| FloatAngleVector(Map, int, AngleUnit, StorageType) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| FloatAngleVector(List, AngleUnit, StorageType) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| FloatAngleVector(float[], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateScalarSI(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| instantiateScalarAbsSI(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| FloatAngleVector(FloatAngle[], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(Map, int, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(Map, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(float[], AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(float[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(FloatAngle[], AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(FloatAngle[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(List, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(List, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(Map, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateVector(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateVectorAbs(FloatVectorData, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatAngleVector(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(float[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(FloatAngle[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleVector(List) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getScalarClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |