public class FloatDirection extends AbstractFloatScalarAbs<DirectionUnit,FloatDirection,AngleUnit,FloatAngle>
FloatScalar.Abs<DirectionUnit> value = new FloatScalar.Abs<DirectionUnit>(100.0, DirectionUnit.SI);we can now write:
FloatDirection value = new FloatDirection(100.0, DirectionUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands.
All rights reserved.
BSD-style license. See OpenTrafficSim License.
$LastChangedDate: 2017-01-30 14:23:11 +0100 (Mon, 30 Jan 2017) $, @version $Revision: 234 $, by $Author: averbraeck $,
initial version Sep 1, 2015
Modifier and Type | Field and Description |
---|---|
static FloatDirection |
ZERO
constant with value zero.
|
si
Constructor and Description |
---|
FloatDirection(double value,
DirectionUnit unit)
Construct FloatDirection scalar using a double value.
|
FloatDirection(FloatDirection value)
Construct FloatDirection scalar.
|
FloatDirection(float value,
DirectionUnit unit)
Construct FloatDirection scalar.
|
Modifier and Type | Method and Description |
---|---|
static FloatDirection |
createSI(float value)
Construct FloatDirection scalar.
|
FloatDirection |
instantiateAbs(float value,
DirectionUnit unit)
Construct a new Absolute Immutable FloatScalar of the right type.
|
FloatAngle |
instantiateRel(float value,
AngleUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatDirection |
interpolate(FloatDirection zero,
FloatDirection one,
float ratio)
Interpolate between two values.
|
static FloatDirection |
max(FloatDirection a1,
FloatDirection a2)
Return the maximum value of two absolute scalars.
|
static FloatDirection |
max(FloatDirection a1,
FloatDirection a2,
FloatDirection... an)
Return the maximum value of more than two absolute scalars.
|
static FloatDirection |
min(FloatDirection a1,
FloatDirection a2)
Return the minimum value of two absolute scalars.
|
static FloatDirection |
min(FloatDirection a1,
FloatDirection a2,
FloatDirection... an)
Return the minimum value of more than two absolute scalars.
|
ceil, divideBy, floor, minus, minus, multiplyBy, plus, rint, round
compareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toString
expressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnit
byteValue, shortValue
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
DIV, MULT, POW
public static final FloatDirection ZERO
public FloatDirection(float value, DirectionUnit unit)
value
- float; float valueunit
- DirectionUnit; unit for the float valuepublic FloatDirection(double value, DirectionUnit unit)
value
- double; double valueunit
- DirectionUnit; unit for the resulting float valuepublic FloatDirection(FloatDirection value)
value
- FloatDirection; Scalar from which to construct this instancepublic final FloatDirection instantiateAbs(float value, DirectionUnit unit)
instantiateAbs
in class AbstractFloatScalarAbs<DirectionUnit,FloatDirection,AngleUnit,FloatAngle>
value
- float; the float valueunit
- AU; the unitpublic final FloatAngle instantiateRel(float value, AngleUnit unit)
instantiateRel
in class AbstractFloatScalarAbs<DirectionUnit,FloatDirection,AngleUnit,FloatAngle>
value
- float; the float valueunit
- RU; the unitpublic static final FloatDirection createSI(float value)
value
- float; float value in BASE unitspublic static FloatDirection interpolate(FloatDirection zero, FloatDirection one, float ratio)
zero
- FloatDirection; the low valueone
- FloatDirection; the high valueratio
- float; the ratio between 0 and 1, inclusivepublic static FloatDirection max(FloatDirection a1, FloatDirection a2)
a1
- FloatDirection; the first scalara2
- FloatDirection; the second scalarpublic static FloatDirection max(FloatDirection a1, FloatDirection a2, FloatDirection... an)
a1
- FloatDirection; the first scalara2
- FloatDirection; the second scalaran
- FloatDirection...; the other scalarspublic static FloatDirection min(FloatDirection a1, FloatDirection a2)
a1
- FloatDirection; the first scalara2
- FloatDirection; the second scalarpublic static FloatDirection min(FloatDirection a1, FloatDirection a2, FloatDirection... an)
a1
- FloatDirection; the first scalara2
- FloatDirection; the second scalaran
- FloatDirection...; the other scalarsCopyright © 2015–2019 Delft University of Technology. All rights reserved.