| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 10 | 0 | 1 |
| valueOf(String) |  | 100% |  | 100% | 0 | 3 | 0 | 11 | 0 | 1 |
| multiply(FloatScalarRel, FloatScalarRel) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| divide(FloatScalarRel, FloatScalarRel) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| interpolate(FloatAngle, FloatAngle, float) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
| of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| max(FloatAngle, FloatAngle, FloatAngle[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| min(FloatAngle, FloatAngle, FloatAngle[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| divide(FloatAngle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatFrequency) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divide(FloatDuration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divide(FloatAngularVelocity) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| max(FloatAngle, FloatAngle) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| min(FloatAngle, FloatAngle) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| FloatAngle(double, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateRel(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| ofSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateAbs(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatAngle(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngle(FloatAngle) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| reciprocal() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |