public class FloatAcceleration extends AbstractFloatScalarRel<AccelerationUnit,FloatAcceleration>
FloatScalar.Rel<AccelerationUnit> value = new FloatScalar.Rel<AccelerationUnit>(100.0, AccelerationUnit.SI);we can now write:
FloatAcceleration value = new FloatAcceleration(100.0, AccelerationUnit.SI);The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit used are compatible.
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
initial version Sep 5, 2015
| Modifier and Type | Field and Description |
|---|---|
static FloatAcceleration |
NaN
constant with value NaN.
|
static FloatAcceleration |
NEG_MAXVALUE
constant with value -MAX_VALUE.
|
static FloatAcceleration |
NEGATIVE_INFINITY
constant with value NEGATIVE_INFINITY.
|
static FloatAcceleration |
POS_MAXVALUE
constant with value MAX_VALUE.
|
static FloatAcceleration |
POSITIVE_INFINITY
constant with value POSITIVE_INFINITY.
|
static FloatAcceleration |
ZERO
constant with value zero.
|
si| Constructor and Description |
|---|
FloatAcceleration(double value,
AccelerationUnit unit)
Construct FloatAcceleration scalar using a double value.
|
FloatAcceleration(FloatAcceleration value)
Construct FloatAcceleration scalar.
|
FloatAcceleration(float value,
AccelerationUnit unit)
Construct FloatAcceleration scalar.
|
| Modifier and Type | Method and Description |
|---|---|
static FloatAcceleration |
createSI(float value)
Construct FloatAcceleration scalar.
|
FloatDimensionless |
divideBy(FloatAcceleration v)
Calculate the division of FloatAcceleration and FloatAcceleration, which results in a FloatDimensionless scalar.
|
FloatSpeed |
divideBy(FloatFrequency v)
Calculate the division of FloatAcceleration and FloatFrequency, which results in a FloatSpeed scalar.
|
FloatFrequency |
divideBy(FloatSpeed v)
Calculate the division of FloatAcceleration and FloatSpeed, which results in a FloatFrequency scalar.
|
FloatAcceleration |
instantiateRel(float value,
AccelerationUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
|
static FloatAcceleration |
interpolate(FloatAcceleration zero,
FloatAcceleration one,
float ratio)
Interpolate between two values.
|
static FloatAcceleration |
max(FloatAcceleration r1,
FloatAcceleration r2)
Return the maximum value of two relative scalars.
|
static FloatAcceleration |
max(FloatAcceleration r1,
FloatAcceleration r2,
FloatAcceleration... rn)
Return the maximum value of more than two relative scalars.
|
static FloatAcceleration |
min(FloatAcceleration r1,
FloatAcceleration r2)
Return the minimum value of two relative scalars.
|
static FloatAcceleration |
min(FloatAcceleration r1,
FloatAcceleration r2,
FloatAcceleration... rn)
Return the minimum value of more than two relative scalars.
|
FloatSpeed |
multiplyBy(FloatDuration v)
Calculate the multiplication of FloatAcceleration and FloatDuration, which results in a FloatSpeed scalar.
|
FloatForce |
multiplyBy(FloatMass v)
Calculate the multiplication of FloatAcceleration and FloatMass, which results in a FloatForce scalar.
|
abs, ceil, divideBy, floor, minus, multiplyBy, neg, plus, rint, roundcompareTo, doubleValue, eq, eq0, equals, floatValue, ge, ge0, getInUnit, getInUnit, getSI, gt, gt0, hashCode, intValue, le, le0, longValue, lt, lt0, ne, ne0, toString, toString, toString, toStringexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnitbyteValue, shortValueclone, finalize, getClass, notify, notifyAll, wait, wait, waitDIV, MULT, POWpublic static final FloatAcceleration ZERO
public static final FloatAcceleration NaN
public static final FloatAcceleration POSITIVE_INFINITY
public static final FloatAcceleration NEGATIVE_INFINITY
public static final FloatAcceleration POS_MAXVALUE
public static final FloatAcceleration NEG_MAXVALUE
public FloatAcceleration(float value,
AccelerationUnit unit)
value - float; float valueunit - AccelerationUnit; unit for the float valuepublic FloatAcceleration(FloatAcceleration value)
value - FloatAcceleration; Scalar from which to construct this instancepublic FloatAcceleration(double value,
AccelerationUnit unit)
value - double; double valueunit - AccelerationUnit; unit for the resulting float valuepublic final FloatAcceleration instantiateRel(float value, AccelerationUnit unit)
instantiateRel in class AbstractFloatScalarRel<AccelerationUnit,FloatAcceleration>value - float; the float valueunit - U; the unitpublic static final FloatAcceleration createSI(float value)
value - float; float value in SI unitspublic static FloatAcceleration interpolate(FloatAcceleration zero, FloatAcceleration one, float ratio)
zero - FloatAcceleration; the low valueone - FloatAcceleration; the high valueratio - float; the ratio between 0 and 1, inclusivepublic static FloatAcceleration max(FloatAcceleration r1, FloatAcceleration r2)
r1 - FloatAcceleration; the first scalarr2 - FloatAcceleration; the second scalarpublic static FloatAcceleration max(FloatAcceleration r1, FloatAcceleration r2, FloatAcceleration... rn)
r1 - FloatAcceleration; the first scalarr2 - FloatAcceleration; the second scalarrn - FloatAcceleration...; the other scalarspublic static FloatAcceleration min(FloatAcceleration r1, FloatAcceleration r2)
r1 - FloatAcceleration; the first scalarr2 - FloatAcceleration; the second scalarpublic static FloatAcceleration min(FloatAcceleration r1, FloatAcceleration r2, FloatAcceleration... rn)
r1 - FloatAcceleration; the first scalarr2 - FloatAcceleration; the second scalarrn - FloatAcceleration...; the other scalarspublic final FloatDimensionless divideBy(FloatAcceleration v)
v - FloatAcceleration; FloatAcceleration scalarpublic final FloatForce multiplyBy(FloatMass v)
v - FloatMass; FloatAcceleration scalarpublic final FloatSpeed multiplyBy(FloatDuration v)
v - FloatDuration; FloatAcceleration scalarpublic final FloatSpeed divideBy(FloatFrequency v)
v - FloatFrequency; FloatAcceleration scalarpublic final FloatFrequency divideBy(FloatSpeed v)
v - FloatSpeed; FloatAcceleration scalarCopyright © 2015–2019 Delft University of Technology. All rights reserved.