FloatSolidAngleVector(Map, int, SolidAngleUnit, StorageType) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
FloatSolidAngleVector(List, SolidAngleUnit, StorageType) |  | 100% |  | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
FloatSolidAngleVector(float[], SolidAngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateScalarSI(float, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
FloatSolidAngleVector(FloatSolidAngle[], SolidAngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(Map, int, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(Map, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(float[], SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(float[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(FloatSolidAngle[], SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(FloatSolidAngle[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(List, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(List, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(Map, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateVector(FloatVectorData, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatSolidAngleVector(FloatVectorData, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(float[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(FloatSolidAngle[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngleVector(List) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getScalarClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |