public class MutableFloatAngleMatrix extends AbstractMutableFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>
Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See DJUNITS License.
$LastChangedDate: 2015-09-29 14:14:28 +0200 (Tue, 29 Sep 2015) $, @version $Revision: 73 $, by $Author: pknoppers $, initial
version Sep 5, 2015
data
Constructor and Description |
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MutableFloatAngleMatrix(float[][] values,
AngleUnit unit,
StorageType storageType)
Construct a new Relative Mutable FloatAngleMatrix.
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MutableFloatAngleMatrix(FloatAngle[][] values,
StorageType storageType)
Construct a new Relative Mutable FloatAngleMatrix.
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MutableFloatAngleMatrix(FloatMatrixData data,
AngleUnit unit)
Construct a new Relative Mutable FloatAngleMatrix.
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Modifier and Type | Method and Description |
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protected MutableFloatAngleMatrix |
instantiateMutableType(FloatMatrixData fmd,
AngleUnit unit)
Construct a new Relative Mutable FloatMatrix of the right type.
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protected FloatAngle |
instantiateScalar(float value,
AngleUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
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protected FloatAngleMatrix |
instantiateType(FloatMatrixData fmd,
AngleUnit unit)
Construct a new Relative Immutable FloatMatrix of the right type.
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MutableFloatAngleMatrix |
toDense()
Create a dense version of this FloatMatrix.
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MutableFloatAngleMatrix |
toSparse()
Create a sparse version of this FloatMatrix.
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abs, assign, ceil, checkCopyOnWrite, copy, decrementBy, decrementBy, decrementBy, divideBy, divideBy, divideBy, floor, immutable, incrementBy, incrementBy, incrementBy, multiplyBy, multiplyBy, multiplyBy, mutable, neg, normalize, rint, round, set, setCopyOnWrite, setInUnit, setSI
checkUnit, divide, ensureRectangularAndNonEmpty, get, minus, plus, times
cardinality, checkIndex, checkSize, checkSize, columns, determinant, ensureRectangularAndNonEmpty, equals, getData, getInUnit, getInUnit, getSI, getStorageType, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, rows, toString, toString, toString, toString, zSum
expressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnit
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
DIV, MULT, POW
cardinality, columns, determinant, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, rows, toString, toString, toString, toString, zSum
public MutableFloatAngleMatrix(float[][] values, AngleUnit unit, StorageType storageType) throws ValueException
values
- float[][]; the values of the entries in the new Relative Mutable FloatAngleMatrixunit
- U; the unit of the new Relative Mutable FloatAngleMatrixstorageType
- the data type to use (e.g., DENSE or SPARSE)ValueException
- when values is nullpublic MutableFloatAngleMatrix(FloatAngle[][] values, StorageType storageType) throws ValueException
values
- FloatScalar.Rel<U>[][]; the values of the entries in the new Relative Mutable FloatAngleMatrixstorageType
- the data type to use (e.g., DENSE or SPARSE)ValueException
- when values has zero entriesMutableFloatAngleMatrix(FloatMatrixData data, AngleUnit unit)
data
- an internal data objectunit
- the unitprotected final FloatAngleMatrix instantiateType(FloatMatrixData fmd, AngleUnit unit)
instantiateType
in class AbstractFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>
fmd
- an internal data objectunit
- the unitpublic final MutableFloatAngleMatrix toDense()
public final MutableFloatAngleMatrix toSparse()
protected final MutableFloatAngleMatrix instantiateMutableType(FloatMatrixData fmd, AngleUnit unit)
instantiateMutableType
in class AbstractFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>
fmd
- an internal data objectunit
- the unitprotected final FloatAngle instantiateScalar(float value, AngleUnit unit)
instantiateScalar
in class AbstractFloatMatrixRel<AngleUnit,FloatAngleMatrix,MutableFloatAngleMatrix,FloatAngle>
value
- the valueunit
- the unitCopyright © 2015–2018 Delft University of Technology. All rights reserved.