. See OpenTrafficSim License.
$LastChangedDate: 2015-12-22 04:32:39 +0100 (Tue, 22 Dec 2015) $, @version $Revision: 180 $, by $Author: averbraeck $,
initial version Sep 1, 2015
| Modifier and Type | Field and Description |
|---|---|
static FloatAngle |
NaN
constant with value NaN.
|
static FloatAngle |
NEG_MAXVALUE
constant with value -MAX_VALUE.
|
static FloatAngle |
NEGATIVE_INFINITY
constant with value NEGATIVE_INFINITY.
|
static FloatAngle |
POS_MAXVALUE
constant with value MAX_VALUE.
|
static FloatAngle |
POSITIVE_INFINITY
constant with value POSITIVE_INFINITY.
|
static FloatAngle |
ZERO
constant with value zero.
|
siNUMBER_PATTERN| Constructor and Description |
|---|
FloatAngle(double value,
AngleUnit unit)
Construct FloatAngle scalar using a double value.
|
FloatAngle(FloatAngle value)
Construct FloatAngle scalar.
|
FloatAngle(float value,
AngleUnit unit)
Construct FloatAngle scalar.
|
| Modifier and Type | Method and Description |
|---|---|
static FloatAngle |
createSI(float value)
Construct FloatAngle scalar.
|
FloatDimensionless |
divideBy(FloatAngle v)
Calculate the division of FloatAngle and FloatAngle, which results in a FloatDimensionless scalar.
|
FloatDirection |
instantiateAbs(float value,
DirectionUnit unit)
Construct a new Absolute Immutable FloatScalar of the right type.
|
FloatAngle |
instantiateRel(float value,
AngleUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatAngle |
interpolate(FloatAngle zero,
FloatAngle one,
float ratio)
Interpolate between two values.
|
static FloatAngle |
max(FloatAngle r1,
FloatAngle r2)
Return the maximum value of two relative scalars.
|
static FloatAngle |
max(FloatAngle r1,
FloatAngle r2,
FloatAngle... rn)
Return the maximum value of more than two relative scalars.
|
static FloatAngle |
min(FloatAngle r1,
FloatAngle r2)
Return the minimum value of two relative scalars.
|
static FloatAngle |
min(FloatAngle r1,
FloatAngle r2,
FloatAngle... rn)
Return the minimum value of more than two relative scalars.
|
FloatDirection |
plus(FloatDirection v)
Relative scalar plus Absolute scalar = Absolute scalar.
|
static FloatAngle |
valueOf(String text)
Returns a FloatAngle representation of a textual representation of a value with a unit.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnit, stringOf, stringOfDefaultLocale, textualStringOf, textualStringOfDefaultLocalebyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatAngle ZERO
public static final FloatAngle NaN
public static final FloatAngle POSITIVE_INFINITY
public static final FloatAngle NEGATIVE_INFINITY
public static final FloatAngle POS_MAXVALUE
public static final FloatAngle NEG_MAXVALUE
public FloatAngle(float value,
AngleUnit unit)
value - float valueunit - unit for the float valuepublic FloatAngle(FloatAngle value)
value - Scalar from which to construct this instancepublic FloatAngle(double value,
AngleUnit unit)
value - double valueunit - unit for the resulting float valuepublic final FloatAngle instantiateRel(float value, AngleUnit unit)
instantiateRel in class AbstractFloatScalarRel<AngleUnit,FloatAngle>value - float; the float valueunit - U; the unitpublic static final FloatAngle createSI(float value)
value - float value in SI unitspublic final FloatDirection instantiateAbs(float value, DirectionUnit unit)
value - the float valueunit - the unitpublic static FloatAngle interpolate(FloatAngle zero, FloatAngle one, float ratio)
zero - the low valueone - the high valueratio - the ratio between 0 and 1, inclusivepublic final FloatDirection plus(FloatDirection v)
v - the value to addpublic static FloatAngle max(FloatAngle r1, FloatAngle r2)
r1 - the first scalarr2 - the second scalarpublic static FloatAngle max(FloatAngle r1, FloatAngle r2, FloatAngle... rn)
r1 - the first scalarr2 - the second scalarrn - the other scalarspublic static FloatAngle min(FloatAngle r1, FloatAngle r2)
r1 - the first scalarr2 - the second scalarpublic static FloatAngle min(FloatAngle r1, FloatAngle r2, FloatAngle... rn)
r1 - the first scalarr2 - the second scalarrn - the other scalarspublic static FloatAngle valueOf(String text) throws IllegalArgumentException
text - String; the textual representation to parse into a FloatAngleIllegalArgumentException - when the text cannot be parsedpublic final FloatDimensionless divideBy(FloatAngle v)
v - FloatAngle scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.