max(FloatAngleSolid, FloatAngleSolid, FloatAngleSolid[]) | | 0% | | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
min(FloatAngleSolid, FloatAngleSolid, FloatAngleSolid[]) | | 0% | | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
max(FloatAngleSolid, FloatAngleSolid) | | 0% | | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
min(FloatAngleSolid, FloatAngleSolid) | | 0% | | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
createSI(float) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
interpolate(FloatAngleSolid, FloatAngleSolid, float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(FloatAngleSolid) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatAngleSolid(double, AngleSolidUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateRel(float, AngleSolidUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatAngleSolid(float, AngleSolidUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleSolid(FloatAngleSolid) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |