1 package org.djunits.value.vfloat.scalar; 2 3 import org.djunits.unit.LengthUnit; 4 import org.djunits.unit.PositionUnit; 5 6 /** 7 * Easy access methods for the Position FloatScalar. Instead of: 8 * 9 * <pre> 10 * FloatScalar.Abs<PositionUnit> value = new FloatScalar.Abs<PositionUnit>(100.0, PositionUnit.SI); 11 * </pre> 12 * 13 * we can now write: 14 * 15 * <pre> 16 * FloatPosition value = new FloatPosition(100.0, PositionUnit.SI); 17 * </pre> 18 * 19 * The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit 20 * used are compatible. 21 * <p> 22 * Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. <br> 23 * All rights reserved. <br> 24 * BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>. 25 * <p> 26 * $LastChangedDate: 2017-01-30 14:23:11 +0100 (Mon, 30 Jan 2017) $, @version $Revision: 234 $, by $Author: averbraeck $, 27 * initial version Sep 1, 2015 <br> 28 * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a> 29 * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a> 30 */ 31 public class FloatPosition extends AbstractFloatScalarAbs<PositionUnit, FloatPosition, LengthUnit, FloatLength> 32 { 33 /** */ 34 private static final long serialVersionUID = 20150901L; 35 36 /** constant with value zero. */ 37 public static final FloatPosition ZERO = new FloatPosition(0.0f, PositionUnit.BASE); 38 39 /** 40 * Construct FloatPosition scalar. 41 * @param value float value 42 * @param unit unit for the float value 43 */ 44 public FloatPosition(final float value, final PositionUnit unit) 45 { 46 super(value, unit); 47 } 48 49 /** 50 * Construct FloatPosition scalar using a double value. 51 * @param value double value 52 * @param unit unit for the resulting float value 53 */ 54 public FloatPosition(final double value, final PositionUnit unit) 55 { 56 super((float) value, unit); 57 } 58 59 /** 60 * Construct FloatPosition scalar. 61 * @param value Scalar from which to construct this instance 62 */ 63 public FloatPosition(final FloatPosition value) 64 { 65 super(value); 66 } 67 68 /** {@inheritDoc} */ 69 @Override 70 public final FloatPosition instantiateAbs(final float value, final PositionUnit unit) 71 { 72 return new FloatPosition(value, unit); 73 } 74 75 /** {@inheritDoc} */ 76 @Override 77 public final FloatLength instantiateRel(final float value, final LengthUnit unit) 78 { 79 return new FloatLength(value, unit); 80 } 81 82 /** 83 * Construct FloatPosition scalar. 84 * @param value float value in BASE units 85 * @return the new scalar with the BASE value 86 */ 87 public static final FloatPosition createSI(final float value) 88 { 89 return new FloatPosition(value, PositionUnit.BASE); 90 } 91 92 /** 93 * Interpolate between two values. 94 * @param zero the low value 95 * @param one the high value 96 * @param ratio the ratio between 0 and 1, inclusive 97 * @return a Scalar at the ratio between 98 */ 99 public static FloatPosition interpolate(final FloatPosition zero, final FloatPosition one, final float ratio) 100 { 101 return new FloatPosition(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit()); 102 } 103 104 /** 105 * Return the maximum value of two absolute scalars. 106 * @param a1 the first scalar 107 * @param a2 the second scalar 108 * @return the maximum value of two absolute scalars 109 */ 110 public static FloatPosition max(final FloatPosition a1, final FloatPosition a2) 111 { 112 return (a1.gt(a2)) ? a1 : a2; 113 } 114 115 /** 116 * Return the maximum value of more than two absolute scalars. 117 * @param a1 the first scalar 118 * @param a2 the second scalar 119 * @param an the other scalars 120 * @return the maximum value of more than two absolute scalars 121 */ 122 public static FloatPosition max(final FloatPosition a1, final FloatPosition a2, final FloatPosition... an) 123 { 124 FloatPosition maxa = (a1.gt(a2)) ? a1 : a2; 125 for (FloatPosition a : an) 126 { 127 if (a.gt(maxa)) 128 { 129 maxa = a; 130 } 131 } 132 return maxa; 133 } 134 135 /** 136 * Return the minimum value of two absolute scalars. 137 * @param a1 the first scalar 138 * @param a2 the second scalar 139 * @return the minimum value of two absolute scalars 140 */ 141 public static FloatPosition min(final FloatPosition a1, final FloatPosition a2) 142 { 143 return (a1.lt(a2)) ? a1 : a2; 144 } 145 146 /** 147 * Return the minimum value of more than two absolute scalars. 148 * @param a1 the first scalar 149 * @param a2 the second scalar 150 * @param an the other scalars 151 * @return the minimum value of more than two absolute scalars 152 */ 153 public static FloatPosition min(final FloatPosition a1, final FloatPosition a2, final FloatPosition... an) 154 { 155 FloatPosition mina = (a1.lt(a2)) ? a1 : a2; 156 for (FloatPosition a : an) 157 { 158 if (a.lt(mina)) 159 { 160 mina = a; 161 } 162 } 163 return mina; 164 } 165 166 }