| FloatAngularVelocityVector(Map, int, AngularVelocityUnit, StorageType) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| FloatAngularVelocityVector(List, AngularVelocityUnit, StorageType) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| FloatAngularVelocityVector(float[], AngularVelocityUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateScalarSI(float, AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| FloatAngularVelocityVector(FloatAngularVelocity[], AngularVelocityUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(Map, int, AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(Map, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(float[], AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(float[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(FloatAngularVelocity[], AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(FloatAngularVelocity[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(List, AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(List, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(Map, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateVector(FloatVectorData, AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatAngularVelocityVector(FloatVectorData, AngularVelocityUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(float[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(FloatAngularVelocity[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngularVelocityVector(List) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getScalarClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |