reciprocal() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
valueOf(String) | | 100% | | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
max(FloatLuminousFlux, FloatLuminousFlux, FloatLuminousFlux[]) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
min(FloatLuminousFlux, FloatLuminousFlux, FloatLuminousFlux[]) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
of(float, String) | | 100% | | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
interpolate(FloatLuminousFlux, FloatLuminousFlux, float) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(FloatLuminousFlux) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatArea) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatIlluminance) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatLuminousIntensity) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatSolidAngle) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
max(FloatLuminousFlux, FloatLuminousFlux) | | 100% | | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
min(FloatLuminousFlux, FloatLuminousFlux) | | 100% | | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
FloatLuminousFlux(double, LuminousFluxUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateRel(float, LuminousFluxUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateSI(float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatLuminousFlux(float, LuminousFluxUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatLuminousFlux(FloatLuminousFlux) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |