public class MutableFloatAngleSolidMatrix extends AbstractMutableFloatMatrixRel<AngleSolidUnit,FloatAngleSolidMatrix,MutableFloatAngleSolidMatrix,FloatAngleSolid>
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BSD-style license. See OpenTrafficSim License.
data| Constructor and Description |
|---|
MutableFloatAngleSolidMatrix(float[][] values,
AngleSolidUnit unit,
StorageType storageType)
Construct a new Relative Immutable FloatAngleSolidMatrix.
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MutableFloatAngleSolidMatrix(FloatAngleSolid[][] values,
StorageType storageType)
Construct a new Relative Immutable FloatAngleSolidMatrix.
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MutableFloatAngleSolidMatrix(FloatMatrixData data,
AngleSolidUnit unit) |
| Modifier and Type | Method and Description |
|---|---|
protected MutableFloatAngleSolidMatrix |
instantiateMutableType(FloatMatrixData fmd,
AngleSolidUnit unit)
Construct a new Relative Mutable FloatMatrix of the right type.
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protected FloatAngleSolid |
instantiateScalar(float value,
AngleSolidUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
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protected FloatAngleSolidMatrix |
instantiateType(FloatMatrixData fmd,
AngleSolidUnit unit)
Construct a new Relative Immutable FloatMatrix of the right type.
|
MutableFloatAngleSolidMatrix |
toDense()
Create a dense version of this FloatMatrix.
|
MutableFloatAngleSolidMatrix |
toSparse()
Create a sparse version of this FloatMatrix.
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abs, assign, ceil, checkCopyOnWrite, copy, decrementBy, decrementBy, decrementBy, divideBy, divideBy, divideBy, floor, immutable, incrementBy, incrementBy, incrementBy, multiplyBy, multiplyBy, multiplyBy, mutable, neg, normalize, rint, round, set, setCopyOnWrite, setInUnit, setSIcheckUnit, divide, ensureRectangularAndNonEmpty, get, minus, plus, timescardinality, checkIndex, checkSize, checkSize, columns, determinant, ensureRectangularAndNonEmpty, equals, getData, getInUnit, getInUnit, getSI, getStorageType, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, rows, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWcardinality, columns, determinant, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, rows, toString, toString, toString, toString, zSumpublic MutableFloatAngleSolidMatrix(float[][] values,
AngleSolidUnit unit,
StorageType storageType)
throws ValueException
values - float[][]; the values of the entries in the new Relative Immutable FloatAngleSolidMatrixunit - AngleSolidUnit; the unit of the new Relative Immutable FloatAngleSolidMatrixstorageType - StorageType; the data type to use (e.g., DENSE or SPARSE)ValueException - when values is nullpublic MutableFloatAngleSolidMatrix(FloatAngleSolid[][] values, StorageType storageType) throws ValueException
values - FloatAngleSolid[][]; the values of the entries in the new Relative Immutable Float FloatAngleSolidMatrixstorageType - StorageType; the data type to use (e.g., DENSE or SPARSE)ValueException - when values has zero entriesMutableFloatAngleSolidMatrix(FloatMatrixData data, AngleSolidUnit unit)
data - FloatMatrixData; an internal data objectunit - AngleSolidUnit; the unitpublic final MutableFloatAngleSolidMatrix toDense()
public final MutableFloatAngleSolidMatrix toSparse()
protected final FloatAngleSolidMatrix instantiateType(FloatMatrixData fmd, AngleSolidUnit unit)
instantiateType in class AbstractFloatMatrixRel<AngleSolidUnit,FloatAngleSolidMatrix,MutableFloatAngleSolidMatrix,FloatAngleSolid>fmd - FloatMatrixData; an internal data objectunit - U; the unitprotected final MutableFloatAngleSolidMatrix instantiateMutableType(FloatMatrixData fmd, AngleSolidUnit unit)
instantiateMutableType in class AbstractFloatMatrixRel<AngleSolidUnit,FloatAngleSolidMatrix,MutableFloatAngleSolidMatrix,FloatAngleSolid>fmd - FloatMatrixData; an internal data objectunit - U; the unitprotected final FloatAngleSolid instantiateScalar(float value, AngleSolidUnit unit)
instantiateScalar in class AbstractFloatMatrixRel<AngleSolidUnit,FloatAngleSolidMatrix,MutableFloatAngleSolidMatrix,FloatAngleSolid>value - float; the valueunit - U; the unitCopyright © 2015–2019 Delft University of Technology. All rights reserved.