public abstract static class MutableFloatLengthVector.Abs extends MutableFloatVector.Abs<LengthUnit>
| Modifier and Type | Class and Description |
|---|---|
static class |
MutableFloatLengthVector.Abs.Dense
ABSOLUTE DENSE implementation of MutableFloatLengthVector.
|
static class |
MutableFloatLengthVector.Abs.Sparse
ABSOLUTE SPARSE implementation of MutableFloatLengthVector.
|
MutableFloatVector.Abs<U extends Unit<U>>, MutableFloatVector.Rel<U extends Unit<U>>data| Modifier | Constructor and Description |
|---|---|
protected |
Abs(LengthUnit unit)
Construct a new Absolute MutableFloatLengthVector.
|
| Modifier and Type | Method and Description |
|---|---|
MutableFloatLengthVector.Abs |
abs()
Set the value(s) to their absolute value.
|
MutableFloatLengthVector.Abs |
acos()
Set the value(s) to the arc cosine of the value(s); the resulting angle is in the range 0.0 through pi.
|
MutableFloatLengthVector.Abs |
asin()
Set the value(s) to the arc sine of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
MutableFloatLengthVector.Abs |
atan()
Set the value(s) to the arc tangent of the value(s); the resulting angle is in the range -pi/2 through pi/2.
|
MutableFloatLengthVector.Abs |
cbrt()
Set the value(s) to the(ir) cube root.
|
MutableFloatLengthVector.Abs |
ceil()
Set the value(s) to the smallest (closest to negative infinity) value(s) that are greater than or equal to the argument
and equal to a mathematical integer.
|
abstract MutableFloatLengthVector.Abs |
copy()
Create a deep copy of this MutableFloatVector.
|
MutableFloatLengthVector.Abs |
cos()
Set the value(s) to the trigonometric cosine of the value(s).
|
MutableFloatLengthVector.Abs |
cosh()
Set the value(s) to the hyperbolic cosine of the value(s).
|
MutableFloatLengthVector.Abs |
divideBy(float constant)
Scale the value(s) by the inverse of a factor; i.e.
|
MutableFloatLengthVector.Abs |
exp()
Set the value(s) to Euler's number e raised to the power of the value(s).
|
MutableFloatLengthVector.Abs |
expm1()
Set the value(s) to Euler's number e raised to the power of the value(s) minus 1 (e^x - 1).
|
MutableFloatLengthVector.Abs |
floor()
Set the value(s) to the largest (closest to positive infinity) value(s) that are less than or equal to the argument and
equal to a mathematical integer.
|
FloatLength.Abs |
get(int index)
Retrieve the value stored at a specified index as a FloatScalar.
|
abstract FloatLengthVector.Abs |
immutable()
Create a immutable version of this MutableFloatVector.
|
MutableFloatLengthVector.Abs |
inv()
Set the value(s) to the complement (1.0/x) of the value(s).
|
MutableFloatLengthVector.Abs |
log()
Set the value(s) to the natural logarithm (base e) of the value(s).
|
MutableFloatLengthVector.Abs |
log10()
Set the value(s) to the base 10 logarithm of the value(s).
|
MutableFloatLengthVector.Abs |
log1p()
Set the value(s) to the natural logarithm of the sum of the value(s) and 1.
|
FloatLengthVector.Rel |
minus(FloatLengthVector.Abs abs)
Subtract a Absolute value from this Absolute value for a vector or matrix.
|
FloatLengthVector.Abs |
minus(FloatLengthVector.Rel rel)
Subtract a Relative value from this Absolute value for a vector or matrix.
|
MutableFloatLengthVector.Abs |
multiplyBy(float constant)
Scale the value(s) by a factor.
|
abstract MutableFloatLengthVector.Abs |
mutable()
Create a mutable version of this FloatVector.
|
FloatLengthVector.Abs |
plus(FloatLengthVector.Rel rel)
Add a Relative value to this Absolute value for a vector or matrix.
|
MutableFloatLengthVector.Abs |
pow(double x)
Set the value(s) to the value(s) raised to the power of the argument.
|
MutableFloatLengthVector.Abs |
rint()
Set the value(s) to the value(s) that are closest in value to the argument and equal to a mathematical integer.
|
MutableFloatLengthVector.Abs |
round()
Set the value(s) to the closest long to the argument with ties rounding up.
|
MutableFloatLengthVector.Abs |
signum()
Set the value(s) to the signum function of the value(s); zero if the argument is zero, 1.0 if the argument is greater
than zero, -1.0 if the argument is less than zero.
|
MutableFloatLengthVector.Abs |
sin()
Set the value(s) to the trigonometric sine of the value(s).
|
MutableFloatLengthVector.Abs |
sinh()
Set the value(s) to the hyperbolic sine of the value(s).
|
MutableFloatLengthVector.Abs |
sqrt()
Set the value(s) to the correctly rounded positive square root of the value(s).
|
MutableFloatLengthVector.Abs |
tan()
Set the value(s) to the trigonometric tangent of the value(s).
|
MutableFloatLengthVector.Abs |
tanh()
Set the value(s) to the hyperbolic tangent of the value(s).
|
MutableFloatLengthVector.Abs |
toDegrees()
Set the value(s) to approximately equivalent angle(s) measured in degrees.
|
abstract MutableFloatLengthVector.Abs |
toDense()
Create a dense version of this FloatVector.
|
MutableFloatLengthVector.Abs |
toRadians()
Set the value(s) to approximately equivalent angle(s) measured in radians.
|
abstract MutableFloatLengthVector.Abs |
toSparse()
Create a sparse version of this FloatVector.
|
decrementBy, incrementBy, minus, minus, plusassign, checkCopyOnWrite, decrementByImpl, incrementByImpl, normalize, scaleValueByValue, scaleValueByValue, set, setInUnit, setSIcardinality, checkIndex, checkSize, checkSize, equals, getData, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, initializeSparse, initializeSparseMA, initializeSparseMR, safeGet, safeSet, size, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativeclone, finalize, getClass, notify, notifyAll, wait, wait, waitcardinality, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, size, toString, toString, toString, toString, zSumprotected Abs(LengthUnit unit)
unit - U; the unit of the new Absolute MutableFloatLengthVectorpublic abstract MutableFloatLengthVector.Abs mutable()
mutable in interface FloatVectorInterface<LengthUnit>mutable in class MutableFloatVector.Abs<LengthUnit>public abstract FloatLengthVector.Abs immutable()
immutable in interface MutableFloatVectorInterface<LengthUnit>immutable in class MutableFloatVector.Abs<LengthUnit>public abstract MutableFloatLengthVector.Abs copy()
copy in interface MutableFloatVectorInterface<LengthUnit>copy in class MutableFloatVector.Abs<LengthUnit>public abstract MutableFloatLengthVector.Abs toDense()
toDense in interface FloatVectorInterface<LengthUnit>toDense in interface MutableFloatVectorInterface<LengthUnit>toDense in class MutableFloatVector.Abs<LengthUnit>public abstract MutableFloatLengthVector.Abs toSparse()
toSparse in interface FloatVectorInterface<LengthUnit>toSparse in interface MutableFloatVectorInterface<LengthUnit>toSparse in class MutableFloatVector.Abs<LengthUnit>public FloatLength.Abs get(int index) throws ValueException
get in interface FloatVectorInterface<LengthUnit>get in class MutableFloatVector.Abs<LengthUnit>index - int; index of the value to retrieveValueException - when index out of range (index < 0 or index >= size())public final FloatLengthVector.Abs plus(FloatLengthVector.Rel rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatLengthVector.Abs minus(FloatLengthVector.Rel rel) throws ValueException
rel - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final FloatLengthVector.Rel minus(FloatLengthVector.Abs abs) throws ValueException
abs - the right operandValueException - in case this vector or matrix and the operand have a different sizepublic final MutableFloatLengthVector.Abs abs()
abs in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>abs in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs acos()
acos in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>acos in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs asin()
asin in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>asin in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs atan()
atan in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>atan in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs cbrt()
cbrt in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>cbrt in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs ceil()
ceil in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>ceil in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs cos()
cos in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>cos in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs cosh()
cosh in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>cosh in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs exp()
exp in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>exp in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs expm1()
expm1 in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>expm1 in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs floor()
floor in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>floor in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs log()
log in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>log in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs log10()
log10 in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>log10 in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs log1p()
log1p in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>log1p in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs pow(double x)
pow in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>pow in class MutableFloatVector.Abs<LengthUnit>x - double; the value to use as the powerpublic final MutableFloatLengthVector.Abs rint()
rint in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>rint in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs round()
round in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>round in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs signum()
signum in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>signum in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs sin()
sin in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>sin in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs sinh()
sinh in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>sinh in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs sqrt()
sqrt in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>sqrt in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs tan()
tan in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>tan in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs tanh()
tanh in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>tanh in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs toDegrees()
toDegrees in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>toDegrees in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs toRadians()
toRadians in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>toRadians in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs inv()
inv in interface MathFunctions<MutableFloatVector.Abs<LengthUnit>>inv in class MutableFloatVector.Abs<LengthUnit>public final MutableFloatLengthVector.Abs multiplyBy(float constant)
multiplyBy in interface FloatMathFunctions<MutableFloatVector.Abs<LengthUnit>>multiplyBy in class MutableFloatVector.Abs<LengthUnit>constant - float; the multiplierpublic final MutableFloatLengthVector.Abs divideBy(float constant)
divideBy in interface FloatMathFunctions<MutableFloatVector.Abs<LengthUnit>>divideBy in class MutableFloatVector.Abs<LengthUnit>constant - float; the divisorCopyright © 2015 Delft University of Technology. All rights reserved.