FloatAngleSolid.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.AngleSolidUnit;
import org.djunits.unit.DimensionlessUnit;
/**
* Easy access methods for the AngleSolid FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<AngleSolidUnit> value = new FloatScalar.Rel<AngleSolidUnit>(100.0, AngleSolidUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatAngleSolid value = new FloatAngleSolid(100.0, AngleSolidUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatAngleSolid extends AbstractFloatScalarRel<AngleSolidUnit, FloatAngleSolid>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatAngleSolid ZERO = new FloatAngleSolid(0.0f, AngleSolidUnit.SI);
/** constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatAngleSolid NaN = new FloatAngleSolid(Float.NaN, AngleSolidUnit.SI);
/** constant with value POSITIVE_INFINITY. */
public static final FloatAngleSolid POSITIVE_INFINITY = new FloatAngleSolid(Float.POSITIVE_INFINITY, AngleSolidUnit.SI);
/** constant with value NEGATIVE_INFINITY. */
public static final FloatAngleSolid NEGATIVE_INFINITY = new FloatAngleSolid(Float.NEGATIVE_INFINITY, AngleSolidUnit.SI);
/** constant with value MAX_VALUE. */
public static final FloatAngleSolid POS_MAXVALUE = new FloatAngleSolid(Float.MAX_VALUE, AngleSolidUnit.SI);
/** constant with value -MAX_VALUE. */
public static final FloatAngleSolid NEG_MAXVALUE = new FloatAngleSolid(-Float.MAX_VALUE, AngleSolidUnit.SI);
/**
* Construct FloatAngleSolid scalar.
* @param value float; float value
* @param unit AngleSolidUnit; unit for the float value
*/
public FloatAngleSolid(final float value, final AngleSolidUnit unit)
{
super(value, unit);
}
/**
* Construct FloatAngleSolid scalar.
* @param value FloatAngleSolid; Scalar from which to construct this instance
*/
public FloatAngleSolid(final FloatAngleSolid value)
{
super(value);
}
/**
* Construct FloatAngleSolid scalar using a double value.
* @param value double; double value
* @param unit AngleSolidUnit; unit for the resulting float value
*/
public FloatAngleSolid(final double value, final AngleSolidUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatAngleSolid instantiateRel(final float value, final AngleSolidUnit unit)
{
return new FloatAngleSolid(value, unit);
}
/**
* Construct FloatAngleSolid scalar.
* @param value float; float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatAngleSolid createSI(final float value)
{
return new FloatAngleSolid(value, AngleSolidUnit.SI);
}
/**
* Interpolate between two values.
* @param zero FloatAngleSolid; the low value
* @param one FloatAngleSolid; the high value
* @param ratio float; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatAngleSolid interpolate(final FloatAngleSolid zero, final FloatAngleSolid one, final float ratio)
{
return new FloatAngleSolid(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 FloatAngleSolid; the first scalar
* @param r2 FloatAngleSolid; the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatAngleSolid max(final FloatAngleSolid r1, final FloatAngleSolid r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 FloatAngleSolid; the first scalar
* @param r2 FloatAngleSolid; the second scalar
* @param rn FloatAngleSolid...; the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatAngleSolid max(final FloatAngleSolid r1, final FloatAngleSolid r2, final FloatAngleSolid... rn)
{
FloatAngleSolid maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatAngleSolid r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 FloatAngleSolid; the first scalar
* @param r2 FloatAngleSolid; the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatAngleSolid min(final FloatAngleSolid r1, final FloatAngleSolid r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 FloatAngleSolid; the first scalar
* @param r2 FloatAngleSolid; the second scalar
* @param rn FloatAngleSolid...; the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatAngleSolid min(final FloatAngleSolid r1, final FloatAngleSolid r2, final FloatAngleSolid... rn)
{
FloatAngleSolid minr = (r1.lt(r2)) ? r1 : r2;
for (FloatAngleSolid r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatAngleSolid and FloatAngleSolid, which results in a FloatDimensionless scalar.
* @param v FloatAngleSolid; FloatAngleSolid scalar
* @return FloatDimensionless scalar as a division of FloatAngleSolid and FloatAngleSolid
*/
public final FloatDimensionless divideBy(final FloatAngleSolid v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
}