| valueOf(String) |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| multiply(FloatScalarRel, FloatScalarRel) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| divide(FloatScalarRel, FloatScalarRel) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| interpolate(FloatSolidAngle, FloatSolidAngle, float) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| max(FloatSolidAngle, FloatSolidAngle, FloatSolidAngle[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| min(FloatSolidAngle, FloatSolidAngle, FloatSolidAngle[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| divide(FloatSolidAngle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatLuminousIntensity) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| max(FloatSolidAngle, FloatSolidAngle) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| min(FloatSolidAngle, FloatSolidAngle) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| FloatSolidAngle(double, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateRel(float, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| ofSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatSolidAngle(float, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatSolidAngle(FloatSolidAngle) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| reciprocal() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |