FloatEnergy.java
package org.djunits.value.vfloat.scalar;
import java.util.Locale;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.DurationUnit;
import org.djunits.unit.EnergyUnit;
import org.djunits.unit.ForceUnit;
import org.djunits.unit.LengthUnit;
import org.djunits.unit.MomentumUnit;
import org.djunits.unit.PowerUnit;
import org.djunits.unit.PressureUnit;
import org.djunits.unit.SpeedUnit;
import org.djunits.unit.VolumeUnit;
import org.djunits.value.vfloat.scalar.base.FloatScalar;
import org.djunits.value.vfloat.scalar.base.FloatScalarRel;
import org.djutils.base.NumberParser;
import org.djutils.exceptions.Throw;
import jakarta.annotation.Generated;
/**
* Easy access methods for the FloatEnergy FloatScalar, which is relative by definition.
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://djunits.org/docs/license.html">DJUNITS License</a>.
* </p>
* @author <a href="https://www.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://www.tudelft.nl/staff/p.knoppers/">Peter Knoppers</a>
*/
@Generated(value = "org.djunits.generator.GenerateDJUNIT", date = "2023-07-23T14:06:38.224104100Z")
public class FloatEnergy extends FloatScalarRel<EnergyUnit, FloatEnergy>
{
/** */
private static final long serialVersionUID = 20150901L;
/** Constant with value zero. */
public static final FloatEnergy ZERO = new FloatEnergy(0.0f, EnergyUnit.SI);
/** Constant with value one. */
public static final FloatEnergy ONE = new FloatEnergy(1.0f, EnergyUnit.SI);
/** Constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatEnergy NaN = new FloatEnergy(Float.NaN, EnergyUnit.SI);
/** Constant with value POSITIVE_INFINITY. */
public static final FloatEnergy POSITIVE_INFINITY = new FloatEnergy(Float.POSITIVE_INFINITY, EnergyUnit.SI);
/** Constant with value NEGATIVE_INFINITY. */
public static final FloatEnergy NEGATIVE_INFINITY = new FloatEnergy(Float.NEGATIVE_INFINITY, EnergyUnit.SI);
/** Constant with value MAX_VALUE. */
public static final FloatEnergy POS_MAXVALUE = new FloatEnergy(Float.MAX_VALUE, EnergyUnit.SI);
/** Constant with value -MAX_VALUE. */
public static final FloatEnergy NEG_MAXVALUE = new FloatEnergy(-Float.MAX_VALUE, EnergyUnit.SI);
/**
* Construct FloatEnergy scalar.
* @param value float; the float value
* @param unit unit for the float value
*/
public FloatEnergy(final float value, final EnergyUnit unit)
{
super(value, unit);
}
/**
* Construct FloatEnergy scalar.
* @param value Scalar from which to construct this instance
*/
public FloatEnergy(final FloatEnergy value)
{
super(value);
}
/**
* Construct FloatEnergy scalar using a double value.
* @param value double; the double value
* @param unit unit for the resulting float value
*/
public FloatEnergy(final double value, final EnergyUnit unit)
{
super((float) value, unit);
}
@Override
public final FloatEnergy instantiateRel(final float value, final EnergyUnit unit)
{
return new FloatEnergy(value, unit);
}
/**
* Construct FloatEnergy scalar.
* @param value float; the float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatEnergy instantiateSI(final float value)
{
return new FloatEnergy(value, EnergyUnit.SI);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio double; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatEnergy interpolate(final FloatEnergy zero, final FloatEnergy one, final float ratio)
{
return new FloatEnergy(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getDisplayUnit()) * ratio,
zero.getDisplayUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatEnergy max(final FloatEnergy r1, final FloatEnergy r2)
{
return r1.gt(r2) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatEnergy max(final FloatEnergy r1, final FloatEnergy r2, final FloatEnergy... rn)
{
FloatEnergy maxr = r1.gt(r2) ? r1 : r2;
for (FloatEnergy r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatEnergy min(final FloatEnergy r1, final FloatEnergy r2)
{
return r1.lt(r2) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatEnergy min(final FloatEnergy r1, final FloatEnergy r2, final FloatEnergy... rn)
{
FloatEnergy minr = r1.lt(r2) ? r1 : r2;
for (FloatEnergy r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Returns a FloatEnergy representation of a textual representation of a value with a unit. The String representation that
* can be parsed is the double value in the unit, followed by a localized or English abbreviation of the unit. Spaces are
* allowed, but not required, between the value and the unit.
* @param text String; the textual representation to parse into a FloatEnergy
* @return FloatEnergy; the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the text cannot be parsed
* @throws NullPointerException when the text argument is null
*/
public static FloatEnergy valueOf(final String text)
{
Throw.whenNull(text, "Error parsing FloatEnergy: text to parse is null");
Throw.when(text.length() == 0, IllegalArgumentException.class, "Error parsing FloatEnergy: empty text to parse");
try
{
NumberParser numberParser = new NumberParser().lenient().trailing();
float f = numberParser.parseFloat(text);
String unitString = text.substring(numberParser.getTrailingPosition()).trim();
EnergyUnit unit = EnergyUnit.BASE.getUnitByAbbreviation(unitString);
if (unit == null)
throw new IllegalArgumentException("Unit " + unitString + " not found");
return new FloatEnergy(f, unit);
}
catch (Exception exception)
{
throw new IllegalArgumentException(
"Error parsing FloatEnergy from " + text + " using Locale " + Locale.getDefault(Locale.Category.FORMAT),
exception);
}
}
/**
* Returns a FloatEnergy based on a value and the textual representation of the unit, which can be localized.
* @param value double; the value to use
* @param unitString String; the textual representation of the unit
* @return FloatEnergy; the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the unit cannot be parsed or is incorrect
* @throws NullPointerException when the unitString argument is null
*/
public static FloatEnergy of(final float value, final String unitString)
{
Throw.whenNull(unitString, "Error parsing FloatEnergy: unitString is null");
Throw.when(unitString.length() == 0, IllegalArgumentException.class, "Error parsing FloatEnergy: empty unitString");
EnergyUnit unit = EnergyUnit.BASE.getUnitByAbbreviation(unitString);
if (unit != null)
{
return new FloatEnergy(value, unit);
}
throw new IllegalArgumentException("Error parsing FloatEnergy with unit " + unitString);
}
/**
* Calculate the division of FloatEnergy and FloatEnergy, which results in a FloatDimensionless scalar.
* @param v FloatEnergy; scalar
* @return FloatDimensionless; scalar as a division of FloatEnergy and FloatEnergy
*/
public final FloatDimensionless divide(final FloatEnergy v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatForce, which results in a FloatLength scalar.
* @param v FloatEnergy; scalar
* @return FloatLength; scalar as a division of FloatEnergy and FloatForce
*/
public final FloatLength divide(final FloatForce v)
{
return new FloatLength(this.si / v.si, LengthUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatLength, which results in a FloatForce scalar.
* @param v FloatEnergy; scalar
* @return FloatForce; scalar as a division of FloatEnergy and FloatLength
*/
public final FloatForce divide(final FloatLength v)
{
return new FloatForce(this.si / v.si, ForceUnit.SI);
}
/**
* Calculate the multiplication of FloatEnergy and FloatLinearDensity, which results in a FloatForce scalar.
* @param v FloatEnergy; scalar
* @return FloatForce; scalar as a multiplication of FloatEnergy and FloatLinearDensity
*/
public final FloatForce times(final FloatLinearDensity v)
{
return new FloatForce(this.si * v.si, ForceUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatDuration, which results in a FloatPower scalar.
* @param v FloatEnergy; scalar
* @return FloatPower; scalar as a division of FloatEnergy and FloatDuration
*/
public final FloatPower divide(final FloatDuration v)
{
return new FloatPower(this.si / v.si, PowerUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatPower, which results in a FloatDuration scalar.
* @param v FloatEnergy; scalar
* @return FloatDuration; scalar as a division of FloatEnergy and FloatPower
*/
public final FloatDuration divide(final FloatPower v)
{
return new FloatDuration(this.si / v.si, DurationUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatVolume, which results in a FloatPressure scalar.
* @param v FloatEnergy; scalar
* @return FloatPressure; scalar as a division of FloatEnergy and FloatVolume
*/
public final FloatPressure divide(final FloatVolume v)
{
return new FloatPressure(this.si / v.si, PressureUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatPressure, which results in a FloatVolume scalar.
* @param v FloatEnergy; scalar
* @return FloatVolume; scalar as a division of FloatEnergy and FloatPressure
*/
public final FloatVolume divide(final FloatPressure v)
{
return new FloatVolume(this.si / v.si, VolumeUnit.SI);
}
/**
* Calculate the multiplication of FloatEnergy and FloatFrequency, which results in a FloatPower scalar.
* @param v FloatEnergy; scalar
* @return FloatPower; scalar as a multiplication of FloatEnergy and FloatFrequency
*/
public final FloatPower times(final FloatFrequency v)
{
return new FloatPower(this.si * v.si, PowerUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatSpeed, which results in a FloatMomentum scalar.
* @param v FloatEnergy; scalar
* @return FloatMomentum; scalar as a division of FloatEnergy and FloatSpeed
*/
public final FloatMomentum divide(final FloatSpeed v)
{
return new FloatMomentum(this.si / v.si, MomentumUnit.SI);
}
/**
* Calculate the division of FloatEnergy and FloatMomentum, which results in a FloatSpeed scalar.
* @param v FloatEnergy; scalar
* @return FloatSpeed; scalar as a division of FloatEnergy and FloatMomentum
*/
public final FloatSpeed divide(final FloatMomentum v)
{
return new FloatSpeed(this.si / v.si, SpeedUnit.SI);
}
@Override
public FloatSIScalar reciprocal()
{
return FloatScalar.divide(FloatDimensionless.ONE, this);
}
}