max(FloatLength, FloatLength, FloatLength[]) | | 0% | | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
min(FloatLength, FloatLength, FloatLength[]) | | 0% | | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
plus(FloatPosition) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
max(FloatLength, FloatLength) | | 0% | | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
min(FloatLength, FloatLength) | | 0% | | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
createSI(float) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
instantiateAbs(float, PositionUnit) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
interpolate(FloatLength, FloatLength, float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(FloatLength) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
multiplyBy(FloatLength) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(FloatLinearDensity) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(FloatArea) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
multiplyBy(FloatArea) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
multiplyBy(FloatForce) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
multiplyBy(FloatFrequency) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(FloatDuration) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(FloatSpeed) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
multiplyBy(FloatMoneyPerLength) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatLength(double, LengthUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateRel(float, LengthUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatLength(float, LengthUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatLength(FloatLength) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |