| instantiateVectorAbs(FloatVectorData, DirectionUnit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| FloatAngleMatrix(float[][], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(Collection, AngleUnit, int, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateScalarSI(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| instantiateScalarAbsSI(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| FloatAngleMatrix(Collection, AngleUnit, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(Collection, int, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(Collection, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(FloatAngle[][], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(float[][], AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(float[][], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(FloatAngle[][], AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(FloatAngle[][], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateMatrix(FloatMatrixData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateVector(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateMatrixAbs(FloatMatrixData, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatAngleMatrix(FloatMatrixData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngleMatrix(FloatAngle[][]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getScalarClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getVectorClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |