multiplyBy(float) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
divideBy(float) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
times(FloatVectorRel) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(FloatVectorRel) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
times(double) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(double) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVectorRel) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVectorRel) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
incrementBy(FloatScalarRel) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
incrementBy(FloatVectorRel) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
decrementBy(FloatScalarRel) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
decrementBy(FloatVectorRel) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
zSum() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatVectorRel(FloatVectorData, Unit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
multiplyBy(double) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(double) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |