public class FloatForceMatrix extends AbstractFloatMatrixRel<ForceUnit,FloatForceMatrix,MutableFloatForceMatrix,FloatForce>
Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
data
Constructor and Description |
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FloatForceMatrix(float[][] values,
ForceUnit unit,
StorageType storageType)
Construct a new Relative Immutable FloatForceMatrix.
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FloatForceMatrix(FloatForce[][] values,
StorageType storageType)
Construct a new Relative Immutable FloatForceMatrix.
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FloatForceMatrix(FloatMatrixData data,
ForceUnit unit) |
Modifier and Type | Method and Description |
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protected MutableFloatForceMatrix |
instantiateMutableType(FloatMatrixData fmd,
ForceUnit unit)
Construct a new Relative Mutable FloatMatrix of the right type.
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protected FloatForce |
instantiateScalar(float value,
ForceUnit unit)
Construct a new Relative Immutable FloatScalar of the right type.
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protected FloatForceMatrix |
instantiateType(FloatMatrixData fmd,
ForceUnit unit)
Construct a new Relative Immutable FloatMatrix of the right type.
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FloatForceMatrix |
toDense()
Create a dense version of this FloatMatrix.
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FloatForceMatrix |
toSparse()
Create a sparse version of this FloatMatrix.
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checkUnit, divide, ensureRectangularAndNonEmpty, get, minus, mutable, plus, times
cardinality, checkIndex, checkSize, checkSize, columns, determinant, ensureRectangularAndNonEmpty, equals, getData, getInUnit, getInUnit, getSI, getStorageType, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, rows, toString, toString, toString, toString, zSum
expressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelative, setDisplayUnit
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
cardinality, columns, determinant, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, rows, toString, toString, toString, toString, zSum
public FloatForceMatrix(float[][] values, ForceUnit unit, StorageType storageType) throws ValueException
values
- float[][]; the values of the entries in the new Relative Immutable FloatForceMatrixunit
- U; the unit of the new Relative Immutable FloatForceMatrixstorageType
- the data type to use (e.g., DENSE or SPARSE)ValueException
- when values is nullpublic FloatForceMatrix(FloatForce[][] values, StorageType storageType) throws ValueException
values
- FloatScalar.Rel<U>[][]; the values of the entries in the new Relative Immutable Float
FloatForceMatrixstorageType
- the data type to use (e.g., DENSE or SPARSE)ValueException
- when values has zero entriesFloatForceMatrix(FloatMatrixData data, ForceUnit unit)
data
- an internal data objectunit
- the unitpublic final FloatForceMatrix toDense()
public final FloatForceMatrix toSparse()
protected final FloatForceMatrix instantiateType(FloatMatrixData fmd, ForceUnit unit)
instantiateType
in class AbstractFloatMatrixRel<ForceUnit,FloatForceMatrix,MutableFloatForceMatrix,FloatForce>
fmd
- an internal data objectunit
- the unitprotected final MutableFloatForceMatrix instantiateMutableType(FloatMatrixData fmd, ForceUnit unit)
instantiateMutableType
in class AbstractFloatMatrixRel<ForceUnit,FloatForceMatrix,MutableFloatForceMatrix,FloatForce>
fmd
- an internal data objectunit
- the unitprotected final FloatForce instantiateScalar(float value, ForceUnit unit)
instantiateScalar
in class AbstractFloatMatrixRel<ForceUnit,FloatForceMatrix,MutableFloatForceMatrix,FloatForce>
value
- the valueunit
- the unitCopyright © 2015–2018 Delft University of Technology. All rights reserved.