reciprocal() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
valueOf(String) | | 100% | | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
max(FloatSolidAngle, FloatSolidAngle, FloatSolidAngle[]) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
min(FloatSolidAngle, FloatSolidAngle, FloatSolidAngle[]) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
of(float, String) | | 100% | | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
interpolate(FloatSolidAngle, FloatSolidAngle, float) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(FloatSolidAngle) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatLuminousIntensity) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
max(FloatSolidAngle, FloatSolidAngle) | | 100% | | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
min(FloatSolidAngle, FloatSolidAngle) | | 100% | | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
FloatSolidAngle(double, SolidAngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateRel(float, SolidAngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateSI(float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatSolidAngle(float, SolidAngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngle(FloatSolidAngle) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |