AngleVector(Map, int, AngleUnit, StorageType) | | 100% | | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
AngleVector(List, AngleUnit, StorageType) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
AngleVector(double[], AngleUnit, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateScalarSI(double, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
instantiateScalarAbsSI(double, DirectionUnit) | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
AngleVector(Angle[], AngleUnit, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(Map, int, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(Map, int, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(double[], AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(double[], StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(Angle[], AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(Angle[], StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(List, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(List, StorageType) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(Map, int) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateVector(DoubleVectorData, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateVectorAbs(DoubleVectorData, DirectionUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
AngleVector(DoubleVectorData, AngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(double[]) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(Angle[]) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
AngleVector(List) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getScalarClass() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |