FloatAngleVector(Map, int, AngleUnit, StorageType) | | 100% | | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
FloatAngleVector(List, AngleUnit, StorageType) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
FloatAngleVector(float[], AngleUnit, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateScalarSI(float, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
instantiateScalarAbsSI(float, DirectionUnit) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
FloatAngleVector(FloatAngle[], AngleUnit, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(Map, int, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(Map, int, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(float[], AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(float[], StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(FloatAngle[], AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(FloatAngle[], StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(List, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(List, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(Map, int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateVector(FloatVectorData, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateVectorAbs(FloatVectorData, DirectionUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatAngleVector(FloatVectorData, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(float[]) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(FloatAngle[]) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleVector(List) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getScalarClass() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |