U - Unit the unit for which this Matrix will be createdpublic abstract static class MutableFloatMatrix.Abs<U extends Unit<U>> extends MutableFloatMatrix<U> implements Absolute
| Modifier and Type | Class and Description |
|---|---|
static class |
MutableFloatMatrix.Abs.Dense<U extends Unit<U>>
ABSOLUTE DENSE implementation of MutableFloatMatrix.
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static class |
MutableFloatMatrix.Abs.Sparse<U extends Unit<U>>
ABSOLUTE SPARSE implementation of MutableFloatMatrix.
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MutableFloatMatrix.Abs<U extends Unit<U>>, MutableFloatMatrix.Rel<U extends Unit<U>>data| Modifier | Constructor and Description |
|---|---|
protected |
Abs(U unit)
Construct a new Absolute MutableFloatMatrix.
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| Modifier and Type | Method and Description |
|---|---|
MutableFloatMatrix.Abs<U> |
abs()
Set the value(s) to their absolute value.
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MutableFloatMatrix.Abs<U> |
acos()
Set the value(s) to the arc cosine of the value(s); the resulting angle is in the range 0.0 through pi.
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MutableFloatMatrix.Abs<U> |
asin()
Set the value(s) to the arc sine of the value(s); the resulting angle is in the range -pi/2 through pi/2.
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MutableFloatMatrix.Abs<U> |
atan()
Set the value(s) to the arc tangent of the value(s); the resulting angle is in the range -pi/2 through pi/2.
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MutableFloatMatrix.Abs<U> |
cbrt()
Set the value(s) to the(ir) cube root.
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MutableFloatMatrix.Abs<U> |
ceil()
Set the value(s) to the smallest (closest to negative infinity) value(s) that are greater than or equal to the argument
and equal to a mathematical integer.
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MutableFloatMatrix.Abs<U> |
cos()
Set the value(s) to the trigonometric cosine of the value(s).
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MutableFloatMatrix.Abs<U> |
cosh()
Set the value(s) to the hyperbolic cosine of the value(s).
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MutableFloatMatrix.Abs<U> |
decrementBy(FloatMatrix.Rel<U> decrement)
Decrement the value by the supplied value and return the result.
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MutableFloatMatrix.Abs<U> |
divideBy(float constant)
Scale the value(s) by the inverse of a factor; i.e.
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MutableFloatMatrix.Abs<U> |
exp()
Set the value(s) to Euler's number e raised to the power of the value(s).
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MutableFloatMatrix.Abs<U> |
expm1()
Set the value(s) to Euler's number e raised to the power of the value(s) minus 1 (e^x - 1).
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MutableFloatMatrix.Abs<U> |
floor()
Set the value(s) to the largest (closest to positive infinity) value(s) that are less than or equal to the argument and
equal to a mathematical integer.
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FloatScalar.Abs<U> |
get(int row,
int column)
Retrieve the value stored at a specified row and column as a FloatScalar.
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MutableFloatMatrix.Abs<U> |
incrementBy(FloatMatrix.Rel<U> increment)
Increment the value by the supplied value and return the result.
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MutableFloatMatrix.Abs<U> |
inv()
Set the value(s) to the complement (1.0/x) of the value(s).
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MutableFloatMatrix.Abs<U> |
log()
Set the value(s) to the natural logarithm (base e) of the value(s).
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MutableFloatMatrix.Abs<U> |
log10()
Set the value(s) to the base 10 logarithm of the value(s).
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MutableFloatMatrix.Abs<U> |
log1p()
Set the value(s) to the natural logarithm of the sum of the value(s) and 1.
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MutableFloatMatrix.Abs<U> |
multiplyBy(float constant)
Scale the value(s) by a factor.
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MutableFloatMatrix.Abs<U> |
pow(double x)
Set the value(s) to the value(s) raised to the power of the argument.
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MutableFloatMatrix.Abs<U> |
rint()
Set the value(s) to the value(s) that are closest in value to the argument and equal to a mathematical integer.
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MutableFloatMatrix.Abs<U> |
round()
Set the value(s) to the closest long to the argument with ties rounding up.
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MutableFloatMatrix.Abs<U> |
signum()
Set the value(s) to the signum function of the value(s); zero if the argument is zero, 1.0 if the argument is greater
than zero, -1.0 if the argument is less than zero.
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MutableFloatMatrix.Abs<U> |
sin()
Set the value(s) to the trigonometric sine of the value(s).
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MutableFloatMatrix.Abs<U> |
sinh()
Set the value(s) to the hyperbolic sine of the value(s).
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MutableFloatMatrix.Abs<U> |
sqrt()
Set the value(s) to the correctly rounded positive square root of the value(s).
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MutableFloatMatrix.Abs<U> |
tan()
Set the value(s) to the trigonometric tangent of the value(s).
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MutableFloatMatrix.Abs<U> |
tanh()
Set the value(s) to the hyperbolic tangent of the value(s).
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MutableFloatMatrix.Abs<U> |
toDegrees()
Set the value(s) to approximately equivalent angle(s) measured in degrees.
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MutableFloatMatrix.Abs<U> |
toRadians()
Set the value(s) to approximately equivalent angle(s) measured in radians.
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assign, checkCopyOnWrite, decrementByImpl, immutable, incrementByImpl, normalize, scaleValueByValue, scaleValueByValue, set, setInUnit, setSIcardinality, checkIndex, checkNonEmpty, checkSize, checkSize, columns, denseToSparse, denseToSparse, determinant, equals, getData, getInUnit, getInUnit, getSI, getValuesInUnit, getValuesInUnit, getValuesSI, hashCode, initializeDense, initializeDense, initializeSparse, initializeSparse, interpolate, interpolate, interpolate, interpolate, minus, minus, minus, minus, minus, minus, mutable, plus, plus, plus, plus, plus, plus, rows, safeGet, safeSet, sparseToDense, sparseToDense, times, times, times, times, times, times, times, times, times, times, toString, toString, toString, toString, zSumexpressAsSIUnit, expressAsSpecifiedUnit, getUnit, isAbsolute, isRelativeclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopyprotected Abs(U unit)
unit - U; the unit of the new Absolute MutableFloatMatrixpublic final FloatScalar.Abs<U> get(int row, int column) throws ValueException
get in interface ReadOnlyFloatMatrixFunctions<U extends Unit<U>>row - int; row of the value to retrievecolumn - int; column of the value to retrieveValueException - when row or column out of range (row < 0 or row >= rows() or column < 0 or column >=
columns())public final MutableFloatMatrix.Abs<U> incrementBy(FloatMatrix.Rel<U> increment) throws ValueException
increment - FloatMatrix.Rel<U>; amount by which the value is incrementedValueException - when the size of increment is not identical to the size of thispublic final MutableFloatMatrix.Abs<U> decrementBy(FloatMatrix.Rel<U> decrement) throws ValueException
decrement - FloatMatrix.Rel<U>; amount by which the value is decrementedValueException - when the size of increment is not identical to the size of thispublic final MutableFloatMatrix.Abs<U> abs()
abs in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> acos()
acos in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> asin()
asin in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> atan()
atan in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> cbrt()
cbrt in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> ceil()
ceil in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> cos()
cos in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> cosh()
cosh in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> exp()
exp in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> expm1()
expm1 in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> floor()
floor in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> log()
log in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> log10()
log10 in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> log1p()
log1p in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> pow(double x)
pow in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>x - double; the value to use as the powerpublic final MutableFloatMatrix.Abs<U> rint()
rint in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> round()
round in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> signum()
signum in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> sin()
sin in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> sinh()
sinh in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> sqrt()
sqrt in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> tan()
tan in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> tanh()
tanh in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> toDegrees()
toDegrees in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> toRadians()
toRadians in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> inv()
inv in interface MathFunctions<MutableFloatMatrix<U extends Unit<U>>>public final MutableFloatMatrix.Abs<U> multiplyBy(float constant)
multiplyBy in interface FloatMathFunctions<MutableFloatMatrix<U extends Unit<U>>>constant - float; the multiplierpublic final MutableFloatMatrix.Abs<U> divideBy(float constant)
divideBy in interface FloatMathFunctions<MutableFloatMatrix<U extends Unit<U>>>constant - float; the divisorCopyright © 2015 Delft University of Technology. All rights reserved.